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arXiv 最近完成扫描:2026-11-15 06:43 · 全站最近入库:2026-11-14 15:09各信源进度 →

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版本更新 · v2arXiv:2602.02212

3A-VLA: Abstraction-Aligned Action Learning for Vision-Language Agents in 3D Game Worlds

Zheyuan Zhou, Liang Du, Zixun Sun, Xiaoyu Zhou, Ruimin Ye, Qihao Chen, Yinda Chen, Lemiao Qiu

原文摘要

Despite advances in vision-language-action (VLA) models, they remain limited in highly dynamic game settings such as 3D open worlds and competitive player versus player (PvP) settings, where agents must efficiently extract sparse, actionable signals from dense visual input while integrating multimodal cues to track off-screen high-value targets in real time. To address this, we introduce 3A-VLA (Abstraction-Aligned Action VLA), a framework that grounds action learning in explicit intention and environment abstractions rather than superficial pattern matching. We introduce dual task-agnostic abstractions: the intention abstraction (IA), which condenses verbose instructions and reasoning into explicit semantic primitives, and the environment semantics abstraction (ESA), which structures dense visual streams into a spatial-functional affordance representation to guide grounded actions. We further propose an abstraction alignment reweighting (AAR) module that adaptively reweights the action imitation loss. A continuous intention-environment alignment signal is used to emphasize reliable action supervision when abstractions agree and reduce the influence of ambiguous demonstrations when they diverge, thereby learning a policy that balances fine-grained control and high-level reasoning without the need for manual rules. Extensive experiments show that 3A-VLA performs competitively among the evaluated baselines in both open-world (Minecraft) and competitive PvP (Game for Peace) settings. It also demonstrates zero-shot combat transfer from Game for Peace to high-fidelity games, including Valorant, CS2, GTA V, Elden Ring, and Mount & Blade.

cs.CV

版本更新 · v3arXiv:2611.03412

DeliverBench: Benchmarking AI Agents on Delivering Realistic Multi-Stage Professional Projects

Yumou Liu, Mingju Chen, Zhoufutu Wen, Qianyu Yang, Zijie Wang, Sihan Chen, Yeqian Liu, Chenghao Yang 等 24 位作者

原文摘要

LLM agents are judged by what they deliver, and in professional work what gets delivered is a project, not a task. A project pays off only if the whole package holds together, and one weak part can limit the value of the rest. Yet existing benchmarks mostly test agents on one task at a time, leaving a gap between the capability we measure and the outcome that makes agents useful. To address this gap, we introduce DeliverBench, which tests whether agents can carry a project from brief to final delivery. Reconstructed from real materials with 13 domain experts, its 11 projects span settings such as financial due diligence, legal contract drafting, and drug safety reporting. They comprise 150 subtasks, with 2-15 subsequent releases of new materials and client feedback per project. Later subtasks build on the agent's own earlier deliverables, so unresolved errors can carry into downstream work. Expert rubrics assess each subtask submission and the final delivery package. Across seven model-harness systems, the best scores 65.0/100 on final delivery and passes 50.0% of subtasks at a 90-point threshold. Together, these results suggest that task-level capability does not simply compose into delivery; delivery also depends on keeping the work coherent as it evolves.

cs.AI

版本更新 · v2arXiv:2611.04241

AceAction-5M: Hierarchical Goals for Generalist Action Learning Across 3D Game Worlds

Kailing Li, Ruoxuan Zhang, Zheyuan Zhou, Boyang Chu, Yingshan Lei, Hongxia Xie, Liang Du, Zixun Sun

原文摘要

Video games provide a practical setting for collecting vision-language-action (VLA) data, whose acquisition in physical environments is costly. Existing datasets, however, remain limited by restricted game coverage, sparse language supervision, or temporal hierarchies that do not necessarily reflect changes in task objectives. We introduce AceAction, a dataset of human gameplay across multiple 3D games for learning skill composition and subgoal transitions. AceAction organizes demonstrations around complete tasks, linking overall instructions, ordered subgoals, and local skill instructions to temporally aligned visual observations and keyboard-and-mouse actions. To construct these annotations, we develop a vision-language model pipeline that identifies subgoals from changes in objectives or interaction targets, anchors navigation goals to visually recognizable waypoints, and composes adjacent subgoals into task instructions. The resulting demonstrations cover navigation, reconnaissance, combat, interaction, and recovery, with explicit stage boundaries that connect task progression to fine-grained control. We assess annotation quality through model-based verification and human inspection. An audit of 500 trajectories yields a 95.8% pass rate across independent reviewer assessments. AceAction provides a data foundation for studying how agents execute, combine, and switch skills to follow complex instructions in dynamic game environments.

cs.AI

版本更新 · v4arXiv:2604.16565

Reasoning on the Manifold: Bidirectional Consistency for Self-Verification in Diffusion Language Models

Jiaoyang Ruan, Xin Gao, Yinda Chen, Hengyu Zeng, Liang Du, Guanghao Li, Jie Fu, Jian Pu

原文摘要

While Diffusion Large Language Models (dLLMs) offer structural advantages for global planning, efficiently verifying that they arrive at correct answers via valid reasoning traces remains a critical challenge. In this work, we propose a geometric perspective: Reasoning on the Manifold. We hypothesize that valid generation trajectories reside as stable attractors on the high-density manifold of the learned distribution, whereas invalid paths exhibit off-manifold drift. To operationalize this, we introduce Bidirectional Manifold Consistency (BMC), a training-free, unsupervised metric that quantifies the stability of the generated sequence through a forward-masking and backward-reconstruction cycle. Empirically, we demonstrate BMC's versatility across the full reasoning lifecycle: (1) in Diagnosis, it serves as a robust discriminator of solution validity without ground truth answer; (2) in Inference, it enables rejection resampling to effectively concentrate computational resources on complex reasoning tasks; and (3) in Alignment, it functions as a dense geometric reward that transforms sparse outcome supervision into fine-grained guidance, empowering models to self-evolve beyond standard baselines. Our results establish intrinsic geometric stability as a robust indicator of correctness for dLLMs.

cs.LG · cs.AI

版本更新 · v2arXiv:2609.19985

Past, Future, All at Once: Mitigating Stability-Plasticity Dilemma via Post-hoc JANUS Rectification

Zhilong Zheng, Letian Tao, Yujie Yang, Wei Xiong, Kehua Sheng, Bo Zhang, Jingliang Duan, Keqiang Li 等 10 位作者

原文摘要

Fine-tuning foundation models on new tasks inevitably suffer from catastrophic forgetting. While existing works attempt to mitigate this on the basis of parameter-efficient fine-tuning methods, they adopted an overly restrictive Subspace Orthogonality condition. In this paper, we introduce a purely post-hoc and tuning-agnostic weight rectification framework that achieves Parameter Space Orthogonality, which is the necessary and sufficient condition for preserving historical performance to the first order. By projecting parameter updates into the JAcobian NUll Space (JANUS), our method significantly recovers compromised historical knowledge without interfering with the underlying fine-tuning process. To overcome the local validity of the Jacobian approximation, we further propose a Multi-step Adaptive Rectification mechanism that utilizes the JANUS shift to dynamically verify the valid trust region and adjust step sizes. Coupled with our proposed ghost projection, ghost orientation comparison, and sequence-level singular value decomposition compression techniques, JANUS also achieves great temporal and spatial efficiency. Experiments demonstrate that JANUS seamlessly integrates with various fine-tuning methods, significantly mitigating the stability-plasticity dilemma by recovering historical knowledge while preserving downstream task adaptation.

cs.LG · cs.AI

版本更新 · v6arXiv:2602.15620

STAPO: Stabilizing Reinforcement Learning for LLMs by Silencing Rare Spurious Tokens

Shiqi Liu, Zeyu He, Guojian Zhan, Letian Tao, Zhilong Zheng, Jiang Wu, Yinuo Wang, Yang Guan 等 13 位作者

原文摘要

Reinforcement Learning (RL) has significantly improved large language model reasoning, but existing RL fine-tuning methods rely heavily on heuristic techniques such as entropy regularization and reweighting to maintain stability. In practice, they often suffer from late-stage performance collapse, leading to degraded reasoning quality and unstable training. We identify a key factor behind this instability: a small fraction of tokens, termed spurious tokens (around 0.01%), which contribute little to the reasoning outcome but receive disproportionately amplified gradient updates due to inheriting the full sequence-level reward. We present a unified framework for evaluating token-level optimization impacts across spurious risk, gradient norms, and entropy changes. Building on the analysis of token characteristics that severely disrupt optimization, we propose the Silencing Spurious Tokens (S2T) mechanism to efficiently suppress their gradient perturbations. Incorporating this mechanism into a group-based objective, we propose Spurious-Token-Aware Policy Optimization (STAPO), which promotes stable and effective large-scale model refinement. Across six mathematical benchmarks and three model scales, STAPO consistently demonstrates superior entropy stability and achieves average accuracy improvements over baselines including GRPO, 20-Entropy, and JustRL under two widely-adopted evaluation settings.

cs.CL · cs.AI