跳到正文
研踪PaperTrail

论文库

检索计算机领域论文,按研究方向、作者或关键词筛选。

部分采集异常
正在读取账号与研究记录…

全站更新概况

+0新增论文
+0其中 AI 相关
+0已有论文修订
+93新增 AI 导读

arXiv 最近完成扫描:2026-11-16 01:34 · 全站最近入库:2026-11-14 15:09各信源进度 →

统计口径与数据新鲜度

统计 2026-11-15 02:27 — 2026-11-16 02:27(北京时间) · 点击数字查看对应简报;AI 相关包含在新增论文内。

最近完成检查:2026-11-16 01:34最近发现新增版本:2026-11-14 15:09库内论文最新更新时间:2026-11-13 02:59

每分钟刷新已保存的数据。空检查不代表采集异常;新收录可能包含历史论文。AI 导读按新增版本计数。

23,348 已收录论文19,580 AI 相关6,729 有修订112 HF 社区发现

浏览论文库

时间范围跟随排序:版本更新、本站收录或首次发表。最新收录可能包含历史论文。部分信源异常,查看状态 →

找到 1 篇论文 · 按版本更新时间排序上轮扫描起点 2026-11-16 01:33(北京时间)
新论文 · v1arXiv:2611.08756

Debate to Deceive: Poisoning LLM's Fact-Checking via Game-Theoretic Multi-Agent Debate

Liting Huang, Huizhi Liang, Yi Lei, Xingjun Ma, Varun Ojha

原文摘要

Knowledge attacks on Large Language Models, such as manipulating fact-checking judgments, pose significant risks to AI reliability. Existing approaches -- adversarial suffix/template injection and single-agent self-reflection -- lack robustness across diverse defenses and are prone to confirmation bias and costly trial-and-error, respectively. We propose Debate-to-Deceive (D2D), a multi-agent debate framework grounded in human debate structure and rhetorical style, enabling agents to generate adversarial passages that are semantically coherent, rhetorically effective, and resistant to early confirmation bias. D2D formalizes the adversarial process as an evolutionary game in which agents adaptively evolve their rhetorical strategies (Logos, Pathos, Ethos) through competition. To manage the intractably large LLM output space, we decouple agent behavior into a strategic layer, which selects a rhetorical action from a compact strategy space via evolutionary-inspired learning dynamics, and a generation layer, where the LLM produces a concrete passage conditioned on that strategy and the debate context. On four fact-checking benchmarks (FEVER, HealthVer, CLIMATE-FEVER, and SciFact), D2D substantially outperforms existing attacks and evades most defenses.

cs.AI