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arXiv 最近完成扫描:2026-11-15 00:32 · 全站最近入库:2026-11-14 15:09各信源进度 →

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新论文 · v1arXiv:2611.16028

Scaling public input on AI policy with pluralistic agents

Jacy Reese Anthis, Ken Burke, David Madras, Crystal Qian, Meredith Ringel Morris, Logan Cross, Caroline Pantofaru, Utsav Prabhu

原文摘要

AI is being deployed across a vast range of application domains, cultural environments, and human stakeholders. Safe and responsible AI development requires continuously accounting for diverse perspectives. We develop and test pluralistic agents, AI agent representatives that deliberate on behalf of individuals to align AI systems with diverse human perspectives. Pluralistic agents could help people contribute to many more discussions than they could directly participate in, on technical topics that would require training, and on policy choices that rely on private information that corporations and governments cannot readily share. Our experiments identify opportunities, risks, and perceptions of pluralistic agents. Agents were able to reliably shift policies in the direction of their represented persona's preferences, but the extent of each agent's influence was sensitive to the instructions from its persona, such as having more influence when instructed to be more verbose or less cooperative. This suggests that influence in AI-assisted deliberation could vary based on how participants prompt their agents and how the system is designed. In a preregistered study, 746 humans participated in the pluralistic agents process. Participants viewed pluralistic agents as useful and fair, preferring agents over the baseline of providing input to a single AI reasoning model. Most participants preferred participating themselves over either pluralistic agents or the baseline, but pluralistic agents recovered 68% of the baseline-direct gap in reported satisfaction and 82% in fairness. Because pluralistic agents can be used in many real-world contexts where direct discussion is not, they could be a promising tool to scale AI safety policy development. We encourage cautious exploration of this method, playing to its strengths as an amplifier of human input rather than a replacement.

cs.CY · cs.AI · cs.CL · cs.LG

版本更新 · v2arXiv:2611.00661

Designing Behavioral Profiles for Language Model Simulation of Out-of-Distribution Human Behavior

Robin Na, Kehang Zhu, Logan Cross, Michiel A. Bakker

原文摘要

Large language models (LLMs) are increasingly used to simulate human behavior, but which descriptions of people improve prediction when experimental designs change remains unclear. We develop a framework that draws candidate behavioral features from the literature and constructs profiles from earlier human experiments. An LLM-based profile generator assigns feature values from observed actions, messages, and surveys; a separate LLM simulates behavior using these profiles. By comparing simulated and observed outcomes in the training data, we select profile contents through forward feature selection, adding features while they improve prediction. We then evaluate the selected contents without modification against outcomes from new participants under new designs. Across 616 public-goods games, 144 multi-party bargaining games, and 1,480 generalized 11--20 money-request designs, leading one-feature profiles predict human outcome distributions better than no profile or general-purpose personas. Profiles with more features provide no clear additional benefit, and features' relative predictive value largely persists across learning and validation. Using profiles from one game family to simulate another produces uneven gains and can make predictions less accurate than simulations without profiles. The framework makes the choice of behavioral information a testable part of simulation design, helping researchers assess which descriptions remain useful as experimental conditions change.

cs.AI · econ.GN

版本更新 · v2arXiv:2602.03545Google DeepMind

Persona Generators: Generating Diverse Synthetic Personas for Arbitrary Contexts

Davide Paglieri, Logan Cross, William A. Cunningham, Joel Z. Leibo, Alexander Sasha Vezhnevets

原文摘要

Evaluating AI systems that interact with humans requires understanding their behavior across diverse user populations, but collecting representative human data is often expensive or infeasible, particularly for novel technologies or hypothetical future scenarios. Recent work in Generative Agent-Based Modeling has shown that large language models can simulate human-like synthetic personas with high fidelity, accurately reproducing the beliefs and behaviors of specific individuals. However, most approaches require detailed data about target populations and often prioritize density matching (replicating what is most probable) rather than support coverage (spanning what is possible), leaving long-tail behaviors underexplored. We introduce Persona Generators, functions that can produce diverse synthetic populations tailored to arbitrary contexts. We apply an iterative improvement loop based on AlphaEvolve, using large language models as mutation operators to refine our Persona Generator code over hundreds of iterations. The optimization process produces lightweight Persona Generators that can automatically expand small descriptions into populations of diverse synthetic personas that maximize coverage of opinions and preferences along relevant diversity axes. We demonstrate that evolved generators substantially outperform existing baselines across six diversity metrics on held-out contexts, producing populations that span rare trait combinations difficult to achieve in standard LLM outputs.

cs.AI