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arXiv 最近完成扫描:2026-11-16 01:34 · 全站最近入库:2026-11-14 15:09各信源进度 →

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版本更新 · v3arXiv:2509.03244

FoMEMO: Towards Foundation Models for Expensive Multi-objective Optimization

Yiming Yao, Fei Liu, Liang Zhao, Xi Lin, Yilu Liu, Qingfu Zhang

原文摘要

Expensive multi-objective optimization is a prevalent and crucial concern in many real-world scenarios, where sample-efficiency is vital due to the limited evaluations to recover the true Pareto front for decision making. Existing works either involve repeatedly fitting Gaussian process surrogates from scratch for each newly encountered problem, or rely on computationally demanding hypervolume-oriented policy learning for amortized optimization, making it challenging to achieve scalable pre-training and efficient yet robust adaptation for diverse emerging real-world applications. To address these challenges, we propose FoMEMO (Foundation Models for Expensive Multi-objective Optimization), which adopts a decomposition-based training paradigm that converts multi-objective optimization into preference-wise aggregated posterior learning tasks, enabling scalable pre-training on hundreds of millions of diverse synthetic datasets without relying on extensive real-world domain experiments. At test time, given observed trajectories from unseen problems and user preferences, the foundation model performs in-context posterior prediction and optimizes the derived acquisition functions for efficient candidate generation, achieving strong generalization and optimization performance without any subsequent model training or updates.

cs.LG · cs.AI

新论文 · v1arXiv:2611.16727

From Foundation VLM to Versatile Driving VLM: A Triplet Incremental Training Approach

Shengtao Wu, Zichao Dong, Weixuan Qiao, Xiaolu Liu, Xin Zhan, Junbo Chen, Jianke Zhu

原文摘要

Adapting general Vision-Language Models (VLMs) to Autonomous Driving (AD) is thought to require heavy 3D spatial priors or intrusive architectural overhauls to compensate for a lack of spatial grounding. In this work, we present a counterintuitive pilot study: off-the-shelf general VLMs already exhibit remarkable adaptability across diverse driving tasks, while precise metric depth remains the primary missing link, a bottleneck readily addressable via onboard sensors and depth foundation models. To this end, we introduce the Triplet Incremental Training Framework, a non-intrusive paradigm that seamlessly instills 3D geometric awareness into a general VLM backbone while fully preserving its open-world capabilities. Driven by automatically constructed (image, depth, QA pair) triplets, our framework operates via a unified tri-stream training pipeline: an unfrozen primary VLM stream to adapt to driving tasks, an auxiliary depth stream that guides the visual backbone to implicitly imagine 3D scene geometry via explicit geometric constraints, and a frozen twin VLM stream employing logit-level KL distillation to prevent semantic drift. Crucially, the auxiliary depth branch is discarded during deployment, ensuring the enhanced geometric awareness comes with zero inference overhead. We evaluate our framework across four major benchmarks targeting four diverse capabilities spanning 3D spatial perception, driving-oriented language reasoning, end-to-end planning, and general multimodal understanding. Our approach outperforms state-of-the-art driving VLMs, rivals domain-specific expert models in 3D perception, and successfully retains its original general reasoning capabilities. This demonstrates that Triplet Incremental Training offers a unified, deployment-ready paradigm for transforming general foundation models into robust driving intelligences.

cs.CV · cs.AI

新论文 · v1arXiv:2611.16661

Reducing Batch Makespan for LLM Agent Workloads through Inference-Environment Coordination

Wei Feng, Meiling Chen, Boxiao Chen, Lu Liu, Bin Zi, Libin Ye, Xingyu Lu, Lei Xu 等 9 位作者

原文摘要

Efficient batch execution of agent tasks is critical to LLM training and development workflows, including benchmark evaluation, synthetic-data generation, and RL rollouts. Since these tasks alternate between LLM inference and environment interaction, we present coordinated optimizations to reduce batch makespan, the time required to complete all tasks in a batch. For hybrid LLMs, a workload-based resource model guides GPU-memory allocation between key-value (KV) cache and recurrent state and provides a reference sample concurrency to exploit parallelism while limiting recomputation. Trajectory-aware routing and scheduling promote cache reuse while balancing worker load. Under constrained environment capacity, we decouple sample admission from environment execution and introduce Chain-Advancing Action Scheduling (CAAS), which prioritizes long chains using observed progress to shorten the batch tail. Controlled replay combines actual inference with recorded environment responses and durations for ablations of individual optimizations. Live evaluations with Ling-3.0-Flash and Ling-3.1-Flash on the BFCL, SWE-bench Multilingual, WideSearch, and MCP-Atlas benchmarks demonstrate makespan reductions of 10.4% to 65.0%, while evaluation scores remain aligned. Furthermore, these methods have been successfully applied to training and evaluation workflows for the Ling-3.x model series, accelerating the model-development cycle.

cs.DC · cs.AI

新论文 · v1arXiv:2611.15925

ShadowBench: Exposing Lexical Anchoring and the Illusion of Forgetting in Large Language Models

Sujan Maharjan, Lu Liu

原文摘要

Large Language Models (LLMs) have emerged as primary interfaces for factual retrieval, yet current evaluation paradigms rely almost exclusively on explicit entity names. In this work, we demonstrate that LLM knowledge is fundamentally lexically anchored: models possess extensive factual information but find it significantly difficult to retrieve without explicit name tokens. To quantify this limitation, we introduce ShadowBench, a rigorously hardened, shortcut-resistant benchmark designed to evaluate Latent Entity Association via a novel Dual-Trait Association (DTA) task. Our evaluation reveals a pervasive "Shadow Gap" across all model scales$\unicode{x2013}$up to the frontier models GPT-5.4 and Claude-Sonnet-4.6$\unicode{x2013}$where removing lexical anchors causes performance drops of over 20%. Furthermore, we demonstrate that this lexical dependency exposes a critical vulnerability in AI safety. Applying ShadowBench to Machine Unlearning, we find that state-of-the-art algorithms (e.g., Gradient Difference, NPO) achieve only superficial lexical erasure. While unlearned models fail on direct queries, our novel Latent Entity Leakage Rate (LELR) metric reveals that for popular entities, models explicitly reconstruct the "forgotten" entity in their internal reasoning traces in over 74% of cases, utilizing residual shadow knowledge to solve associative tasks. Conversely, for niche entities, models retain high shadow accuracy (60-90%) via implicit attribute correlation despite 0% LELR. Ultimately, ShadowBench indicates that current unlearning paradigms create an "Illusion of Forgetting," demonstrating that existing methods act as superficial output filters and are not yet reliable for achieving true parametric erasure.

cs.CL · cs.LG

版本更新 · v3arXiv:2601.22204

FedAdaVR: Adaptive Variance Reduction for Robust Federated Learning under Limited Client Participation

S M Ruhul Kabir Howlader, Xiao Chen, Yifei Xie, Lu Liu

原文摘要

Federated learning (FL) encounters substantial challenges due to heterogeneity, leading to gradient noise, client drift, and partial client participation errors, the last of which is the most pervasive but remains insufficiently addressed in current literature. In this paper, we propose FedAdaVR, a novel FL algorithm aimed at solving heterogeneity issues caused by partial client participation by incorporating an adaptive optimiser with a variance reduction technique. This method takes advantage of the most recent stored updates from clients, even when they are absent from the current training round, thereby emulating their presence. Furthermore, we propose FedAdaVR-Quant, a server-side memory compression variant that stores historical client updates in quantised form (while keeping client-server communication in full precision), reducing the server memory footprint of FedAdaVR by 50% (FP16), 75% (Int8), and 87.5% (Int4) while maintaining highly competitive, and occasionally superior model performance. We analyse the non-convex convergence behaviour of FedAdaVR with Adagrad and prove that our proposed framework eliminates the first-order partial client participation bias while improving monotonically with cohort size. Extensive experiments conducted on multiple vision and NLP datasets demonstrate that FedAdaVR consistently outperforms state-of-the-art baseline methods.

cs.LG · cs.DC

新论文 · v1arXiv:2611.12392

More Than Just Style: Benchmarking Personality Influence in Large Language Models

Yuhao Liu, Mengyu Wang, Xiao Chen, Lu Liu

原文摘要

In addition to the effects of explicit input prompts and instructions, large language model outputs are influenced by underlying behavioral preferences similar to human personality tendencies. These tendencies can affect how models interpret situations and make decisions. However, their influence is difficult to disentangle from the effects of model capabilities and instructions. Therefore, we introduce SPACE, a benchmark framework combining a controlled evaluation protocol with complementary datasets for personality verification, capability assessment, and hierarchical situational tasks. Controlled comparisons across guidance conditions help distinguish personality influence from measured capability changes and immediate instruction effects. Experimental results demonstrate that although prompting can shift generation style, models' internal personality tendencies are persistent and not readily overridden by opposing instructions. Furthermore, these underlying tendencies have an observable influence on LLM task performance, highlighting the need for greater attention to these characteristics and potential applications. Training code and SPACE benchmark specifications are available at https://github.com/Niklauseik/SPACE-training.

cs.CL

版本更新 · v2arXiv:2610.07891

Beyond Retargeting: Low-Latency and Robust Humanoid Whole-Body Teleoperation with Learned Atomic Motion Primitives

Xiayan Xu, Jiyu Yu, Xingzhou Chen, Siyi Qian, Zongyu Ma, Lilu Liu, Ling Shi, Haodong Zhang

原文摘要

Humanoid whole-body teleoperation translates human motion into stable robot behavior in real time. Existing systems typically rely on online motion retargeting to bridge human--robot morphological differences, but this process adds latency and can produce physically infeasible targets. Meanwhile, diverse, noisy, and partial human-motion observations often fall outside the training distribution, potentially causing unstable robot behavior. We propose a retargeting-free policy that maps raw human motion directly to robot joint commands in a single forward pass, eliminating online kinematic adaptation. To improve robustness, we learn a codebook of full-body motion primitives that projects out-of-distribution observations onto plausible motion prototypes and recovers full-body motion from partial inputs. Experiments on a Unitree~G1 in simulation and on hardware, using virtual reality, optical mocap, text-to-motion generation, and monocular video inputs, show that our method outperforms baselines in latency and robustness.

cs.RO

新论文 · v1arXiv:2611.02767

GaussFlaw: Fine-Grained Perceptual Diagnosis for 3D Gaussian Splatting

Shaocheng Shen, Zihan Zheng, Kejin Li, Lu Liu, Xiaoyun Zhang, Qiang Hu, Wenjun Zhang

原文摘要

3D Gaussian Splatting (3DGS) enables photorealistic novel- view synthesis with real-time rendering, yet fine-grained di- agnosis of its rendering artifacts remains challenging. These artifacts are typically spatially localized and exhibit diverse degradation patterns, making them difficult to character- ize using global quality metrics and image-level assessment benchmarks, which provide no explicit indication of where they occur or what types of artifacts they represent. To ad- dress this limitation, we introduce GaussFlaw-80K, the first large-scale dataset for fine-grained perceptual diagnosis in 3DGS. Constructed through a model-assisted human-in-the- loop pipeline, GaussFlaw-80K contains 80,049 artifact re- gions across 14,289 rendered images, each annotated with a pixel-level mask and one of eight flaw labels spanning ge- ometric, blending, and photometric degradations. These an- notations turn 3DGS artifact diagnosis into an explicit and measurable task. Building on this dataset, we propose Ge- oCritic, a geometry-guided multi-task model that integrates RGB appearance with depth-derived cues to jointly localize artifacts and classify their flaw types. Beyond evaluation, we further demonstrate the downstream benefits of fine-grained diagnosis through three complementary targeted operations: Gaussian densification, attribute correction, and outlier prun- ing. Experiments show that GeoCritic achieves an AUC-J of 0.9507 and an Acc@1 of 80.08%, while diagnosis-guided re- finement improves all reported global and crop-level metrics across diverse datasets and 3DGS backbones.

cs.CV

版本更新 · v2arXiv:2610.39576

Bayesian Offline Multi-Agent Reinforcement Learning with Latent World Models

Xi Xiong, Lu Liu, Yiming Li, Jakob Foerster

原文摘要

Model-based offline multi-agent reinforcement learning (MARL) provides a promising approach to multi-agent decision-making under partial observability, where the global state is unavailable from offline data. However, limited dataset coverage can lead to substantial out-of-distribution (OOD) model errors, which may mislead policy optimization and degrade downstream performance. Existing model-based offline MARL methods typically rely on access to global states or mitigate model errors through pessimistic or conservative policy optimization, leaving the reliability and refinement of learned world models less explored. We propose a Bayesian offline MARL framework that infers latent global states from decentralized observation-action histories and iteratively refines a posterior world model using only offline data. Building on posterior information loss, we extend this criterion to the multi-agent setting as multi-agent posterior information loss (MPIL), which provides a reliability measure for world model refinement and offline evaluation. Theoretically, we establish an upper bound on policy regret that is monotonic in MPIL and further characterize its dependence on the size and state-joint-action coverage of the offline dataset. Experiments on partially observable multi-agent variants of D4RL MuJoCo tasks demonstrate competitive policy performance across diverse offline data conditions, while MPIL-guided refinement improves world model prediction and downstream policy performance. These results support a principled connection between world model reliability, offline data coverage, and policy performance in partially observable offline MARL.

cs.MA

新论文 · v1arXiv:2610.40333

RFW-A:面向500多个类别、40万件铰接资产的智能体程序化生成

RFW-A: Agentic Procedural Generation of 400K Articulated Assets over 500 Categories

Yuanbo Lyu, Changjian Pan, Saining Zhang, Yi Yang, Peishuo Li, Zhiheng Li, Jialu Liu, Junhao Chen 等 22 位作者

AI 速读 基于摘要

RFW-A 将智能体程序合成与程序化生成结合,先由智能体构建并验证类别级可复用生成器,再以程序化执行低成本批量产出铰接资产,并构建了 RFW-A-400K 数据集。

cs.CV

查看原文摘要

High-quality articulated assets are essential for embodied perception, simulation, and manipulation, yet constructing them at scale remains difficult. Manual annotation and procedural modeling require substantial human effort. Recent agentic systems automate asset construction through program synthesis, but repeat costly reasoning and refinement for every new asset. Our key observation is that assets within a category can share construction logic despite variations in structure and appearance. Agentic synthesis and procedural generation are therefore complementary: agents can construct reusable programs, while procedural execution reuses the resulting logic across many samples. We therefore present RFW-A, which combines the two in a new articulated-asset generation paradigm. Starting from existing articulated programs, RFW-A organizes reusable components and their dependencies into category-level generators. Agents test and refine these generators across sampled configurations and motion states. Once constructed and validated, the generators produce diverse assets through procedural execution with no further model calls or token charges. The estimated API cost of generator authoring averages $10.62, amortizing to $0.05 per asset over 200 assets, versus $1.24 for the sampled per-asset agentic synthesis baseline. Using RFW-A, we built RFW-A-400K, containing over 400K sim-ready articulated assets across more than 500 categories. Experiments show high structural and kinematic validity and stable execution across physics simulators. Beyond asset validity, training with RFW-A-400K improves part-level articulation estimation on seen and unseen categories, while policies trained in simulation with retrieved and program-edited assets transfer zero-shot to real articulated objects.

版本更新 · v2arXiv:2201.07007

Aspects of Muchnik's paradox in restricted betting

George Barmpalias, Lu Liu

原文摘要

Muchnik's paradox says that enumerable betting strategies are not always reducible to enumerable strategies whose bets are restricted to either even rounds or odd rounds. In other words, there are outcome sequences x where an effectively enumerable strategy succeeds, but no such parity-restricted effectively enumerable strategy does. We characterize the effective Hausdorff dimension of such $x$, showing that it can be as low as 1/2 but not less. We also show that such reals that are random with respect to parity-restricted effectively enumerable strategies with packing dimension as low as $\log\sqrt3$. Finally we exhibit Muchnik's paradox in the case of computable integer-valued strategies.

math.LO · cs.GT