跳到正文
研踪PaperTrail

论文库

检索计算机领域论文,按研究方向、作者或关键词筛选。

部分采集异常
正在读取账号与研究记录…

全站更新概况

+0新增论文
+0其中 AI 相关
+0已有论文修订
+93新增 AI 导读

arXiv 最近完成扫描:2026-11-16 01:34 · 全站最近入库:2026-11-14 15:09各信源进度 →

统计口径与数据新鲜度

统计 2026-11-15 07:40 — 2026-11-16 07:40(北京时间) · 点击数字查看对应简报;AI 相关包含在新增论文内。

最近完成检查:2026-11-16 01:34最近发现新增版本:2026-11-14 15:09库内论文最新更新时间:2026-11-13 02:59

每分钟刷新已保存的数据。空检查不代表采集异常;新收录可能包含历史论文。AI 导读按新增版本计数。

23,348 已收录论文19,580 AI 相关6,729 有修订112 HF 社区发现

浏览论文库

时间范围跟随排序:版本更新、本站收录或首次发表。最新收录可能包含历史论文。部分信源异常,查看状态 →

找到 2 篇论文 · 按版本更新时间排序上轮扫描起点 2026-11-16 01:33(北京时间)
新论文 · v1arXiv:2611.11709

Data-Driven Precision Control of Soft Helicoid Robots

Roshan S. Kaundinya, Mark Leone, Roberto Sabella, Hugo Buurmeijer, Luis Pabon, John Irvin Alora, Marco Pavone, George Haller

原文摘要

A purely data-driven method grounded in the theory of adiabatic spectral submanifolds (aSSMs) was recently used to model and control nonlinear soft robotic simulators. Here, we extend the methodology to learn aSSM-reduced models from data collected from hardware soft robotic platforms. Specifically, we learn a five dimensional (5D) aSSM-reduced nonlinear ordinary differential equation (ODE) that accurately models the dynamics of a soft-helicoid trunk robot. We then use this ODE in a model predictive control scheme to demonstrate real-time precision control across various challenging closed-loop trajectory-tracking tasks, ranging from 2D to 3D trajectories with static and dynamic constraints. We find that our methodology enhances accuracy and precision across all control tasks compared to available data-driven linear methods and model-free reinforcement learning. While we focus here on a soft-helicoid trunk robot, our methodology relies solely on hardware data and is therefore applicable to a broader class of soft robotic systems.

cs.RO · cs.LG · math.DS

新论文 · v1arXiv:2611.02691

Closing the Dynamics Gap through Self-Directed Robotic Interaction

Xilun Zhang, Liam Achenbach, Luis Pabon, Matthew Foutter, Marco Pavone

原文摘要

Agentic Real2Sim2Real systems can reconstruct a scene in simulation from camera observations, but contact-rich dynamics such as friction and restitution cannot be observed without interaction. We call this the dynamics gap and present CUE, an agentic system that closes it by interacting with the environment itself. Given only a high-level instruction and no resets, the agent builds its own perception, identifies physical parameters, and targets interactions where its simulation is least accurate. On billiards, CUE reduces held-out ball-position error by 72% relative to the strongest baseline across 25 hidden-physics conditions in simulation, and we further deploy it on a real pool table. More details can be found on the project website: https://cue-dynamics.github.io/

cs.RO · cs.AI