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首次观测 · 记录 #1CVF · CVPR 2026:cvf:538d68ef98b14e0eb92d9e1c247d5db5CVF · CVPR 2026

MPL: Match-guided Prototype Learning for Few-shot Action Recognition

Yang, Feng, Zhao, Jie, Luo, Fulin, Qin, Anyong, Song, Tiecheng, Zhao, Yue, Gao, Chenqiang, Han, Junwei

原文摘要

Current few-shot action recognition methods achieve impressive performance by learning representative prototypes and designing diverse video matching strategies. However, these approaches typically face two critical limitations: i) prototypes learned through implicit sample interactions lack clear semantic correspondence between query-support pairs, limiting their class representativeness; ii) the independent design of prototype learning and matching mechanisms creates a potential incompatibility between prototype representations and matching strategies. To address these limitations, we propose a Match-guided Prototype Learning (MPL) method comprising two key components: enhanced match (E-Match) and key-frame extraction match (K-Match). E-Match explicitly enhances prototype learning in class-specific embeddings by incorporating the matched semantics of query samples, while K-Match further refines the prototype representation through key-frame matching at the fine-grained frame level. Additionally, we propose a Cross-Shot Attention Aggregator (CSA-Aggregator) that dynamically aggregates adjacent frames across support samples, thereby obtaining a prototype representation that captures intra-class shared action patterns. In this way, the proposed MPL effectively mines coarse-to-fine, match-guided semantic information from query-support pairs to generate discriminative class prototypes, and improve the compatibility of prototype representation with the match mechanism. Extensive evaluations on four public datasets confirm that MPL achieves superior performance over leading few-shot action recognition techniques. The source code is available at https://github.com/jayzh-research/MPL-FSAR.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:761d8577b2add38c4e7f58490566aa7dCVF · CVPR 2026

GroundingME: Exposing the Visual Grounding Gap in MLLMs through Multi-Dimensional Evaluation

Li, Rang, Li, Lei, Ren, Shuhuai, Tian, Hao, Gu, Shuhao, Li, Shicheng, Yue, Zihao, Wang, Yudong 等 13 位作者

原文摘要

Visual grounding, localizing objects from natural language descriptions, represents a critical bridge between language and vision understanding. While multimodal large language models (MLLMs) achieve impressive scores on existing benchmarks, a fundamental question remains: can MLLMs truly visually ground with human-like sophistication, or are they merely pattern-matching on simplified datasets? Current benchmarks fail to capture real-world complexity where humans effortlessly navigate intricate references and recognize when grounding is impossible. To rigorously assess MLLMs' true capabilities, we introduce GroundingME, a benchmark that systematically challenges models across four critical dimensions: (1) Discriminative: distinguishing highly similar objects, (2) Spatial: understanding complex relational descriptions, (3) Limited: handling occlusions or tiny objects, and (4) Rejection: recognizing ungroundable queries. Through careful curation combining automated generation with human verification, we create 1,005 challenging examples mirroring real-world complexity. Evaluating 25 state-of-the-art MLLMs reveals a profound capability gap: the best model achieves only 45.1% accuracy, while most score 0% on rejection tasks. We explore two strategies for improvements: (1) test-time scaling selects optimal response by thinking trajectory to improve overall performance by up to 4.5%, and (2) data-mixture training boosts rejection accuracy from 0% to 27.9%. GroundingME thus serves as both a diagnostic tool revealing current limitations in MLLMs and a roadmap toward human-level visual grounding. Project page: https://groundingme.github.io

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表