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版本更新 · v2arXiv:2610.08003

基于生成式假设选择的反应式任务导向机器人-人类交接

Reactive Task-Oriented Robot-Human Handovers via Generative Hypothesis Selection

Carmen Scheidemann, Andreea Tulbure, Pascal Burkhard, Marco Hutter

AI 速读 基于摘要

提出 GENESIS-Handover,利用视觉语言模型(VLM)图像生成产生任务特定的手-物交互假设,并实时匹配观测到的人手姿态,以推断合适的交接配置。

cs.RO

查看原文摘要

When humans hand each other objects, they incorporate both geometric and semantic information into this process. For example, passing a knife with the handle towards the recipient, rather than the blade, is both more ergonomic and safer. Recent state-of-the-art methods for task-oriented robot-human handovers have progressed from modeling object geometry to incorporating object affordances. However, they often forgo predicting the explicit, task-specific hand poses a human selects to utilize an object. Since many objects support multiple interaction modalities, e.g., a claw hammer used to strike or pull nails, this variability must be modeled to achieve robust task-oriented handovers. To tackle this, we propose a novel approach, GENESIS-Handover (GENErative HypotheSIS), which leverages VLM image generation to produce a variety of task-specific hand-object interaction hypotheses. These hypotheses are matched in real time to the observed human hand pose, enabling inference of the most suitable handover configuration. By leveraging VLMs as priors of plausible hand-object interactions, the method produces task-conditioned handover strategies for previously unseen object-task pairs. We evaluate the standalone interaction proposal module before deploying the full system on a mobile manipulator. In a user study with 12 participants across five task-object pairs, 83.3% perceived our method to have better task understanding than the previous state of the art.

新论文 · v1arXiv:2611.16419

I See What You Want: Decoding Hierarchical Operator Intent from Visual Teleoperation History

Xiangyi Jia, Kaixian Qu, Shengzhi Wang, Chenyu Yang, Robert Katzschmann, Marco Hutter

原文摘要

Vision-language models (VLMs) have become a powerful foundation for robotic scene understanding, task planning, and language-conditioned control. A natural question follows: can these models also decode what a human operator intends while teleoperating a robot, without any explicit instruction? We formulate this as hierarchical intent prediction, jointly inferring the ongoing atomic action and the broader mission it serves from a short visual teleoperation history. To study this, we introduce VI AMO (Vision Intention Action and Mission Ongoing), a dataset of 6,600 episodes from eleven robot sources with 13,653 temporally aligned action annotations and 9,702 mission annotations. Large proprietary models struggle with this problem: on held-out episodes, GPT-4o reaches Sentence-BERT similarities of only 0.563 and 0.470 for action and mission, and GPT-5.6 Luna achieves only 0.581 and 0.554. Fine-tuning a VLM on VI AMO yields our Vision-Intention Model (VIM), which raises these scores to 0.825 and 0.821 and still reaches 0.726 and 0.717 on the 35.4% of test actions with both labels absent from training. Finally, as a downstream application, VIM's predicted mission enables a vision-language-action (VLA) policy to take over from the operator mid-task in a real-world environment unseen during VIM fine-tuning, reducing human teleoperation time by 34.6% relative to GPT-4o and 39.8% relative to GPT-5.6 Luna, while cutting intent-prediction latency by roughly 70% on average.

cs.RO · cs.CV

新论文 · v1arXiv:2611.15280

Autonomous Trail Racing with a Bicycle Robot

Fabian Jenelten, Deepana Ishtaweera, Pablo Garcia, Liana Margolese, Igor Bogoslavskyi, Luca Buonocore, Jan Migliazza, Aleksandrs Ecins 等 13 位作者

原文摘要

Navigating off-road trails on a mountain bike requires diverse locomotion skills, including aerial maneuvers, cornering, and slip recovery, paired with sophisticated perception for scene understanding. Translating these capabilities to autonomous, two-wheeled robots remains a formidable challenge. We show that autonomous, high-speed trail navigation can be achieved through a single idea: encoding the trail as a semantic layer of the terrain. In simulation, this layer embeds the navigation task into the training environment; during deployment, it is reconstructed onboard from camera and LiDAR data. First, we introduce a unified learning framework that treats local navigation and locomotion as a joint optimization problem, bypassing the twist or pose command interface of classical control hierarchies. With fixed reward weights, the same framework produces both trail racing and agile parkour, shaped only through terrain semantics and episode length. Second, our perception pipeline combines a frozen vision foundation model with a lightweight dual-head decoder that predicts per-pixel terrain semantics and confidence scores, which are fused with LiDAR range measurements into an egocentric semantic elevation map at 30 Hz onboard an NVIDIA AGX Orin. We validate our framework on the Ultra Mobility Vehicle (UMV), a bicycle robot that autonomously raced across all sections of a kilometer-long, unstructured mountain bike trail at speeds exceeding 5 m/s and averaging 3.26 m/s. In simulation, our policy fails up to an order of magnitude less often than hierarchical baselines while driving faster.

cs.RO

版本更新 · v3arXiv:2307.08336

RAYEN:在神经网络上施加硬凸约束

RAYEN: Imposition of Hard Convex Constraints on Neural Networks

Jesus Tordesillas, Victor Klemm, Jonathan P. How, Marco Hutter

AI 速读 基于摘要

RAYEN 提出一种让神经网络输出或隐变量在训练与测试阶段始终满足硬凸约束的框架,避免正交投影、软约束与迭代修正。

cs.LG · cs.RO

查看原文摘要

Despite the numerous applications of convex constraints in Robotics, enforcing them within learning-based frameworks remains an open challenge. Existing techniques either fail to guarantee satisfaction at all times, or incur prohibitive computational costs. This paper presents RAYEN, a framework for imposing hard convex constraints on the output or latent variables of a neural network. RAYEN guarantees constraint satisfaction during both training and testing, for any input and any network weights. Unlike prior approaches, RAYEN avoids computationally expensive orthogonal projections, soft constraints, conservative approximations of the feasible set, and slow iterative corrections. RAYEN supports any combination of linear, convex quadratic, second-order cone (SOC), and linear matrix inequality (LMI) constraints, with negligible overhead compared to unconstrained networks. For instance, it imposes 1K quadratic constraints on a 1K-dimensional variable with only 8 ms of overhead compared to a network that does not enforce these constraints. An LMI constraint with 300x300 dense matrices on a 10K-dimensional variable can be guaranteed with only 12 ms additional overhead. When used in neural networks that approximate the solution of constrained trajectory optimization problems, RAYEN runs 20 to 7468 times faster than state-of-the-art algorithms, while guaranteeing constraint satisfaction at all times and achieving a near-optimal cost. Finally, we demonstrate RAYEN's ability to enforce actuator constraints on a learned locomotion policy by validating constraint satisfaction in both simulation and real-world experiments on a quadruped robot. The code is available at https://github.com/leggedrobotics/rayen

新论文 · v1arXiv:2611.08075

Leave It Better Than Found: Value-Guided Cooperation in Sequential Tasks

Mario Gomez Andreu, Michael Amir, Antonio Marino, Tianxu An, Marco Hutter, Amanda Prorok

原文摘要

We consider the problem of sequential task continuation, where one robot acts in a workspace that has been affected by a previous robot. Current approaches in multi-robot cooperation rely heavily on co-training or co-optimization, assumingthat the robots have access to collective interaction data during the policy training or planning process. However, as increasingly varied robotic embodiments and policies are deployed and operate in the same real-world environment, learning policies for cooperation becomes infeasible due to the combinatorial explosion of possible robot combinations that need to be accounted for. To address this challenge, this paper considers the problem of ad hoc sequential cooperation between robots that have never before operated together in a shared environment. We demonstrate that robots can explicitly communicate their environmental preferences through sharing their value functions, enabling coordination without the need for prior joint training. To ground this exchange and prevent overconfidence in out-of-distribution states, we further introduce a k-nearest neighbors (KNN)- based uncertainty filter. Our method yields an increase of up to 48.5 pp compared with naive or even selfish agents, in task success rates across simulated and real-world experiments, demonstrating that value function transmission between agents is useful not merely as an internal learning tool, but as an effective basis for ad hoc coordination. Website: https://proroklab.github.io/PAVE/

cs.RO

新论文 · v1arXiv:2611.05129

WayTrace: A Map-to-Language-to-Trace Hierarchy for Embodied Urban Navigation

Manthan Patel, Jonas Frey, Pascal Roth, Marco Hutter, Cesar Cadena

原文摘要

Web services provide walking directions for nearly every city, but following them reliably over long routes remains challenging for autonomous robots. Point-goal navigation policies rely heavily on accurate GNSS, while most vision-language navigation models struggle to execute even short instructions outdoors. We present WayTrace, a hierarchical system that connects web-map directions to robot motion through language. An off-the-shelf orchestrator vision-language model reads the turn-by-turn directions, a satellite map and recent camera images, and issues one atomic language command at a time, such as "cross the road to the left". An onboard trace predictor, trained on over one million automatically labelled samples from street-level images, draws the path for this command in the image, and a reinforcement learning policy tracks it. In long-range simulated missions, WayTrace remains robust to GNSS noise and rarely leaves crosswalks or sidewalks, while point-goal baselines degrade sharply with about ten times more violations. Deployed on a wheeled-legged robot, WayTrace completes real-world missions of up to 1.37 km at about 1.1 m/s through a busy city centre, rural trails and a university campus, handling crosswalks, staircases and construction sites. Project page: https://way-trace.github.io

cs.RO

版本更新 · v2arXiv:2611.03498

SNAP: Semantic Navigation Among Pedestrians

Jakob Wolfram, Pascal Roth, Fan Yang, Cesar Cadena, Marco Hutter

原文摘要

Navigating crowded urban environments requires robots to avoid pedestrians while adhering to social norms such as remaining on sidewalks. Existing approaches typically address either crowd avoidance or semantic path planning in isolation. We propose a reinforcement learning (RL) navigation policy that jointly reasons about semantic terrain and dynamic obstacles from a single semantically annotated bird's-eye-view (BEV) map, without relying on explicit human-state estimation. Our policy outperforms established crowd-navigation and semantic-aware baselines and transfers zero-shot to a legged robot, demonstrating socially compliant navigation in highly dynamic real-world scenarios.

cs.RO

新论文 · v1arXiv:2611.02171

GoalDex: Learning Image-Goal-Conditioned Policies for Dexterous In-Hand Manipulation

Arjun Bhardwaj, Mayank Mittal, Maximum Wilder-Smith, Vaishakh Patil, Marco Hutter

原文摘要

Dexterous in-hand manipulation is commonly formulated around explicit object pose estimation, yet reliable pose tracking is challenging under severe hand-object occlusions and often requires object-specific supervision. This dependence creates a bottleneck between perception and control that can limit robustness and scalability. We present an end-to-end visuomotor framework for dexterous in-hand reorientation that operates on RGB observations and proprioception without intermediate pose estimation. Our approach jointly learns visual representations and control policies through behavior distillation from privileged state teachers and auxiliary reconstruction objectives. Furthermore, we introduce image-goal-conditioned reorientation, allowing desired object configurations to be specified directly through images rather than canonical pose representations. We evaluate our approach across a diverse set of object geometries and instances in simulation, where it consistently outperforms pose-based methods and policies built on pretrained visual encoders. Finally, we demonstrate direct sim-to-real transfer of a single image-goal-conditioned policy across five real-world objects, showing that accurate dexterous reorientation can be achieved without explicit pose estimation. For videos and code release, please refer to the project website: https://rffr.leggedrobotics.com/works/goaldex/

cs.RO

版本更新 · v2arXiv:2607.13472

EgoHTR: Egocentric 4D Demonstrations of Human Terrain Traversal

Alex Brandes, Haig Conti Georges Sajelian, Manthan Patel, Dominik Hollidt, Chenhao Li, Matthias Heyrman, Oliver Hausdoerfer, Manuel Kaufmann 等 14 位作者

原文摘要

Deploying humanoid robots in unstructured terrain remains an open problem. While classic reinforcement learning struggles with the sheer complexity of real-world interactions, more promising methods leveraging human priors remain limited to models lacking contextual awareness. The restricted motion synthesis is a direct consequence of existing dataset pipelines failing to capture human-scene sequences in challenging environments. To bridge this gap between humanoid learning and scene reconstruction, we introduce the Egocentric Human-Terrain Reconstruction (EgoHTR) dataset. We develop and open-source a reconstruction pipeline capturing 55 scene-aligned 4D human motion sequences in diverse, complex environments using a multi-sensor setup of egocentric wearables and a portable 3D scanner. The resulting dataset comprises over 150k frames, which we evaluate against motion-capture ground truth, demonstrating state-of-the-art accuracy and establishing a rigorous benchmark for human motion analysis and synthesis. Further, we leverage this data to train perceptive locomotion policies, demonstrating hardware deployment on a Unitree G1 for reconstructed reference motions. Our pipeline enables community-driven dataset extensions and factors the problem to help researchers build foundational, context-aware robots that reliably traverse uneven terrain.

cs.RO · cs.CV

新论文 · v1arXiv:2610.37602

RESPLE2: Inertial-Informed Recursive Non-Uniform Spline Estimation for Multi-Sensor Odometry with Global Refinement

Ziyu Cao, William Talbot, Song Li, Pakpong Chirarattananon, Fredrik Gustafsson, Marco Hutter, Kailai Li

原文摘要

We present RESPLE2, a recursive multi-sensor state estimation framework using non-uniform B-splines for 6-DoF motion representation. By exploiting the knot-clamping boundary property, we propose a theoretically grounded mechanism for exact control-point prediction directly informed by inertial kinematics along the trajectory, with knot placement adapted to motion and measurement availability. Within an iterated extended Kalman filter, we perform this prediction using a subset of inertial measurements. A subsequent reset step preserves trajectory consistency as the knots extend. The update step further incorporates heterogeneous sensor measurements at their native timestamps through continuous-time observation models, supporting flexible combinations of LiDARs, cameras, inertial measurement units, and leg kinematics. We further develop a lightweight global optimization module that directly refines non-uniform B-spline control points by incorporating loop-closure constraints derived from LiDAR-visual cues. We conduct extensive evaluations on public and experimental datasets across handheld, tracked, legged, and hybrid aerial-legged platforms, covering highly dynamic maneuvers with extreme accelerations. Compared with state-of-the-art multi-sensor odometry systems, RESPLE2 achieves competitive or superior estimation accuracy and robustness in the corresponding sensor configurations, particularly under aggressive motion, while maintaining real-time operation. We publicly release our code and experimental datasets at https://github.com/ASIG-X/RESPLE2.

cs.RO

版本更新 · v3arXiv:2601.18923

DeFM: Learning Foundation Representations from Depth for Robotics

Manthan Patel, Jonas Frey, Mayank Mittal, Fan Yang, Alexander Hansson, Amir Bar, Cesar Cadena, Marco Hutter

原文摘要

Depth sensors are widely deployed across robotic platforms, and advances in fast, high-fidelity depth simulation have enabled robotic policies trained on depth observations to achieve robust sim-to-real transfer for a wide range of tasks. Despite this, representation learning for depth modality remains underexplored compared to RGB, where large-scale foundation models now define the state of the art. To address this gap, we present DeFM, a self-supervised foundation model trained entirely on depth images for robotic applications. Using a DINO-style self-distillation objective on a curated dataset of 60M depth images, DeFM learns geometric and semantic representations that generalize to diverse environments, tasks, and sensors. To retain metric awareness across multiple scales, we introduce a novel input normalization strategy. We further distill DeFM into compact models suitable for resource-constrained robotic systems. When evaluated on depth-based classification, segmentation, navigation, locomotion, and manipulation benchmarks, DeFM achieves state-of-the-art performance and demonstrates strong generalization from simulation to real-world environments. We release all our pretrained models, which can be adopted off-the-shelf for depth-based robotic learning without task-specific fine-tuning. Webpage: https://de-fm.github.io/

cs.RO · cs.CV

新论文 · v1arXiv:2610.36270

Learning Multi-Phase Robot Loco-Manipulation via Phase-Conditioned Policy Optimization

Simone Manni, Annika Wollschläger, Dario Bellicoso, Abel Gawel, Marco Hutter, Simon Le Cleac'h, Jan Brüdigam

原文摘要

Complex whole-body loco-manipulation requires executing diverse maneuvers, such as crouching, grasping, and locomotion, within a single long-horizon task. While performing simple pick-and-place behaviors is well-established, scaling to complex, long-horizon tasks remains difficult. Currently, this challenge is addressed by relying on human motion data and correspondingly humanoid platforms, which limits platform independence and introduces substantial data processing overhead. Instead, we extend proximal policy optimization (PPO) to train a single policy for multi-phase tasks across diverse robotic hardware, leveraging prior task structure to shape behavior. Our method adapts PPO using a phase-conditioned critic, phase-gated reward functions, and a multi-phase reset curriculum to guide exploration. To support varied hardware, we employ a decoupled hierarchical control architecture that separates lower-level balancing dynamics from high-level phase execution. We demonstrate multi-stage loco-manipulation skills on hardware on both the Unitree G1 and a Boston Dynamics Spot equipped with a manipulator arm, and validate our design choices through ablations. Our approach enables the acquisition of complex loco-manipulation behaviors purely through environment interaction while directly incorporating high-level task structure into policy learning.

cs.RO

版本更新 · v2arXiv:2608.12063

Learning Loco-Manipulation From SMPC Demonstrations With Sparse Offline-to-Online RL

Martin Schuck, Maks Sorokin, Simone Manni, Duy Ta, Angela P. Schoellig, Marco Hutter, Simon Le Cleac'H, Jan Brüdigam

原文摘要

Integrating locomotion and manipulation is essential for robot autonomy, but scaling standard Reinforcement Learning (RL) to complex tasks is severely bottlenecked by the slow, manual process of dense reward shaping. To bypass this limitation, we leverage Sample-based Model Predictive Control (SMPC) entirely in simulation as an automated, rapidly tunable expert to generate massive offline datasets. Because this data solves the fundamental exploration problem, we can train an off-policy RL agent using purely sparse task rewards, drastically reducing the time required to learn new skills and eliminating the need for manual tuning. Integrating this high-level agent with a low-level dynamic stability controller yields more optimal behaviors that strictly align with true task objectives, ultimately allowing the learned policies to surpass the original optimal control teacher. We validate the robustness of this sim-to-real framework by successfully deploying complex loco-manipulation skills across different morphologies, including an arm-equipped Spot quadruped and a G1 humanoid.

cs.RO · cs.AI