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统计口径与数据新鲜度

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首次观测 · 记录 #1CVF · CVPR 2026:cvf:ac28a5e9231ac86d0ce34dcd1855c46cCVF · CVPR 2026

ActionMesh: Animated 3D Mesh Generation with Temporal 3D Diffusion

Sabathier, Remy, Novotny, David, Mitra, Niloy J., Monnier, Tom

原文摘要

Generating animated 3D objects is at the heart of many applications, yet most advanced works are typically difficult to apply in practice because of their limited setup, their long runtime, or their limited quality. We introduce ActionMesh, a generative model that predicts production-ready 3D meshes "in action" in a feed-forward manner. Drawing inspiration from early video models, our key insight is to modify existing 3D diffusion models to include a temporal axis, resulting in a framework we dubbed "temporal 3D diffusion". Specifically, we first adapt the 3D diffusion stage to generate a sequence of synchronized latents representing time-varying and independent 3D shapes. Second, we design a temporal 3D autoencoder that translates a sequence of independent shapes into the corresponding deformations of a pre-defined reference shape, allowing us to build an animation. Combining these two components, ActionMesh generates animated 3D meshes from different inputs like a monocular video, a text description, or even a 3D mesh with a text prompt describing its animation. Besides, compared to previous approaches, our method is fast and produces results that are rig-free and topology consistent, hence enabling rapid iteration and seamless applications like texturing and retargeting. We evaluate our model on standard video-to-4D benchmarks (Consistent4D, Objaverse) and report state-of-the-art performances on both geometric accuracy and temporal consistency, demonstrating that our model can deliver animated 3D meshes with unprecedented speed and quality.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:d7c3491ae2b69bcb3719ab4411638357CVF · CVPR 2026

SceneScribe-1M: A Large-Scale Video Dataset with Comprehensive Geometric and Semantic Annotations

Wang, Yunnan, Zheng, Kecheng, Wang, Jianyuan, Chen, Minghao, Novotny, David, Rupprecht, Christian, Xu, Yinghao, Zhu, Xing 等 11 位作者

原文摘要

The convergence of 3D geometric perception and video synthesis has created an unprecedented demand for large-scale video data that is rich in both semantic and spatio-temporal information. While existing datasets have advanced either 3D understanding or video generation, a significant gap remains in providing a unified resource that supports both domains at scale. To bridge this chasm, we introduce SceneScribe-1M, a new large-scale, multi-modal video dataset. It comprises one million in-the-wild videos, each meticulously annotated with detailed textual descriptions, precise camera parameters, dense depth maps, and consistent 3D point tracks. We demonstrate the versatility and value of SceneScribe-1M by establishing benchmarks across a wide array of downstream tasks, including monocular depth estimation, scene reconstruction, and dynamic point tracking, as well as generative tasks such as text-to-video synthesis, with or without camera control. By open-sourcing SceneScribe-1M, we aim to provide a comprehensive benchmark and a catalyst for research, fostering the development of models that can both perceive the dynamic 3D world and generate controllable, realistic video content.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:d9093f3aaaa68ae1ec4b047d2315488fCVF · CVPR 2026

VGGT-Ω

Wang, Jianyuan, Chen, Minghao, Zhang, Shangzhan, Karaev, Nikita, Schönberger, Johannes, Labatut, Patrick, Bojanowski, Piotr, Novotny, David 等 10 位作者

原文摘要

We introduce VGGT-Ω, a feed-forward model for 3D reconstruction that improves accuracy, efficiency, and capabilities for both static and dynamic scenes. Prior models such as VGGT have shown that feed-forward 3D reconstruction is, in many cases, competitive with traditional optimization-based methods. Here, we show that the accuracy and robustness of these models scale predictably with model capacity and data size. To enable training 3D reconstruction models at an unprecedented scale, we introduce architectural changes that improve training efficiency and scalability, a high-quality data annotation pipeline that supports dynamic scenes, and a self-supervised learning protocol. We significantly simplify VGGT's architecture by using a single dense prediction head with multi-task supervision, removing expensive high-resolution convolutional layers, and introducing efficient scene tokens for feature aggregation in lieu of global attention. These changes allow us to train VGGT-Ω with 15 x more supervised data than prior work and to leverage vast amounts of unlabeled videos, while requiring only ~30% of VGGT's training memory. VGGT-Ω achieves strong results for 3D reconstruction of static and dynamic scenes across multiple benchmarks, e.g., improving over the previous best camera estimation accuracy by 77% on Sintel.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表