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新论文 · v1arXiv:2611.15320

Delaunay-Based Nearest Neighbor Search with Grid-Accelerated Queries and Parallel Construction

Pengfei Wang, Shiqing Xin, Changhe Tu

原文摘要

Nearest-neighbor search is a fundamental primitive in computer graphics, with applications in distance field computation, surface reconstruction, and point cloud registration. In many graphics applications, data points lie on a surface manifold embedded in 3D space, whereas queries are distributed throughout the surrounding volume, a setting in which spatial partitioning structures such as k-d trees and grids can become inefficient. Dynamic-programming-based nearest-neighbor search (DP-NNS) offers an alternative: it traverses a successor DAG that records the history of incremental Delaunay construction and often outperforms spatial partitioning structures. However, its sequential construction is slow, and naive parallelization degrades query performance, limiting its practical adoption. We accelerate both queries and construction in DP-NNS. For queries, we introduce a grid-based initialization strategy that precomputes valid starting points on the successor DAG, shortening search paths while preserving exactness and enabling a twofold speedup. For construction, we analyze how parallel insertion affects query cost and develop a parallel algorithm that preserves logarithmic expected query cost under stated geometric assumptions. Our parallel construction algorithm achieves a 10x speedup over the sequential baseline while maintaining nearly the same query cost. We further reorder query points to improve cache locality. Extensive experiments demonstrate that our method outperforms widely used libraries in nearest-neighbor query performance.

cs.GR · cs.CG

新论文 · v1arXiv:2611.11489

Beyond Memory Limits: A Hierarchical Spatio-Temporal Map Representation for Large-Scale 3D Autonomous Exploration

Yizhe Zhang, Jianping Li, Yilun Gao, Liangliang Yin, Pengfei Wan, Bisheng Yang

原文摘要

Autonomous UAV exploration is increasingly used for large-scale surveying and inspection in inaccessible or disaster-affected environments, where onboard memory and computational resources are often severely constrained. Most existing UAV exploration systems maintain globally queryable geometric map representations for motion planning and exploration decision-making, causing memory consumption and spatial-query costs to increase with the explored area. Robot-centric local mapping bounds dense-map memory and computation but discards global task context needed for long-horizon exploration.We present FLAVOR, a hierarchical spatio-temporal framework that confines dense metric geometry to a robot-centric local map while retaining compact global observation and task context. At the observation level, lightweight LiDAR-keyframe visibility records preserve ray-wise evidence for frontier reasoning. At the task level, unresolved frontiers beyond the local-map extent are retained as compact pending tasks associated with odometry anchors. A sparse topological graph connects these anchors through retained routes for future revisits.Upon returning to a task region, FLAVOR reconstructs the frontier and exploration viewpoint from observations, while the topological route is instantiated and validated against the current local map before execution. Dense-map capacity remains fixed as exploration expands, with exploration-dependent memory growth confined to compact observation and task context.FLAVOR achieves 31.98--41.88% shorter exploration time and a 94--99% smaller map memory footprint than the best baseline that completes all three simulated scenes. In real-world deployments, it reduces this footprint by 92.67% in the forest and 62.42% at the construction site relative to an explicit point-cloud ikd-tree while preserving long-term task continuity under constrained onboard resources.

cs.RO

新论文 · v1arXiv:2611.11359

NuJEV: Structured Visual Judgments for Consistent Nuclei Quantification

Yonghuang Wu, Pengfei Wang, Zhenyang Liang, Yize Ma, Pengfei Song, Guoqing Wu, Jinhua Yu

原文摘要

Nuclear quantification requires locating and typing nuclei, beyond generating a count. Inspired by Jev's structured decisions in place of free-form generation, we introduce NuJEV for nuclear perception in Qwen3-VL-2B. We jointly train visual LoRA and a parallel head to predict nuclear presence, centers, and types. One image encoding feeds both the nuclear head and original language decoder. The decoder interprets region and type requests, with counts computed from the predicted nuclei. On 2,732 PanNuke test images, NuJEV achieves a five-query mean absolute error ($\mathrm{MAE}_5$) of 1.844 overall and 5.268 on dense images, with localization/typed F1 of 0.816/0.682. A matched encoder ablation shows 41.0\% lower dense error with visual adaptation. For language requests, NuJEV reduces request MAE by 76.2\% relative to direct generation. Our code will be released as open source.

cs.CV

版本更新 · v3arXiv:2610.18857

PixelMoE: Scaling Pixel-Space Diffusion with LLM-Style Mixture-of-Experts

Ruixiao Dong, Jianmin Bao, Bozhi Luan, Zijie Meng, Xin Tao, Pengfei Wan, Kun Gai, Li Li 等 9 位作者

原文摘要

Pixel-space diffusion models provide an appealing alternative to latent-space diffusion models by directly modeling raw images without relying on a learned tokenizer. However, scaling pixel-space models has predominantly followed dense strategies, tightly coupling model capacity with active computation. In this work, we show that standard LLM-style Mixture-of-Experts (MoE) architectures can be effectively transferred to pixel-space diffusion. Building on this finding, we introduce PixelMoE, a pixel-space generative framework that sparsely scales model capacity with standard LLM-style MoE, without diffusion-specific routing mechanisms or auxiliary routing objectives. Specifically, PixelMoE combines standard Token-Choice (TC) routing with fine-grained routed experts for input-adaptive sparse computation, a shared expert for capturing common representations, and a bias-based load-balancing strategy. To complement sparse capacity scaling, PixelMoE further introduces Pixel-Space Hierarchical Flow Matching, which varies spatial resolution along the denoising trajectory from global structure formation to fine-grained detail refinement. At comparable active parameter counts, PixelMoE consistently outperforms its dense counterparts across model scales, demonstrating effective sparse capacity scaling in pixel space. On class-conditional ImageNet-1K, PixelMoE achieves FID scores of 1.47 at 256x256 and 1.53 at 512x512 without representation alignment or perceptual losses, comparing favorably with leading pixel-space and latent-space generative models. Code and pretrained models are available at https://github.com/KlingAIResearch/PixelMoE and https://huggingface.co/KlingTeam/PixelMoE, respectively.

cs.CV

版本更新 · v2arXiv:2611.02474

Gnomon4D: Learning Where and When to Focus for Geometric Motion-Grounded World-Action Modeling

Lingwei Dang, Yan Zhou, Juntong Li, Zhenhao Zhang, Yiteng Chen, Xiaoqiang Liu, Liang An, Hongwen Zhang 等 13 位作者

原文摘要

World-action models (WAMs) predict scene changes to guide robot actions, yet their RGB futures entangle state changes with appearance and lack 3D geometry. Recent WAMs add geometry as a training signal or a control interface, or build native 3D models, but decide what geometry to model rather than how the action should read it. Intuitively, control-relevant cues lie at embodiment--object interactions and their transitions, yet probing existing WAMs reveals that their action attention underweights these interactions in favor of the rest of the embodiment. To focus the action on these interactions, we present Gnomon4D, a WAM that jointly generates future video, robot actions, and GeoDelta, a video-aligned 4D geometric motion field recording the image-plane displacement and depth change of embodiment and object points. With the embodiment and objects in one field, their relative motion, which marks an interaction, can be read off. Guided by this motion and the task, Interaction-Salient Attention (InSAttn) selects where the action reads, and Transition-Anchored Aggregation (TransAgg) selects when, around grasp and release. As GeoDelta encodes surface motion rather than embodiment-specific controls, it serves as a human--robot quasi-action that links action-free pretraining on EgoManip-5000H, which we curate, to robot mid-training on Robot-30H. Gnomon4D leads on RoboTwin~2.0, VLABench, and RoboDojo, and outperforms real-robot baselines, especially under visual shifts. Project page: https://droliven.github.io/Gnomon4D.

cs.CV

新论文 · v1arXiv:2611.04916

Behind Video Generation: Observations and Insights on Multimodal Understanding from Kling

Kling Team, Dong Chen, Jialu Chen, Xinlong Chen, Yifan Dai, Haotian Dong, Binzong Geng, Yushuo Guan 等 53 位作者

原文摘要

Video generation has progressed from isolated clips to coherent short-form audiovisual sequences, and the bottleneck is shifting from rendering to semantic control. This report summarizes the observations and insights on multimodal understanding gained from successive generations of Kling. We argue that generation quality is the projection of multimodal understanding through the entire data--conditioning--alignment--evaluation chain, and we examine this chain module by module. Kling-MLLM, a shared multimodal foundation model that unifies image, video, audio, synchronized audio--video, and interleaved inputs, is specialized for each downstream module. Because a DiT is trained on far fewer training samples than a language model, we treat captioning as a semantic contract that maximizes description density, and extend it to reference-grounded captioning that makes reference bindings explicit. Prompt enhancement translates user intent into this caption distribution: basic PE is derived from captions of compelling videos and refined with text-level and generator-in-the-loop reinforcement learning, while agentic PE refines the story and retrieves compelling examples. We show that a reliable text encoder comes from perceptual training rather than from stronger language ability, and that candidates can be screened from text alone before end-to-end training. Reward modeling pairs a general reward model for explainable, localized critiques with a decision reward model for fast multidimensional scoring, treating perceptual bandwidth as a first-class design parameter. Finally, we review task-specific automatic evaluation, focusing on protocols that expose scoring shortcuts and help trace failures to their upstream source. We hope these lessons offer practical guidance for building the understanding stack behind controllable video generation.

cs.CV

新论文 · v1arXiv:2611.03602

Reviso: Not All Visual Evidence Deserves Equal Attention in Video Captioning

Tengfei Liu, Yang Shi, Yuran Wang, Yuqi Tang, Yizhuo Jia, Zhuoran Zhang, Qixun Wang, Shujie Li 等 15 位作者

原文摘要

Multimodal large language models (MLLMs) can generate detailed video captions, yet they may overemphasize minor details while overlooking essential context and key events. We argue that not all visual evidence deserves equal attention, as the importance of visual information depends on the content of each video. Motivated by this observation, we propose Reviso, an agentic video captioning framework that learns what to observe and how to gather relevant visual evidence. From a low-frame-rate global preview, Reviso constructs a hierarchical Context--Focus--Points (CFP) observation plan that identifies the video context, prioritizes key aspects, and defines concrete observation targets and corresponding tools. Guided by this plan, Reviso performs goal-directed active perception by selectively revisiting temporal segments and combining tools for fine-grained inspection. It interprets the acquired evidence, updates its plan as needed, and integrates global and local information to generate the final caption. To learn this observation strategy, we develop a verification-guided pipeline that constructs high-quality training trajectories through factual verification and teacher-guided refinement. We further train Reviso using Group Relative Policy Optimization (GRPO), incorporating a key-fact reward for caption quality, a Plan Alignment Reward (PAR) for identifying important observation targets, and an Unproductive Tool-Call Penalty (UTCP) that adjusts observation-cost penalties based on caption quality. Experiments across four video captioning benchmarks show that Reviso outperforms the evaluated open-source baselines, while its generated captions better support downstream video question answering. These findings highlight the effectiveness and potential of priority-guided active observation for video captioning.

cs.CV

版本更新 · v3arXiv:2604.18215

Memorize When Needed: Decoupled Memory Control for Spatially Consistent Long-Horizon Video Generation

Yanjun Guo, Zhengqiang Zhang, Pengfei Wang, Xinyue Liang, Zhiyuan Ma, Lei Zhang

原文摘要

Spatially consistent long-horizon video generation aims to maintain temporal and spatial consistency along predefined camera trajectories. Existing methods mostly entangle memory modeling with video generation, leading to inconsistent content during scene revisits and diminished generative capacity when exploring novel regions, even when trained on extensive annotated data. To address these limitations, we propose a decoupled framework that separates memory conditioning from generation. Our approach significantly reduces training costs while simultaneously enhancing spatial consistency and preserving the generative capacity for novel scene exploration. Specifically, we employ a lightweight, independent memory branch to learn precise spatial consistency from historical observations. We first introduce a hybrid memory representation to capture complementary temporal and spatial cues from generated frames, then leverage a per-frame cross-attention mechanism to ensure each frame is conditioned exclusively on the most spatially relevant historical information, which is injected into the generative model to ensure spatial consistency. When generating new scenes, a camera-aware gating mechanism is proposed to mediate the interaction between memory and generation modules, enabling memory conditioning only when meaningful historical references exist. Compared with the existing method, our method is highly data-efficient, yet the experiments demonstrate that our approach achieves state-of-the-art performance in terms of both visual quality and spatial consistency. Project page can be found at https://iguoyanjun.github.io/memorize-when-needed-project-page/.

cs.CV

新论文 · v1arXiv:2610.37341HF 社区推荐

CodeCap-Bench: Can Code Serve as a Good Video Caption?

Jiafu Tang, Yifan Xu, Eric Tang, Junjie Zhao, Shipeng Luo, Te Sun, Haoxuan Hu, Yiyan Ji 等 14 位作者

原文摘要

Video captioning aims to preserve visual information through compact descriptions, predominantly using natural language. However, precisely expressing fine-grained spatial structures and temporal dynamics in natural language often leads to lengthy and potentially ambiguous descriptions. In this work, we explore Code as Video Caption, a paradigm where executable programs serve as a complementary representation of visual content through graphical primitives, layout rules, and functions of time. To examine whether code captions effectively preserve video information, we compare them with natural language captions on downstream question answering and video reconstruction tasks. Our results show that code captions achieve superior reasoning accuracy and reconstruction fidelity. Despite these advantages, realizing the potential of code captioning depends on whether current multimodal large language models (MLLMs) can generate faithful code captions. To systematically assess this capability, we introduce CodeCap-Bench, which comprises 323 videos spanning five categories of structured 2D content, along with fine-grained annotations and a multi-level evaluation framework. Extensive experiments reveal that while leading proprietary MLLMs demonstrate promising code captioning capabilities, they still struggle to faithfully capture complex temporal dynamics, with open-source models lagging substantially behind.

cs.CV

版本更新 · v2arXiv:2603.27534

S3KF: Spherical State-Space Kalman Filtering for Panoramic 3D Multi-Object Tracking

Zhongyuan Liu, Shaonan Yu, Jianping Li, Pengfei Wan, Xinhang Xu, Pengfei Wang, Maggie Y. Gao, Lihua Xie

原文摘要

Panoramic multi-object tracking is important for industrial safety monitoring, wide-area robotic perception, and infrastructure-light deployment in large workspaces. In these settings, the sensing system must provide full-surround coverage, metric geometric cues, and stable target association under wide field-of-view distortion and occlusion. Existing image-plane trackers are tightly coupled to the camera projection and become unreliable in panoramic imagery, while conventional Euclidean 3D formulations introduce redundant directional parameters and do not naturally unify angular, scale, and depth estimation. In this paper, we present $\mathbf{S^3KF}$, a panoramic 3D multi-object tracking framework built on a motorized rotating LiDAR and a quad-fisheye camera rig. The key idea is a geometry-consistent state representation on the unit sphere $\mathbb{S}^2$, where object bearing is modeled by a two-degree-of-freedom tangent-plane parameterization and jointly estimated with box scale and depth dynamics. Based on this state, we derive an extended spherical Kalman filtering pipeline that fuses panoramic camera detections with LiDAR depth observations for multimodal tracking. We further establish a map-based ground-truth generation pipeline using wearable localization devices registered to a shared global LiDAR map, enabling quantitative evaluation without motion-capture infrastructure. Experiments on self-collected real-world sequences show decimeter-level planar tracking accuracy, improved identity continuity over a 2D panoramic baseline in dynamic scenes, and real-time onboard operation on a Jetson AGX Orin platform. These results indicate that the proposed framework is a practical solution for panoramic perception and industrial-scale multi-object tracking.The project page can be found at https://kafeiyin00.github.io/S3KF/.

cs.RO

新论文 · v1arXiv:2610.35850

OSWAM: An Effective World Action Model with One-Step Action Generation

Guowen Zhang, Liyi Chen, Xu Hu, Pengfei Wang, Jingfan Chen, Chenhang He, Lei Zhang

原文摘要

Direct-policy World Action Models (WAM) have demonstrated the benefits of decoupling action generation from explicit future visual prediction for efficient inference in autonomous driving and embodied control. However, they still require tens of denoising steps to achieve competitive action quality, incurring substantial latency and hindering real-time deployment. Simply reducing the number of denoising steps will collapse the nonlinear multi-step denoising trajectory into coarse updates, substantially degrading action quality. To reduce the denoising steps while enabling real-time action generation, we present an effective world action model with one-step action generation, namely OSWAM, for autonomous driving and embodied control. We argue that it is the absence of structured action priors in random noise initialization that forces direct-policy WAMs to recover coherent action sequences through iterative denoising. Hence, we construct imagination tokens to initialize the diffusion process, providing physical priors and action-conditioned representations. We further introduce privileged information distillation with future conditioning to enhance future-aware action generation. As a result, OSWAM can efficiently and effectively generate high quality actions in just one diffusion step. Our experiments demonstrate that OSWAM achieves comparable or even better results in both autonomous driving and embodied control than direct-policy WAM and Joint-WAM that require tens of steps. It obtains approximately $3\times$ speedup over direct-policy WAM baselines and supports real-time compiled inference with latency as low as 40ms on an NVIDIA RTX 5090 GPU. The project page is available at https://gwenzhang.github.io/OSWAM/

cs.CV · cs.RO

首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.586ACL Anthology · ACL 2026

SegTune: Structured and Fine-Grained Control for Song Generation

Yuejiao Wang, Zihao Ji Kuaishou- 快手科技, Pengfei Cai University of Science and Technology of China, Xu Li Kuaishou- 快手科技, Haorui Zheng, Zewen Song, Zhongliang Liu, Chen Zhang 等 9 位作者

原文摘要

Recent advances in neural song generation have enabled high-quality synthesis from lyrics and global textual prompts. However, most systems fail to model temporally varying attributes of songs, severely limiting fine-grained control over musical structure and dynamics. To address this, we propose Segtune, a Diffusion Transformer-based framework enabling structured and fine-grained controllability by allowing users or large language models (LLMs) to specify local musical descriptions aligned to song segments. These segment prompts are temporally broadcast to corresponding time windows, while global prompts ensure stylistic coherence. To support precise lyric-to-music alignment, we introduce an LLM-based duration predictor that autoregressively generates sentence-level timestamps in LyRiCs format. We further construct a large-scale data pipeline for high-quality song collection with aligned lyrics and prompts, and propose new metrics to evaluate segment alignment and vocal consistency. Experiments demonstrate that Segtune outperforms existing baselines in both musicality and controllability. Visit our demo page for codes and more generated songs.

cs.CL

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表