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arXiv 最近完成扫描:2026-11-15 05:41 · 全站最近入库:2026-11-14 15:09各信源进度 →

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新论文 · v1arXiv:2611.08318

学习任务还是学习验证器?重新审视具身自我改进中的评判标准暴露

Learning the Task or Learning the Verifier? Rethinking Criteria Exposure in Embodied Self-Improvement

Wenbo Huang, Jianxin Bi, Shunyu Yang, Ruiyang Si, Rui Ni, Qiang Wang, Shulong Jiang, Yintianrun Zhang 等 13 位作者

AI 速读 基于摘要

作者通过受控实验质疑具身自我改进智能体在基准测试中暴露成功评判标准(Criteria Exposure)的做法,指出其可能诱导代码过拟合验证器而非真正完成任务。

cs.AI · cs.RO

查看原文摘要

Self-improving embodied agents are increasingly being developed and compared on robot simulation benchmarks. Several recent works expose the benchmark's success criteria to the learning agent, a practice we call Criteria Exposure (CE). These criteria, originally written to verify policies trained by imitation learning, often demand more than the corresponding language instructions, so a score from such a verifier may not faithfully reflect whether the instructed task was completed, especially for robot-control programs written by an agent. As embodied coding agents report ever higher benchmark scores, a natural question arises: when a coding agent is exposed to the benchmark's criteria, does it generate code that better performs the instructed task, or code that simply overfits to the verification criteria? We conduct controlled experiments with a self-improving agent with and without CE, and find that with CE the agent quickly produces code with a higher success rate under the given criteria, but this advantage disappears when the criteria are changed slightly without departing from the original instructions. More importantly, the skills the agent develops under CE transfer poorly across tasks. We further propose instruction-faithful criteria and show that they better reflect the performance of agent-generated programs.

新论文 · v1arXiv:2611.06768

PyRUA-REAL: Robot Exploration and Adaptive Learning through RSI in the Real World

Qiang Wang, Jianxin Bi, Shulong Jiang, Ruiyang Si, Wenbo Huang, Kaiqi Chen, Jiaxin Li, Liyun Li 等 10 位作者

原文摘要

Coding agents powered by models such as GPT-6-Astra connect spatial reasoning with executable robot behavior, raising the question of how such agents can produce lasting improvements in robot capabilities from physical interaction. In this work, we study embodied recursive self-improvement (RSI) through real-world exploration, code refinement, and deployment using PyRUA-REAL, a framework in which coding agents retain interaction experience as persistent memory and reusable executable skills that inform subsequent exploration and improvement. Our empirical study places physical manipulation at the center of the improvement process, examining how agents collaborate, what kinds of execution feedback support effective code refinement, and how task specifications and previously acquired skills influence robustness and task transfer. We further investigate the efficiency and capability of the resulting programs when deployed without involving an online agent for decision-making. Across eight real-world tasks, PyRUA-REAL achieves an average success rate of 91.1%. In complementary evaluation on 42 tasks from the RoboDojo benchmark, it achieves an average success rate of 84.4%. This study provides empirical guidance for turning physical exploration into reusable robot skills that support continued improvement and robust, efficient deployment.

cs.RO

新论文 · v1arXiv:2611.05320

PyRUA-DataFarm:用LLM智能体作为低成本遥操作员,生成可直接用于真实机器人的数据

PyRUA-DataFarm: LLM Agent as a Cost-Efficient Teleoperator for Real-Ready Robot Data

Kewei Zhang, Juncheng Ma, Guodong Lv, Duomin Wang, Feixiang Ruan, Ruiyang Si, Chuanrui Zhang, Yuxuan Chen 等 14 位作者

AI 速读 基于摘要

作者提出让编码智能体在仿真中重建任务并生成带动作标签的逼真多视角数据,以替代人工遥操作采集机器人示范。

cs.RO · cs.AI

查看原文摘要

Teleoperation remains the default way to collect robot demonstrations, but every episode costs robot and operator time, and every new task starts from scratch. We ask whether a coding agent can take over the teleoperator's job. In our DataFarm, the agent receives a data request and one calibration episode of the robot in the target scene and rebuilds the task in simulation: it writes the scene, an expert controller, and a success judge. The simulator supplies exact actions, and a video model conditioned on real images renders each rollout as photographic video, generating all camera views together consistently. The output is real-ready data: synchronized camera views labelled with the robot's actions, on which a policy can be trained directly and deployed on the real robot. Independent judges certify the expert and every rendered episode before admission. On five real-robot tasks, policies trained only on farm data match policies trained on as many teleoperated episodes (93 vs. 84 successes in 100 trials), and under an unseen tablecloth and coloured light they keep 87 successes where the teleoperation-trained policies fall to 46. Adapting a task is fully automatic and costs \$21 of API usage on average, paid once per task, plus \$5 for a render contract; every further episode costs \$0.80 on average for simulation, rendering, and review, with no robot or operator. One hour of three-view data for a task costs \$107 on average, these costs included, slightly below a quote of \$117 for teleoperation in China and below \$290 in labour alone in North America.

新论文 · v1arXiv:2610.34917

DiffAuction: An Auction-Driven Framework for Generative Image Advertising

Yijie Su, Ruiyang Si, Tonghan Wang

原文摘要

Diffusion models enable multiple advertisers to compete for exposure within a shared generated image. Yet existing approaches are computationally costly when generating images under varying target-share configurations, and it remains unclear how the resulting outcomes should be evaluated and priced. To address these gaps, we propose DiffAuction, a framework integrating controllable generation, click-intent evaluation, and auction design. First, our training-free Residual Share Calibration (RSC) decomposes joint-attention updates into product-specific residuals and rescales them according to target shares. We further introduce Share-Conditioned Prompting (SCP) to adapt the viewpoint to each desired allocation. Second, we develop an evaluator that uses a VLM to extract visual evidence and an LLM to assess Click-Through Intent (CTI), a proxy for click propensity, along four dimensions: Product Prominence, Brand Recognizability, Scene Integration, and Contextual Value Communication. We validate its assessments against judgments from 10 trained annotators on 1000 images. Third, we formulate this advertising setting as an auction over jointly feasible generation configurations. Each configuration has a public expected CTI vector, while advertisers hold configuration-specific private values per unit of CTI that map click intent into commercial value. We adopt a learnable affine maximizer auction (AMA), which jointly selects a shared generation configuration and determines advertiser-specific payments to maximize expected platform revenue. The resulting allocation and payment rules guarantee dominant-strategy incentive compatibility (DSIC) and individual rationality (IR). Experiments show that our generation method strengthens the monotonic relationship between target shares and CTI relative to baselines, while the learned AMA achieves higher platform revenue in the resulting auction setting.

cs.CV