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新论文 · v1arXiv:2611.15153

MatrixSplat: Matrix-Parallel and Feature-Scalable 3D Gaussian Splatting Rendering on GPUs

Yangming Zhang, Siyi Wu, Jian Wang, Bingzhe Li, Wei Niu, Sheng Di, Ming Li, Miao Yin

原文摘要

3D Gaussian Splatting (3DGS) has emerged as a mainstream representation for real-time novel view synthesis and 3D reconstruction. However, existing 3DGS rendering pipelines are poorly aligned with modern GPU architectures: depth-sorted alpha compositing introduces strong per-pixel sequential dependencies, limiting parallelism and resulting in scalar FMA-dominated execution that underutilizes high-throughput matrix units such as Tensor Cores. This mismatch becomes more severe for multimodal and semantically enriched 3DGS, where high-dimensional features must be accumulated from millions of Gaussians, leading to rapidly increasing computation and memory costs. We propose MatrixSplat, a matrix-parallel rendering framework for feature-scalable 3DGS on modern GPUs. We first identify the sequential dependency of alpha compositing as a key obstacle to efficient high-dimensional feature rendering, and adopt an order-independent weighted accumulation formulation that transforms feature rendering into matrix-oriented computation. Our framework features three key designs: (i) a tile-based splatting pipeline that maps feature accumulation to warp-level matrix-multiply-accumulate execution on Tensor Cores; (ii) a warp-granularity Gaussian packing strategy that mitigates visibility irregularity and improves feature reuse; and (iii) a lazy channel-batched feature-fetching pipeline that reduces shared-memory pressure, maintains high warp occupancy, and overlaps memory access with matrix execution for high-dimensional features. On Mip-NeRF 360, LERF, and 3D-OVS, MatrixSplat achieves up to 3.8$\times$ speedup over 3DGS and 2$\times$ over TC-GS while maintaining rendering quality and semantic accuracy, and further reduces render-kernel time by up to 36.7$\times$ for high-dimensional features. Integrated into existing fast renderers, it provides an additional 1.69-2.84$\times$ speedup.

cs.CV

新论文 · v1arXiv:2611.14832

Neural Compression for Scientific Particle Data: Perspectives on How Learning Can Help

Tian Qiu, Carolina Cuesta-Lazaro, Sheng Di, Haewon Jeong

原文摘要

As particle-based simulations grow in scale, efficient compression of scientific data becomes critical. Neural point cloud compression (PCC) methods excel on computer vision (CV) benchmarks, but do they transfer to scientific particle data? We highlight that scientific particles differ from CV point clouds in fractal dimension: CV point clouds are locally planar, but particles are not. This key difference limits the effectiveness of the octree data structure that underpins most PCC methods. Neural codecs achieve only marginal bitrate reductions over the traditional G-PCC baseline on scientific data, revealing a significant performance gap. Supported by an evaluation spanning domains of cosmology, molecular dynamics, and plasma physics, we outline where the structure of scientific data limits current neural approaches and where learning can help in the future.

cs.CV

新论文 · v1arXiv:2611.07561

Provable Zeroth-Order Safe Exploration for Reinforcement Learning from Human Feedback

Weiqin Chen, Xinmeng Huang, Dongsheng Ding, Santiago Paternain

原文摘要

Safe reinforcement learning from human feedback (Safe-RLHF) seeks to improve helpfulness while satisfying harmlessness constraints. Existing primal-dual approaches can converge to feasible policies but do not prevent constraint violations during training. We study a stronger requirement, safe exploration for RLHF, under which every policy executed during training, including auxiliary exploration policies, remains feasible. We propose Zeroth-Order Log-Barrier Policy Gradient (ZO-LBPG), a reward-model-free method that optimizes a log-barrier objective using zeroth-order estimates derived directly from human preferences. To ensure safety under noisy feedback, we combine conservative constraint margin estimates with coupled rollouts and an adaptive step size that prevents updates from crossing constraint boundaries. We prove that, with high probability, all iterates and exploration policies remain strictly feasible, and that ZO-LBPG globally converges to an approximately optimal constrained policy. We establish a sample complexity of $\widetilde{\mathcal O}(\varepsilon^{-6}+d^3\varepsilon^{-5})$ trajectories and $\widetilde{\mathcal O}(\varepsilon^{-8}+d^5\varepsilon^{-7})$ human queries. Experiments on a synthetic CMDP and a language-model alignment task corroborate the training-time safety guarantees.

cs.LG

版本更新 · v2arXiv:2610.17613

MAS-Gate: Unlocking Multi-Agent System Lifecycle via Node-Centric Quantification

Hehai Lin, Zixuan Wang, Ming Yan, Peidong Wang, Shilei Cao, Minzhi Li, Bosheng Ding, Juepeng Zheng 等 9 位作者

原文摘要

Large language model (LLM)-based multi-agent systems (MAS) can solve complex problems beyond the reach of a single agent by decomposing tasks and coordinating complementary capabilities. Despite extensive research on MAS, existing work largely focuses on specific aspects or individual phases of their development and operation, resulting in fragmented perspectives with objectives and signals that are difficult to reconcile across these different settings. To bridge these disconnected perspectives, we conceptualize MAS development and operation as a three-phase lifecycle spanning design-time orchestration before execution, runtime intervention during execution, and post-hoc attribution after execution, and introduce MAS-Gate, a unified node-centric quantification applicable across these phases. Modeling each execution as a directed acyclic graph, MAS-Gate combines within-node utility, which estimates a node's contribution through changes in reference-answer likelihood, with inter-node strength, which approximates semantic uptake and potential downstream reach. We adapt this shared quantification to three objectives: providing a structure-aware dense reward for Orchestrator training, training an Editor to act on execution prefixes using paired rewards from completed edited and unedited trajectories, and supplying risk-ranked nodes as auxiliary evidence for LLM-based post-hoc attribution. Experiments spanning interaction environments, knowledge-intensive multi-hop question answering, general reasoning, and post-hoc attribution demonstrate that MAS-Gate improves workflow construction, targeted runtime editing, and LLM-assisted error localization over corresponding phase-specific baselines. Together, these results establish MAS-Gate as a unified structural interface for improving MAS generation, dynamic editing, and error attribution throughout the lifecycle.

cs.AI · cs.MA

版本更新 · v2arXiv:2605.07114

Where to Spend Rollouts: Hit-Utility Optimal Rollout Allocation for Group-Based RLVR

Tao Wang, Shuo Li, Yan Sun, Dongsheng Ding, Edgar Dobriban

原文摘要

Reinforcement learning with verifiable rewards (RLVR) has emerged as a central paradigm for improving the reasoning capabilities of large language models. Group-based policy optimization methods, such as GRPO, typically allocate a fixed number of rollouts to every prompt. This uniform allocation can be inefficient: it over-allocates compute to prompts whose sampled groups are already saturated while under-exploring prompts for which additional samples may reveal useful correct trajectories. To address this limitation, we introduce hit utility, the posterior probability that at least one rollout in a proposed additional allocation for a prompt will be correct. Building on this notion, we propose Hit-Utility Optimal Rollout Allocation (HORA), a learning-free rollout allocation policy that maximizes total posterior hit utility within each allocation batch. HORA adaptively reallocates rollout budgets while leaving the downstream reward evaluation and group-based advantage estimator unchanged. Across two training sets, four mathematical reasoning benchmarks, and three model families at multiple scales, HORA preserves comparable Pass@1 and improves Pass@K over compute-matched GRPO, and it outperforms related allocation baselines at large K. It is also drop-in compatible with other group-based estimators such as RLOO. Ablation studies indicate that the uniform prior used by HORA is competitive with five prompt-conditioned learned-prior alternatives.

cs.LG