跳到正文
研踪PaperTrail

论文库

检索计算机领域论文,按研究方向、作者或关键词筛选。

部分采集异常
正在读取账号与研究记录…

全站更新概况

+0新增论文
+0其中 AI 相关
+2已有论文修订
+100新增 AI 导读

arXiv 最近完成扫描:2026-11-15 03:37 · 全站最近入库:2026-11-14 15:09各信源进度 →

统计口径与数据新鲜度

统计 2026-11-14 04:23 — 2026-11-15 04:23(北京时间) · 点击数字查看对应简报;AI 相关包含在新增论文内。

最近完成检查:2026-11-15 03:37最近发现新增版本:2026-11-14 15:09库内论文最新更新时间:2026-11-13 02:59

每分钟刷新已保存的数据。空检查不代表采集异常;新收录可能包含历史论文。AI 导读按新增版本计数。

23,348 已收录论文19,580 AI 相关6,729 有修订112 HF 社区发现

浏览论文库

时间范围跟随排序:版本更新、本站收录或首次发表。最新收录可能包含历史论文。部分信源异常,查看状态 →

找到 5 篇论文 · 按版本更新时间排序上轮扫描起点 2026-11-15 03:36(北京时间)
新论文 · v1arXiv:2611.13150

VIGOR: Benchmarking Visual Rationale Correctness in Multimodal Large Language Models

Yanlin Chen, Tang Li, Xi Peng

原文摘要

Multimodal large language models (MLLMs) are typically evaluated by whether they produce correct answers, but correctness alone does not reveal whether their outputs are supported by the right visual evidence. We introduce VIGOR, a benchmark for evaluating VIsually GrOunded Rationales in MLLMs. VIGOR represents visual rationales as explicit concepts paired with pixel-level groundings, covering multiple abstraction levels including low-level visual properties, intermediate structures, objects, parts and high-level motion, relations. To construct VIGOR at scale, we develop an automatic annotation framework that reuses existing dense supervision when available and generates missing concept groundings through proposal-based annotation followed by conservative multimodal verification. Using VIGOR, we evaluate whether MLLMs "look at what they say" by comparing model-derived visual evidence for each expressed concept against annotated ground-truth rationales. Our results show that current MLLMs exhibit limited visual rationale correctness and reveal distinct grounding failures across concept levels. VIGOR provides a benchmark and scalable data construction pipeline for studying whether MLLM outputs are supported by appropriate visual evidence. Code is available at https://github.com/deep-real/VIGOR

cs.CV · cs.LG

版本更新 · v2arXiv:2602.21723

LessMimic: Versatile Humanoid-Object Interaction with Unified Distance Field Representations

Yutang Lin, Jieming Cui, Yixuan Li, Wei Liang, Baoxiong Jia, Yixin Zhu, Siyuan Huang

原文摘要

Humanoid robots capable of versatile whole-body interaction with everyday objects represent a central goal of embodied intelligence. Existing approaches often rely on motion-reference inputs or task-specific rewards, coupling policies to particular motion scripts, object geometries, and contact timings. This limits geometric generalization and flexible interaction control, where simple commands specify motion intent while object geometry determines how contact should be executed. We introduce LessMimic, a framework for versatile motion-free-at-inference humanoid-object interaction. At inference, a single whole-body policy is steered by root commands and an interaction-type flag instead of motion-reference inputs, and is conditioned on a compact interaction representation built from short histories of distance-field-derived surface distances and local surface directions. This geometry-conditioned interface enables command-steered control while adapting contact behavior to local object geometry. Through visual distillation, LessMimic further enables egocentric-depth-based deployment for MoCap-free sensing. Across object scales from 0.4x to 1.6x, LessMimic maintains robust performance over four interaction tasks, including PickUp, SitStand, Push, and Carry, where motion-conditioned baselines degrade sharply away from the training scale. Beyond single-task evaluation, LessMimic further supports sequential composition of heterogeneous interaction skills, attaining 62.1% success on five-task sequences and retaining 23.5% success at 15 task instances. By grounding interaction control in local geometry rather than motion references, LessMimic provides a path toward geometry-generalizable, command-steerable humanoid-object control with heterogeneous skill composition.

cs.RO

新论文 · v1arXiv:2611.06458

Generative Learning on Dynamic Text-Attributed Graphs

Zhenyu Yang, Yuhong Chen, Binli Luo, Xiaodong Li, Xiaolin Hu, Hui Li, Jintang Li

原文摘要

Dynamic text-attributed graphs capture evolving interactions among entities with rich textual information, but future-link prediction remains difficult when nodes have little interaction history or appear as new targets. We propose \method, a generative framework that represents nodes with compact semantic identifiers (SIDs) learned from text and autoregressively predicts a target SID conditioned on the source SID, recent interaction events, and relative time gaps. A lightweight structural calibration further incorporates repetition, co-occurrence, and popularity. At inference time, \method encodes each query context once and reuses SID likelihoods to rank prescribed candidates, providing a candidate-efficient prediction interface. Experiments on nine datasets show broadly competitive performance across domains and graph densities. Source-side inductive evaluations demonstrate that text-derived SIDs provide a useful representation when a test source has no observed interaction history, while two recommendation-oriented case studies evaluate controlled new-user adaptation and first-arrival ranking for inductive new items. Further analyses characterize SID uniqueness, capacity, and temporal stability. Overall, the results support combining text-derived SIDs with temporal histories for dynamic link prediction.

cs.SI

版本更新 · v2arXiv:2608.14207

MMUSV-Sim: A Maritime Simulation Platform for Multi-USV Cooperative Perception

Ziao Li, Jianxiong Ye, Biao Tang, Leping Zhang, Kun Zuo, Siyu Huang, Mengtang Li, Deyu Meng 等 9 位作者

原文摘要

Perception from a single unmanned surface vehicle (USV) is limited by sensing range, field of view, and occlusions caused by islands, port infrastructure, and nearby vessels. Multi-USV cooperative perception can alleviate these limitations by integrating complementary observations from distributed viewpoints. However, progress is constrained by the high cost of coordinated sea trials, the scarcity of multi-USV datasets, and the lack of integrated maritime simulation and evaluation tools. We present MMUSV-Sim, a perception-oriented maritime simulation and data-generation platform built on Unreal Engine 5 and Project AirSim. It supports configurable maritime scenarios, synchronized multimodal acquisition across multiple USVs, and consistent 3D annotations in a shared world frame. Using MMUSV-Sim, we construct MarU2U-200m, a synchronized multi-USV RGB--LiDAR dataset with 341 sequences and 14,385 scene frames. We establish a cooperative bird's-eye-view (BEV) vessel detection benchmark with LiDAR and RGB--LiDAR inputs. Experimental results show that Early Fusion improves LiDAR detection AP@0.5 from 64.26 to 81.46 compared with the single-USV baseline. RGB features further improve intermediate fusion, increasing AP@0.5 by up to 4.55 percentage points. LiDAR and RGB transfer experiments also show the value of the generated data as a pretraining source for real maritime detection. The project are available at https://github.com/lizaowo/MMUSV-Sim

cs.RO · cs.CV

首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.1519ACL Anthology · ACL 2026

RSMeM: Knowledge-Enhanced Memory Evolution for Remote Sensing Agents with Systematic Evaluation

Bingxian Wu, Yu Zhang, Zonghao Guo, Tang Liu Institute of Geographic Sciences and Natural Resources Research, Chinese Academy of Sciences (CAS), Chen Qian, Yuxiang Lu, Xingbo Du Mohamed bin Zayed University of Artificial Intelligence, Yanghao Li 等 13 位作者

原文摘要

Geoscience research requires complex analysis and domain expertise, with remote sensing (RS) observations as a key foundation. However, existing RS agents built on general-purpose LLMs remain largely domain-agnostic, resulting in brittle and error-prone workflows. Moreover, these failures are seldom consolidated into a reusable experience for subsequent analyses. To address this issue, we introduce RSMeM, a knowledge-enhanced memory evolution mechanism that bootstraps RS agents with pre-distilled domain knowledge and iteratively integrates online experience for robust multi-step tool execution. RSMeM is composed of two components: (i) Hierarchical Knowledge Grounding, which performs taxonomy-aware retrieval over a hierarchical domain corpus to guide planning and tool selection; and (ii) Failure-Aware Experience Refinement, which distills failure-annotated tool-use traces into reusable constraints for next-round tool execution. By iteratively employing these two processes, RS agents can evolve to absorb task-level domain knowledge and effectively translate it into instance-level execution experience. Extensive experiments on EarthBench demonstrate that RSMeM consistently improves tool-use performance and end-to-end accuracy across a diverse set of LLM backbones. Notably, RSMeM achieves a 6% accuracy improvement on DeepSeek-V3.2 with less than 1% additional experience tokens, demonstrating the knowledge density of our distilled experience. All codes and models will be released to support reproducible research.

cs.CL

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表