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新论文 · v1arXiv:2611.14910

MuEdit: An efficient multi-task editing method towards inter-domain knowledge conflicts

Songshi Liang, Ting-En Lin, Zixuan Huang, Yuchuan Wu, Yongbin Li, Zihe Wang, Rui Yan

原文摘要

Large language models (LLMs) require frequent knowledge updates across heterogeneous domains, but existing editing methods fail when applied sequentially to multi-task settings. We trace this collapse to inter-domain null-space misalignment: heterogeneous tasks induce distinct Jacobian geometries, causing their common null space to shrink dramatically and leaving insufficient admissible directions for conflict-free updates. We propose the Conflict Index to quantify this geometric interference, and introduce Mu-Edit, which mitigates multi-task conflicts via (1) conflict-aware ordering to minimize cumulative interference, and (2) dynamic low-rank approximation to expand the null space when ordering alone is insufficient. Experiments across five functional domains and three backbones show that Mu-Edit significantly outperforms existing baselines in multi-task editing performance while preserving general capabilities, and remains effective under incremental task arrival.

cs.AI · cs.CL

首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.710ACL Anthology · ACL 2026

Act-Adaptive Margin: Dynamically Calibrating Reward Models for Subjective Ambiguity

Feiteng Fang, Dingwei Chen SUN YAT-SEN UNIVERSITY, Xiang Huang, Ting-En Lin, Yuchuan Wu Alibaba Group, Xiong Liu Alibaba Group, Jing Ye Institute of automation, Chinese academy of science, Chinese Academy of Sciences, Ziqiang Liu 等 13 位作者

原文摘要

Currently, most reinforcement learning tasks focus on domains like mathematics and programming, where verification is relatively straightforward. However, in subjective tasks such as role-playing, alignment techniques struggle to make progress, primarily because subjective reward modeling using the Bradley-Terry model faces significant challenges when dealing with ambiguous preferences. To improve reward modeling in subjective tasks, this paper proposes AAM (Act-Adaptive Margin), which enhances reward modeling by dynamically calibrating preference margins using the model’s internal parameter knowledge. We design two versions of AAM that efficiently generate contextually-appropriate preference gaps without additional human annotation. This approach fundamentally improves how reward models handle subjective rewards by better integrating generative understanding with preference scoring. To validate AAM’s effectiveness in subjective reward modeling, we conduct evaluations on RewardBench, JudgeBench, and challenging role-playing tasks. Results show that AAM significantly improves subjective reward modeling performance, enhancing Bradley-Terry reward models by 2.95% in general tasks and 4.85% in subjective role-playing tasks. Furthermore, reward models trained with AAM can help downstream alignment tasks achieve better results. Our test results show that applying rewards generated by AAM-Augmented RM to preference learning techniques (e.g., GRPO) achieves state-of-the-art results on CharacterEval and Charm. The code and dataset will be released upon acceptance.

cs.CL

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表