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arXiv 最近完成扫描:2026-11-16 01:34 · 全站最近入库:2026-11-14 15:09各信源进度 →

统计口径与数据新鲜度

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新论文 · v1arXiv:2611.10906

SCorPion: A Strategic, Controllable and Personified Conversational Companion

Luo Ji, Xiyuan Chen, Dan Wang, Qingqing Gu, Teng Chen, Feixiang Guo, Yetao Wu, Jinxian Qu 等 15 位作者

原文摘要

Fixed prompt-based language models face challenges in open-domain conversations, where versatile topics require different expert advice or demonstrations to maximize their universal performance. Motivated by the dynamic prompt studies in language generation, we extract different chatting strategies from varied forms of text corpus, which steer the language model to different styles based on human principles. We design and deploy a conversational companion called SCorPion, which uses GraphRAG to extract and summarize the knowledge graph globally, yield community-summarized strategies, and produce query-focused optimal strategies. SCorPion has strategic thinking, yields personified and stylized responses, and can be controlled by explicit factors. Code and further results can be found in https://bachozean.github.io/scorpion-page/.

cs.CL

新论文 · v1arXiv:2611.09266

SUGARv2: Learning Diverse Visual Humanoid Loco-Manipulation Skills from Synthesized Interaction References

Tianshu Wu, Tianxiang Gui, Yue Chen, Tingxu Liu, Ziye Peng, Guangjie Yang, Xiangqi Kong, Ye Shi 等 10 位作者

原文摘要

Scaling up visual humanoid loco-manipulation skill acquisition requires reducing the human effort needed as tasks and spatial configurations expand, particularly in demonstration collection and task-specific training design. We present SUGARv2, a unified framework for learning diverse visual humanoid loco-manipulation skills through interaction reference synthesis and a shared training pipeline. To obtain diverse references at low cost, we adapt reusable task templates to different spatial configurations, synthesizing coordinated robot and object motions. To reduce task-specific reward design and training effort, we use reference-based imitation as a common learning objective across tasks. We first train privileged teachers to execute these references, then train visual policies through teacher distillation and reinforcement learning with the same reference-based mimic rewards, using diverse object instances and visual domain randomization to support visual generalization and sim-to-real transfer. Across five humanoid loco-manipulation tasks, SUGARv2 achieves a mean success rate of 91.0% in simulation. Deployment on a real humanoid robot further demonstrates successful sim-to-real transfer for whole-body manipulation. These results demonstrate the framework's potential for learning diverse visual humanoid loco-manipulation skills.

cs.RO

版本更新 · v2arXiv:2510.01183

EvoWorld: Evolving Panoramic World Generation with Explicit 3D Memory

Jiahao Wang, Luoxin Ye, TaiMing Lu, Junfei Xiao, Jiahan Zhang, Yuxiang Guo, Xijun Liu, Rama Chellappa 等 11 位作者

原文摘要

Humans possess a remarkable ability to mentally explore and replay 3D environments they have previously experienced. Inspired by this mental process, we present EvoWorld: a world model that bridges panoramic video generation with evolving 3D memory to enable spatially consistent long-horizon exploration. Given a single panoramic image as input, EvoWorld first generates future video frames by leveraging a video generator with fine-grained view control, then evolves the scene's 3D reconstruction using a feedforward plug-and-play transformer, and finally synthesizes futures by conditioning on geometric reprojections from this evolving explicit 3D memory. Unlike prior state-of-the-arts that synthesize videos only, our key insight lies in exploiting this evolving 3D reconstruction as explicit spatial guidance for the video generation process, projecting the reconstructed geometry onto target viewpoints to provide rich spatial cues that significantly enhance both visual realism and geometric consistency. To evaluate long-range exploration capabilities, we introduce the first comprehensive benchmark spanning synthetic outdoor environments, Habitat indoor scenes, and challenging real-world scenarios, with particular emphasis on loop-closure detection and spatial coherence over extended trajectories. Extensive experiments demonstrate that our evolving 3D memory substantially improves visual fidelity and maintains spatial scene coherence compared to existing approaches, representing a significant advance toward long-horizon spatially consistent world modeling.

cs.CV

版本更新 · v3arXiv:2610.09536

MagCilia: A Compact Magnetociliary Tactile Sensor with 3D Force Sensing for Robotic Contact Perception and Grasping Feedback

Yu Feng, Hao Wu, Haotian Guo, Haoming Liu, William Su, Jingxiang Guo, Jiankun Li, Masayoshi Tomizuka 等 10 位作者

原文摘要

Robotic grasping and surface exploration benefit from simultaneous measurement of normal and tangential forces and from surface information obtained through contact. Here, we present a compact magnetociliary tactile sensor (MagCilia) that combines a flexible magnetic-cilia structure with a Hall sensor for 3D force sensing. Quasi-static finite element analysis is used to investigate structural deformation and magnetic responses under multidirectional loading. To reconstruct forces from the coupled magnetic channels, we propose causal history fusion regression (CHFR), which combines current magnetic-field measurements with their recent changes. Five-fold cross-validation grouped by calibration record yields root-mean-square errors of 0.40, 0.57, and 0.69 N for Fx, Fy, and Fz, respectively, with corresponding coefficients of determination of 0.93, 0.90, and 0.92. Robotic experiments demonstrate tangential-force-guided gripper adjustment and multi-axis load monitoring under external perturbations. Frequency-domain features of the reconstructed forces distinguish six surface categories with 99.39% accuracy in three-fold cross-validation grouped by acquisition session. An online robotic demonstration additionally identifies all six tested surfaces. These results demonstrate 3D force reconstruction, grasping feedback, and surface recognition using a single compact tactile unit.

cs.RO

版本更新 · v3arXiv:2610.26872

Commanding at the Speed of Sound: Audio-Centric Referring Expression Segmentation for Aerial Scenes

Ziyun Chen, Yijun Wang, Chuanyi Zhang, Liang Yao, Yuexuan An, Xiang Gu, Wei Zhou, Fan Liu

原文摘要

Referring expression segmentation (RES) aims to localize targets at the pixel level guided by human instructions. However, current models predominantly follow a text-centric paradigm that treats discrete text as the primary interaction medium for these human instructions. This assumption is especially limiting in unmanned aerial vehicle (UAV) applications, where rapid response, hands-free operation, and natural communication are often critical. In this paper, we reconstruct UAV referring expression segmentation through an audio-centric perspective. Grounded in information theory, we demonstrate that raw audio provides a higher upper bound for extracting rich semantic features than transcribed text. To achieve this, we construct an audio-driven UAV referring expression segmentation benchmark named Aerial-AudioRES by augmenting VisDrone with synthesized speech, forming "audio-text-image-mask" quadruples. Specifically, we employ an ambiguity filtering mechanism to ensure referential uniqueness, and incorporate eight distinct timbres alongside 4 realistic noises to simulate authentic environments. To drive the paradigm shift from text-centric to audio-centric, we propose the end-to-end Audio-centric Referring Expression Segmentation Network (ARES-Net). Distinct from discrete text-visual matching, our approach learns to establish a direct soft alignment between continuous acoustic manifolds and multi-scale visual representations. Comprehensive experiments show that our method obtains a peak accuracy of 64.23% in oIoU and demonstrates robust generalization on a collected real-human test set. Furthermore, it significantly reduces total interaction latency to one-third of the text-based method. Our code is available at https://github.com/LemonGauss/ARES-Net.

cs.SD · eess.AS · eess.IV

首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.1480ACL Anthology · ACL 2026

EvoSpark: Endogenous Interactive Agent Societies for Unified Long-Horizon Narrative Evolution

Shiyu He, Minchi Kuang Tsinghua University, Mengxian Wang, Bin Hu, Tingxiang Gu

原文摘要

Realizing endogenous narrative evolution in LLM-based multi-agent systems is hindered by the inherent stochasticity of generative emergence. In particular, long-horizon simulations suffer from social memory stacking, where conflicting relational states accumulate without resolution, and narrative-spatial dissonance, where spatial logic detaches from the evolving plot. To bridge this gap, we propose EvoSpark, a framework specifically designed to sustain logically coherent long-horizon narratives within Endogenous Interactive Agent Societies. To ensure consistency, the Stratified Narrative Memory employs a Role Socio-Evolutionary Base as living cognition, dynamically metabolizing experiences to resolve historical conflicts. Complementarily, a Generative Mise-en-Scène mechanism enforces Role-Location-Plot alignment, synchronizing character presence with the narrative flow. Underpinning these is the Unified Narrative Operation Engine, which integrates an Emergent Character Grounding Protocol to transform stochastic sparking into persistent characters. This engine establishes a substrate that expands a minimal premise into an open-ended, evolving story world. Experiments demonstrate that EvoSpark significantly outperforms baselines across diverse paradigms, enabling the sustained generation of expressive and coherent narrative experiences.

cs.CL · cs.MA

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表