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arXiv 最近完成扫描:2026-11-15 08:47 · 全站最近入库:2026-11-14 15:09各信源进度 →

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版本更新 · v2arXiv:2607.23085

Common-Neighbor-Count-Based Representative Possible World Finding on Uncertain Graphs

Chengjie Gu, Xiaoliang Xu, Yuxiang Wang, Kai Yao, Mengzhao Wang, Tianxing Wu, Yingjie Xia, Xiangyu Ke

原文摘要

Given an uncertain graph $\mathcal{G}$ with probabilistic edges, a representative possible world (RPW) is a deterministic graph that closely preserves the expected value of a designated basic structural feature in $\mathcal{G}$. As a proxy for $\mathcal{G}$, the RPW allows us to directly obtain approximate expectations of the higher-order features related to this preserved basic feature, thereby avoiding expensive enumeration or sampling on $\mathcal{G}$. Existing RPWs preserve per-node features such as degree and triangle degree but overlook common-neighbor counts between node pairs. As a result, they may poorly approximate the expected values of higher-order features that depend on these counts, e.g., Jaccard coefficient. Therefore, we study the \underline{C}ommon-neighbor-count-based \underline{R}epresentative \underline{P}ossible \underline{W}orld (CRPW) problem, extending RPWs from node features to node-pair features. Our problem seeks the possible world that best preserves the expected numbers of common neighbors between node pairs, and we prove that it is NP-hard. To address it, we develop a two-stage basic algorithm that quickly initializes a possible world and then refines it iteratively. We next accelerate the refinement with a counting-based estimation, as the refinement only requires determining whether an edge state change to the possible world is beneficial, rather than computing its exact magnitude. Furthermore, we design a Beta distribution-based adaptive termination method to automatically stop the refinement once the desired quality of the possible world is reached, preventing over- or under-execution. Extensive experiments on five real-world uncertain graphs demonstrate the effectiveness of our algorithms in preserving structural features.

cs.DB

版本更新 · v4arXiv:2605.02171

QuIVer: Efficient Graph Indexing with Two-Bit Construction and Navigation

Wenxuan Xiao, Peidong Zhu, Chengcheng Li, Xu Cao

原文摘要

High-dimensional vector indices must balance construction time, memory, and query throughput. Two-bit comparisons reduce computation and storage, but preserving useful graph connections and search candidates requires scores suited to each stage. We present QuIVer, a graph index that uses a training-free sign-magnitude representation for construction and navigation while reserving original vectors for bounded final reranking. Construction discovers candidates with Hamming scores, orders them with an integer proxy, and defers reverse-edge pruning across parallel insertions. Search uses reconstruction norms and bitwise inner products to order both the frontier and retained candidates, without query calibration or an exact anchor. Experiments cover 21 datasets and compare 30 external baseline modes on three core workloads. QuIVer's validation-selected 95% configurations lie on the measured Pareto frontiers of achieved recall, throughput, index preparation time, and memory, whether memory counts navigation state alone or also the original vectors. On Cohere-5M, QuIVer reaches 95.90% Recall@10 at 3,075 single-thread queries/s, $11.74\times$ the throughput of Lucene BBQ with FP32 reranking at 95.83% recall. Against SymphonyQG at 95.87%, it retains 81% of single-thread and 97% of 32-thread throughput while reducing index preparation time by 54%, total logical memory by 47%, and navigation storage by 87%. An SSD mode with INT8 reranking serves Cohere-5M at about 5 GiB of steady-state process RSS. Controlled crossovers and candidate-coverage diagnostics connect these results to construction and retention quality. Across 21 datasets, high recall holds for most text and image embeddings, while non-negative descriptors, cross-modal queries, and random data expose the limits of the representation.

cs.DB

新论文 · v1arXiv:2611.15105

VecDBLens: An Evaluatology-Based Framework for Vector Database Diagnosis

Yutong Zhou, Guoxin Kang, Wenxin Zhou, Haoyu He, Yuedong Zhu, Lei Wang, Wanling Gao, Fanda Fan 等 9 位作者

原文摘要

Vector databases are increasingly deployed as retrieval pipelines in which representation, indexing, and query-time execution jointly determine accuracy, throughput, and cost. Existing vector database evaluations primarily focus on indexing while treating embeddings as fixed inputs and ignoring the role of query-time execution, making it difficult to decide whether a bottleneck should be addressed by changing the embedding model, the index, or the query-processing functions. To address the above limitation, we introduce VecDBLens, an Evaluatology-based framework that treats the function under diagnosis as an evaluated object and all remaining dataset, workload, parameter, and runtime factors as matched evaluation conditions. VecDBLens attributes performance differences to individual evaluated objects through comparisons under matched evaluation conditions, summarizing their performance and stability across multiple datasets and workloads. It further analyzes interactions among objects using analysis of variance (ANOVA), thereby turning vector database benchmarking from leaderboard ranking into a reproducible diagnostic procedure. VecDBLens reveals two key insights. First, retrieval performance is fundamentally upper-bounded by embedding quality, revealing that many apparent indexing failures are therefore representation-side limitations. Second, stronger index parameterization is not always beneficial: overly aggressive configurations can reshape neighborhood topology and cause recall regression. These results challenge the common practice of evaluating vector databases primarily through indexing and show that real-world limitations arise from constraints across retrieval functions rather than any single function alone. VecDBLens provides a principled basis for identifying the true performance drivers of vector databases and for guiding their design in practical applications.

cs.DB

版本更新 · v2arXiv:2611.05664

Combining Relevant Expert Knowledge Using Mixtures of Feedback Fuzzy Cognitive Maps

Olaoluwa Adigun, Akash Kumar Panda, Bart Kosko

原文摘要

A neuro-symbolic system should combine only relevant answers from expert agents or other knowledge sources. Using only relevant experts for a given input query becomes ever more important for accuracy and scalability as the knowledge network grows and connects ever more knowledge sources. We extend the standard definition of relevance from the legal theory of evidence: An answer is relevant if and only if it is both probative and material for the matter at hand given the knowledge available. We apply this relevancy scheme to mixing the feedback fuzzy cognitive maps (FCMs) of real or artificial experts. The expert FCM directed causal graphs mix or combine into a common knowledge network. We compare the equilibrium limit-cycle predictions or answers of the experts to the answers of the mixture FCM and then estimate the probative status of answers by their difference or variation. A new Bayes-like theorem de-mixes the knowledge mixture into corresponding posterior-like FCMs that also allow relevancy-based comparisons. The result is a final set of relevancy mixing weights that produces a relevancy-mixed FCM knowledge network for the given query. So different queries produce different relevancy-mixed FCMs. We demonstrate this relevancy approach using generated synthetic FCMs from an actual 13-node expert FCM that models the causes and feedbacks of ischemic-stroke risk.

cs.AI · cs.IR · cs.SC

版本更新 · v2arXiv:2607.11585

Machine Learning-Based Reconstruction for Resistive Silicon Sensors

Alexander Aoki, Gaetano Barone, Leena Diehl, Gabriele Giacomini, Vagelis Gkougkousis, Hanshal Goyal, Rohan Kher, Daniel Li 等 16 位作者

原文摘要

Low-Gain Avalanche Diodes (LGADs) and AC-coupled Low-Gain Avalanche Diodes (AC-LGADs) are promising technologies for precision timing and four-dimensional tracking. In AC-LGADs, the AC pad is coupled to the resistive n$^{+}$ layer through a dielectric layer, while the gain layer remains unsegmented. This structure provides a 100\% fill factor and enables good spatial resolution with a relaxed readout pitch. The same signal-sharing mechanism that makes interpolation possible complicates the readout: charge spreads across multiple pads, the useful information can approach the electronic-noise threshold, and matrix-inversion approaches can become computationally challenging and sensitive to off-diagonal noise. In this work, we study machine-learning-based reconstruction and compression for resistive silicon sensors. We use full-waveform information from correlated pads to regularise the reconstruction and extract spatial information beyond what is available from binary readouts or reduced-amplitude summaries. We first introduce recurrent neural network models based on LSTM layers, which provide a proof-of-concept implementation for full-waveform reconstruction and have been tested for FPGA deployment using \hls. We also study routes towards bandwidth reduction with waveform rasterisation and window-selection methods, and extend the approach beyond the first model to topology-agnostic transformer-based architectures that use pad coordinates as part of the input. These models are designed to support arbitrary pad counts and geometries, mitigate edge distortions, preserve approximately $10~μ\mathrm{m}$ position resolution for $500~μ\mathrm{m}\times500~μ\mathrm{m}$ pitched sensors, and guide future resistive-silicon sensor designs

hep-ex · cs.LG · nucl-ex

版本更新 · v2arXiv:2508.03471

Learned Adaptive Indexing with Updatable Learned Index

Suvam Kumar Das, Suprio Ray

原文摘要

Indexes can significantly improve search performance in databases. However, if the query workload changes frequently or new data updates occur continuously, it may not be worthwhile to build a conventional index upfront for query processing. Building a conventional fine-grained index, like B+-tree on the entire dataset can be very expensive since it may involve processing terabytes to petabytes of data. Moreover, with a traditional indexing, data ingestion tends to slow down in case of heavy updates as the index also needs to be updated. In these cases, adaptive indexing is a viable solution instead of traditional indexing. Adaptive indexing is a technique in which an index gets built on the fly as a byproduct of query processing. In recent years, research has taken on a new direction where machine learning models are employed for the purpose of indexing. These indexes, known as learned indexes, are more efficient compared to traditional indexes in terms of memory footprints and query performance. To the best of our knowledge, no learned indexes exist yet for adaptive indexing. We propose a novel learned approach, called FLAIRS, for adaptive indexing. It is built on the fly as queries are submitted. We also introduce an updatable learned index TULSI that is utilized by FLAIRS for indexing data. FLAIRS can employ a query workload prediction technique that makes future workload projection based on past workload data. We have evaluated FLAIRS against existing adaptive indexes for various query workloads. Our results show that our approach performs better than others in most cases, offering significant improvement in query performance.

cs.DB

版本更新 · v2arXiv:2610.37364HF 社区推荐

EmbeddingGemma 2: Unified and Efficient Multimodal Representations

Henrique Schechter Vera, Sahil Dua, Jovan Andonov, Sara Smoot, Sebastian Russo, Ivan Llanos, Max Matveev, Jae Hyeon Yoo 等 77 位作者

原文摘要

We present EmbeddingGemma 2, an open multimodal embedding model which natively represents text, images, audio, video, and combinations thereof in a unified space. Our approach introduces improvements such as simplified per-layer embeddings and a multi-stage curriculum with modality and objective progression which ensure strong quality across unimodal, cross-modal, and mixed-modal evaluations. Notably, in comprehensive embedding benchmarks across all modalities, EmbeddingGemma 2 establishes a new Pareto frontier, outperforming both specialist models and models two to twelve times larger. Furthermore, our design offers flexibility for resource-constrained environments, supporting selective modality encoder loading, adjustable vision token budgets, truncatable embedding dimensions, and quantized weights. We present ablations analyzing key decisions and release EmbeddingGemma 2 to promote further research.

cs.LG · cs.CL · cs.CV · cs.SD

版本更新 · v3arXiv:2604.00449

Convergence of Byzantine-Resilient Gradient Tracking via Probabilistic Edge Dropout

Amirhossein Dezhboro, Fateme Maleki, Arman Adibi, Erfan Amini, Jose E. Ramirez-Marquez

原文摘要

We study distributed optimization over networks with Byzantine agents that may send arbitrary adversarial messages. We propose Gradient Tracking with Probabilistic Edge Dropout (GT-PD), which combines a universal self-centred projection that clips incoming messages to a radius-$τ$ ball around the receiver with a fully decentralized probabilistic dropout rule driven by a threshold-gated, dual-metric trust score in the decision and tracking channels. These identity-free defences bound adversarial perturbations while preserving doubly stochastic mixing. The projection preserves the honest network average exactly in every realization, even when honest messages are clipped. Under complete Byzantine isolation ($p_b=0$), GT-PD converges linearly to a neighbourhood of order $ασ^2/(μn_{\mathcal H})$ plus higher-order network terms, matching centralized stochastic gradient descent to first order in the step size. We also give a radius computable from problem data that ensures honest messages remain unclipped with high probability. Under partial isolation ($p_b>0$), a leaky variant, GT-PD-L, controls accumulated tracking perturbations and converges linearly to a bounded neighbourhood governed by stochastic variance and the clipping-to-leak ratio, under explicit conditions on the step size, leak, and aggregate Byzantine mixing weight. With two-tier dropout and $p_h=1$, Byzantine isolation adds no variance to honest consensus dynamics. MNIST experiments under Sign Flip, ALIE, and Inner Product Manipulation attacks show that GT-PD-L outperforms coordinate-wise trimmed mean by up to 4.3 percentage points under stealth attacks.

cs.LG · cs.MA · eess.SY

版本更新 · v3arXiv:2605.20555

LAPO: KL-Free Logit-Averaged Policy Optimization to Leverage RL and SFT in LLM Post-Training

Xingwei Gan, Ying Zhu

原文摘要

From a classical statistical perspective, model averaging and parameter shrinkage (e.g., Ridge regression with an $l_2$-penalty) are deeply connected mechanisms designed to reduce estimator variance and lower mean squared error. Motivated by this insight, we introduce Logit-Averaged Policy Optimization (LAPO), a KL-free and critic-free post-training framework that replaces explicit KL regularization with logit averaging inside Group Relative Policy Optimization (GRPO); in particular, averaging the logits of the trainable policy and a frozen reference policy functions as an implicit structural regularizer that stabilizes rollout trajectories. For selecting the mixing weight, we propose a compute-efficient adaptive algorithm that dynamically balances exploration and structural anchoring throughout training, evaluated against a static fixed-weight baseline. This adaptive mechanism eliminates explicit KL penalty backpropagation and expensive, fragile hyperparameter sweeps while reducing the incidence of uninformative zero-reward rollout groups. Mathematically, embedding logit averaging within the reinforcement learning loop operates as an in-training Product of Experts (PoE): the multiplicative geometric mean enables the reference anchor to act as a soft logical "AND" that vetoes non-compliant tokens, enforcing schema rigor and safety guardrails without the catastrophic forgetting typical of sequential fine-tuning. Evaluated across Qwen2.5-Instruct models (1.5B, 3B, and 7B), LAPO consistently outperforms canonical KL-regularized GRPO, achieving a 7%-15% accuracy gain on MATH and a 2%-5% gain on cn_k12 and MMLU. Finally, the resulting mixed teacher policy can be distilled back into a single student network, fully restoring standard $1\times$ inference latency.

cs.LG · cs.AI

新论文 · v1arXiv:2611.10107

Beyond Semantic Classes: Online Physical Parameter Estimation via Embedding-Conditioned Gaussian Mixtures

Alexander Borca-Tasciuc, Prayag Sharma, Franck Djeumou

原文摘要

Enabling robots to infer interaction-relevant physical properties from vision before contact would improve planning and control in unstructured environments. Vision provides useful pre-contact information, but appearance alone is often ambiguous: visually similar regions can induce different friction, stiffness, or sinkage responses upon contact. Existing approaches often collapse this ambiguity to a point estimate or aggregate experience through fixed semantic classes, limiting their ability to preserve distinct physical regimes. Instead, we propose a real-time estimator that replaces semantic class indexing with an interaction-grounded Gaussian-mixture posterior over latent physical parameters, conditioned directly on continuous visual embeddings. Our approach maintains interaction-derived Gaussian parameter estimates, typically from inverse modeling, as mixture components while using embedding similarity to retrieve and weight relevant past interactions for each new query region. A support-aware fusion mechanism incorporates a conditional generative prior model when interaction history is sparse, while a learned embedding refinement improves retrieval relevance without discretizing the representation. Our experiments show that the estimator recovers multimodal physical beliefs, rejects unrelated interaction history, avoids spatial map discretization, and evaluates at controller rates. In a high-fidelity autonomous racing simulation with unknown low- and high-friction surface regions, the posterior enables the controller to adapt over repeated laps as interaction evidence accumulates, improving performance while maintaining friction-aware behavior.

cs.RO

新论文 · v1arXiv:2611.09656

From Function Inversion to Preimage Reporting

Mathieu Vannimmen

原文摘要

Given an arbitrary function $f:[N]\to[M]$, the function inversion problem asks to preprocess $f$ and to be able to, when given some $y\in [M]$, decide whether there exists some $x\in [N]$ such that $f(x)=y$ and if so, to report such an $x$. Recently, Fiat-Naor's solution to this problem has seen significant traction in theoretical computer science, and allowed for several conjectures related to meta-complexity and the 3SUM problem to be broken. In this paper, we consider the natural extension of the function inversion problem that we call preimage reporting. Here, instead of having to report only one $x\in [N]$ such that $f(x)=y$, the whole set $f^{-1}(y)$ must be found. We present a new general method to convert any arbitrary function inversion scheme into an efficient corresponding preimage reporting scheme. In particular, if $Δ$ is the maximal indegree of $f$, we show that we can perform preimage reporting using space $S$ in time $T$ for any $T$ and $S$ satisfying $TS^2=N^2 Δ$, matching a variant of a tradeoff obtained by Fiat and Naor for function inversion. This last result implies an improvement over the corresponding function inversion scheme itself, which constitutes the first function inversion scheme whose query time is inversely proportional to $|f^{-1}(y)|$. We derive new simple solutions for the $k$SUM-indexing with reporting and Jumbled indexing with reporting problems.

cs.DS

新论文 · v1arXiv:2611.09225

Fused-Softmax for efficient quantized attention

Tianxing Wu, Juuso Korhonen, Jesus Carabano Bravo

原文摘要

Low-precision matrix throughput on modern GPUs is growing far faster than vector-arithmetic throughput. Attention therefore cannot realize the available GEMM performance because softmax has become the pipeline bottleneck. We introduce Fused-Softmax Attention, a training-free algorithm that reformulates and approximates softmax to fold its dominant operations into the attention GEMMs, moving work from vector units to matrix cores. Implemented for the AMD CDNA 4 architecture, our MXFP8, MXFP6 and MXFP4 kernels reach approximately 3.0, 4.0 and 4.6 PFLOP/s on an AMD Instinct MI355X GPU, yielding speedups of $2.1\times$, $2.8\times$ and $3.2\times$ over the BF16 attention. Importantly, the additional error introduced by Fused-Softmax remains below the error floor set by quantizing the GEMM operands. On Wan2.2-T2V-A14B, a hybrid MXFP6/4 schedule delivers up to $2.05\times$ end-to-end speedup while preserving the visual quality of the outputs. The kernels ship in AMD's open-source AITER library, and they powered AMD's MLPerf Inference v6.1 Wan2.2 submission, which ran $1.7\times$ faster than AMD's previous-round result on the same hardware. Our results show that redesigning softmax to utilize the matrix pipeline enables attention to capitalize on continued growth in low-precision matrix throughput.

cs.AI · cs.LG · cs.PF

版本更新 · v2arXiv:2610.41009

STAR: Steering Action Representations with Proprioception for VLA Inference

Guangyu Zhao, Yongchang Zhang, Haoxuan Ru, Kaichen He, Haoran Wen, Kun Zhan, Zeyu Zhang, Yin Li 等 9 位作者

原文摘要

Vision-language-action models (VLAs) map language instructions and visual observations to robot actions, showing strong capabilities across robotic manipulation tasks. However, in our probing experiment, we find that action representations near the action output do not fully preserve task-relevant visual grounding. Motivated by this late-layer grounding gap, we introduce STAR, for STeering Action Representations, a training-free inference method for pre-trained VLAs. STAR applies an exponential moving average over late-layer residual updates, allowing later action representations to inherit object-aware update directions from earlier layers without model updates or architectural changes. It further uses recent proprioceptive states to adapt the mixing strength, using conservative mixing when execution dynamics change rapidly. Experiments on robot manipulation benchmarks show that STAR improves late-layer object awareness and increases average task success rates by 4.0 percentage points. Our code is available at https://github.com/PKU-VaLuE-Lab/STAR.

cs.RO · cs.AI

版本更新 · v2arXiv:2611.07551

Training-Free Predictive Spatio-Temporal Token Pruning for Few-Step Autoregressive Video Diffusion

Jia Li, Xurui Peng, Xing Wang, Hayden Kwok-Hay So

原文摘要

Few-step autoregressive (AR) video diffusion models generate videos chunk by chunk and have made efficient video generation practical. However, further accelerating these models toward real-time generation remains challenging, as few-step distillation leaves little cross-step redundancy for existing training-free caching methods to exploit. We revisit this regime and identify two token-level redundancy patterns: cross-frame redundancy from static content shared across adjacent frames, and cross-step redundancy from tokens that converge early during denoising. Crucially, we find that early clean estimates along the model's own denoising trajectory provide an effective online signal for locating both patterns, requiring no retraining, auxiliary predictor, or reference video. Based on these findings, we propose PreSTP (Predictive Spatio-Temporal Token Pruning), a training-free framework that constructs a unified token-wise redundancy mask from cross-frame similarity and cross-step convergence. Tokens marked as redundant skip subsequent computation under a consistent last-computed-value restoration rule, and a content-adaptive mask reuse strategy further reduces dense probing cost. On 5-second generation, PreSTP achieves 1.52x-3.20x speedups and a better efficiency-fidelity trade-off than coarse-grained caching baselines such as TeaCache and FlowCache. On 30-second generation, it reaches up to 1.96x speedup while improving VBench-Long and suppressing long-horizon drift. Notably, it continues to reduce inference cost even in the extreme one-step regime, where cross-step redundancy vanishes entirely and coarse step-wise caching is no longer applicable.

cs.CV

版本更新 · v2arXiv:2610.26165

TriTD: Tri-Partite Trajectory-Distribution Distillation for Real-Time Autoregressive Video Generation

Jia Li, Xurui Peng, Haowei Zhu, Tianyu Zhao, Jiexi Wang, Youwei Zheng, Yuxi Ren, Xinglong Wu 等 10 位作者

原文摘要

Autoregressive (AR) video diffusion has emerged as a leading paradigm for efficient video generation, yet its practical deployment remains bottlenecked by the trade-off between generation quality and inference efficiency. We attribute this bottleneck to three error sources in AR rollouts: the base model error, the train-inference distribution mismatch, and the upstream error propagation. Building on this decomposition, we derive closed-form upper bounds on the per-step and cumulative errors, providing a principled basis for jointly optimizing generation quality and inference efficiency. Guided by this analysis, we propose TriTD, a Tri-Partite Trajectory-Distribution co-optimized distillation framework with three complementary modules. First, for ODE initialization, we adopt a Next-Node Trajectory Distillation (NTD) objective, which shortens the supervision horizon and admits a lower regression-error floor. Second, we introduce Chunk-Graded Noising (CGN), a monotonically non-decreasing per-chunk noising schedule that helps narrow the expected train-inference noise mismatch and removes redundant KV-cache updates, yielding substantial speedups at no quality cost. Third, we propose Orthogonal-Parallel DMD (OP-DMD), a distribution-matching loss that retains the original DMD supervision while introducing an additional regression constraint in the orthogonal subspace to suppress off-axis drift, improving both training stability and final generation quality. Extensive experiments show that TriTD consistently surpasses existing baselines in visual quality while reaching a real-time throughput of 26.8 FPS on a single H100 GPU, delivering a balanced quality-efficiency solution for interactive streaming video generation.

cs.CV

新论文 · v1arXiv:2611.08379

面向图神经网络的模块感知优化

Module-Aware Optimization for Graph Neural Networks

Guy Hadad, Haggai Roitman, Moshe Eliasof, Bracha Shapira

AI 速读 基于摘要

作者提出图感知优化器 GraphMuon,将 Muon 的矩阵正交化更新适配到图传播特征的协方差结构,以缓解图诱导的更新放大。

cs.LG

查看原文摘要

Different optimizers impose different geometries on parameter updates. Adaptive methods such as Adam and AdamW use coordinate-wise updates, while matrix-aware optimizers such as Muon utilize weight-matrix structure through orthogonalized updates. For Graph Neural Networks (GNNs), however, the effective geometry of its weight matrices is shaped not only by its learned channel-mixing weights, but also by the graph-propagated representations it acts on. Thus, even if an update is well normalized as a matrix, its effect on the layer output can be amplified when applied to graph-propagated features. To address this gap, we introduce GraphMuon, a graph-aware optimizer that adapts Muon's matrix updates to the covariance structure of graph-propagated layer inputs. GraphMuon performs orthogonalization in a metric defined by these propagated representations and normalizes step sizes according to the update's induced effect on the layer representation. We show that theoretically, vanilla Muon can suffer from graph-induced update amplification, while our GraphMuon can mitigate this effect. As such, our GraphMuon yields a graph-metric analogue of Muon's polar update step. Empirically, GraphMuon achieves $1.32\times$-$2.42\times$ validation-loss time-to-target speedups over AdamW on three large-scale OGB benchmarks. Across 15 dataset-architecture configurations spanning node classification, inductive graph classification, and graph regression, it achieves lower time-to-target in 13 cases, while maintaining competitive or superior predictive performance. Code is available at https://github.com/guy-hadad/GraphMuon.

新论文 · v1arXiv:2611.08182

BUMP:插值中段意外的短暂峰值

BUMP: Brief Unexpected Mid-Interpolation Peak

Melinda Flóra Kiss, Márton Muntag, Adrián Csiszárik, Dániel Varga

AI 速读 基于摘要

作者在置换对齐神经网络线性插值中发现测试精度在端点附近短暂上升的 BUMP 现象,并据此提出一种权重预测混合集成方法。

cs.LG · stat.ML

查看原文摘要

We identify an intriguing phenomenon when linearly interpolating between permutation-aligned neural networks: test accuracy briefly improves near the interpolation endpoints before dropping toward the midpoint, which we term BUMP (Brief Unexpected Mid-interpolation Peak). We observe that BUMP appears consistently across datasets, architectures, training regimes, and remains robust under substantial perturbations such as early checkpoints and extreme pruning. Moreover, controlled ablations suggest that it cannot be attributed to trivial regularization effects. While similar near-endpoint gains are visible in prior interpolation plots, they have not been explicitly documented or systematically and thoroughly analyzed. Leveraging this effect, we propose a simple, novel ensembling scheme: weight-prediction mixed ensembling that combines weight mixing with prediction-space mixing. Across our experiments, the resulting ensembling method consistently outperforms standard logit ensembling in test accuracy and yields improved calibration trade-off, highlighting complementary benefits of weight- and prediction-space mixing.

新论文 · v1arXiv:2611.07666

Extracting Single-Mode Rayleigh--Taylor Instability dynamics from data via SINDy

Chuanxing Wang, Hui Luo, Guohuai Zhu, Hongbo Cai, Shaoping Zhu, Mingxing Luo

原文摘要

Rayleigh-Taylor instability (RTI) is of fundamental importance in fields such as inertial confinement fusion and supernova explosions, and its evolution is commonly described by potential--flow theory and buoyancy--drag models. However, both types of models struggle to accurately capture the overshoot behavior of bubble and spike velocities, as well as the subsequent reacceleration stage. To address these limitations, we develop a physics-constrained, data-driven framework based on the integral formulation of Sparse Identification of Nonlinear Dynamics (SINDy), which extracts low-dimensional dynamical equations for bubble and spike evolution directly from data. By introducing the nondimensional initial amplitude $A_0 = kη_0$ as an explicit parameter, we identify distinct dynamical equations for the bubble and the spike based on data spanning multiple Atwood numbers and initial amplitudes. The resulting low-dimensional dynamical equations not only reproduce the overshoot behavior of the velocity with good accuracy, but also capture the reacceleration stage well, while maintaining high predictive accuracy at unseen values of the wavenumber, acceleration, and Atwood number. This work provides a physics-constrained, data-driven framework complementary to conventional potential-flow and buoyancy--drag models, accurately describing the dynamical evolution of the bubble and spike at high Atwood numbers, and provides a new perspective for directly extracting the dynamical equations of interfacial instabilities from data.

physics.flu-dyn · cs.LG

版本更新 · v3arXiv:2611.02102

NorthCUA Technical Report: Turbocharging Computer-Use Agents through Experience at Scale

Chaoyun Zhang, Bingxuan Li, Pinxue Guo, Yangfan Gao, Zikun Cai, Tianci Xie, Hui Li, Yuqi Huang 等 30 位作者

原文摘要

Scaling computer-use agents from individual actions to complex software work requires experience that connects decisions to complete outcomes. We present NorthCUA, an integrated system for turbocharging computer-use agents through experience at scale. Its Experience Flywheel supplies diverse executable tasks to the NorthCUA Harness, which sustains long interactions, records decisions, and checks task outcomes. The Flywheel uses these records to curate verified trajectories. For unsolved tasks, recursive self-improvement evolves reusable skills and preserves verified milestones so later attempts build on earlier progress. Staged Learning combines this experience with grounding data from the Flywheel to develop GUI competence through mid-training and long-horizon supervised fine-tuning. The policy then learns from fresh attempts in the same Harness through joint desktop-web reinforcement learning, closing the loop between experience production and policy improvement. The resulting Nano, Mini, and Pro family achieves state-of-the-art results among open-source models across GUI grounding, desktop execution, and Web interaction under the reported evaluation settings. For more responsive Web workflows, NorthCUA-Ultrafast pairs direct action selection with open-ended generation on pre-RL Nano, offering a measured quality-latency tradeoff. Together, these advances establish NorthCUA as a high-performing model family and a reusable foundation for agents that carry complex software work from intent to completion.

cs.LG

版本更新 · v2arXiv:2606.19828

3D-PLOT-LLM: Part-Level Object Tokens for 3D Large Language Models

Jintang Xue, Xinyu Wang, Yixing Wu, Jingwen Chen, C. -C. Jay Kuo

原文摘要

3D multimodal large language models (3D MLLMs) describe a 3D object as a whole but cannot address, name, or reason about its parts. Prior part-aware attempts add segmentation decoders, heavier 3D encoders, or bounding-box grammars at substantial parameter cost. We take a fundamentally different path: we reorganize the input token stream so that parts become directly addressable through the LLM's own vocabulary. Our model, 3D-PLOT-LLM, partitions the frozen point encoder's patches into K locally coherent regions and inserts, before each region's patch tokens, a learnable per-region marker and a reserved vocabulary token <part_k>; a Marker-Space Refinement (MSR) module then conditions each marker on its region's spatial statistics and adjacency neighbors. The model thus cites parts in its output and follows prompts that refer to parts by token, a capability absent from prior object-level 3D MLLMs. To probe this interface, we construct PartVerse-QA, a vocabulary-level part-QA benchmark adapted from PartVerse mesh annotations (77K training pairs and 588 held-out queries on disjoint object splits), on which 3D-PLOT-LLM reaches caption-to-slots Jaccard 0.459 and Exact-match 13.78%, with a slot-to-caption GPT-4o judge of 44.68. On the text-description track of the 3DCoMPaT-GrIn part-aware grounded description benchmark, 3D-PLOT-LLM outperforms PointLLM, Kestrel, PARIS3D, and SegPoint on every reported text metric, and ShapeLLM on 3 of 4, with up to +3.03 GPT-4o judge over PointLLM. On Objaverse whole-object captioning, adding PartVerse-QA at Stage 2 yields +0.65 SBERT and +1.85 GPT-4o over PointLLM, and tops PointLLM-PiSA on 4 of 5 traditional metrics despite its part-grounded objective. All with under 1M new trainable parameters on a frozen point encoder, an order of magnitude below prior part-aware 3D MLLMs, and no learned part detector, segmentation decoder, or bounding-box head.

cs.CV

新论文 · v1arXiv:2611.05984

On the Design of Hyper-Connections: Simplification, Stability, and Scalability

Xiangdong Zhang, Xiaohan Qin, Sunan Zou, Tuo Dai, Bizhao Shi, Zhuo Xia, Yebin Yang, Yizhou Chen 等 11 位作者

原文摘要

Hyper-Connections (HC) architectures are increasingly adopted in frontier language models, yet their components remain insufficiently understood and introduce non-negligible training overhead. In this work, we systematically study the HC architecture to understand its components and identify simpler, more efficient designs. We find that learned read/write gating without mixing and unconstrained mixing with fixed gates form two effective interaction groups: either alone achieves performance comparable to mHC. We also identify repeated access to the expanded residual state as a major source of training overhead, even without mixing. These findings lead to SimpleHC, which simplifies the architecture by removing residual mixing and simplifies execution through shared memory access, using the resulting additive structure and shared gate inputs. Layer-specific gates share a group-entry state, enabling batched reads and deferred writes; scalar corrections exactly preserve preceding sublayer output contributions. Our analyses support both the retained residual structure and the design of shared memory access. SimpleHC incurs only 2.4% extra end-to-end training time over a vanilla residual baseline at the largest tested scale. It maintains performance comparable to mHC when scaling from 15B to 30B MoE models, exhibits smoother gradient dynamics during standard training, and remains stable under stress. We hope SimpleHC will encourage a broader pursuit of simplicity in foundation model design, making performance gains more accessible and practical at scale.

cs.LG · cs.CL

版本更新 · v2arXiv:2602.20874

Physical-Layer Anonymous Communication Design Under Symbol-Aware Identification and Transmitter-Dependent Noises

Yu Li, Milad Tatar Mamaghani, Xiangyun Zhou, Nan Yang

原文摘要

Physical-layer characteristics, such as channel state information (CSI) and transmitter noise induced by hardware impairments, are often uniquely associated with a transmitter. This paper investigates transmitter anonymity at the physical layer from a signal design perspective. We consider an anonymous communication problem where the receiver should reliably decode the signal from the transmitter but should not make use of the signal to infer the transmitter's identity. Transmitter anonymity is quantified using a Kullback-Leibler divergence (KLD)-based metric, which enables the formulation of explicit anonymity constraints in the precoder design. We then develop a transceiver design that preserves reliable communication under spatial multiplexing while preventing transmitter identification. The proposed framework employs a partitioned equal-gain combining (P-EGC) scheme that leverages receiver diversity without requiring transmitter-specific CSI. Simulation results demonstrate anonymity-reliability tradeoffs across different signal-to-noise ratios (SNRs), numbers of data streams, and alias selection methods. Moreover, the results reveal opposite trends of anonymity with respect to transmitter-dependent noise variations in the low-SNR and high-SNR regimes.

eess.SP · cs.IT

版本更新 · v3arXiv:2610.23479

HexaShell: A Universal Harness for Robot Coding Agents in Simulation and the Real World

Hongcheng Gao, Jianshu Zeng, Alex Zhou, Shijia Ge, Xuan Shangguan, Yazhe Wang, Yexing Wan, Zelin Zheng 等 16 位作者

原文摘要

Agents built on vision language models (VLMs) now control robots by writing code, but the strongest of them refine task-specific code over many rounds of trial and revision. Such code tends to overfit the benchmark on which it was tuned, can exploit the benchmark's shortcuts, and is costly to carry over to a new benchmark or robot. We present HexaShell, a thin, task-agnostic harness designed to test how far general tools can go instead. We design a simple and complete set of 14 basic tools, 4 for motion, 5 for perception and 5 for state, which the agent calls in one Python cell per turn. Perception pairs SAM 3, which segments an object from a few words or a click, with NumPy and OpenCV geometry that turns its outlines in several cameras, or a depth image, into its position, size and grasp angle. The API, agent loop and sandbox are shared across all tasks; a new simulator or robot needs only an adapter of 350 to 1,450 lines and a prompt describing its world, and the only task-specific input is an optional skill of about a page of guidance. The same code runs on four simulated benchmarks, built on three simulators with two kinds of arm, and on real robots. With GPT-6-Astra and no task-specific input, HexaShell reaches success rates of 69.9% on RoboDojo, 59.3% on RoboCasa365, 78.3% on LIBERO-PRO and 82.2% on RoboTwin 2.0. With task skills, it reaches 85.0% (score 88.8), 85.6%, 96.7% and 96.8%, respectively, above the best published result we are aware of on each benchmark. The RoboCasa365 result is listed first on its leaderboard. On real dual-arm robots, HexaShell succeeds in 76 of 90 episodes across nine tasks.

cs.RO

新论文 · v1arXiv:2611.05580

Learning vs. Optimizing Players in Budgeted Games

Giannis Fikioris, Balasubramanian Sivan, Éva Tardos

原文摘要

We study repeated general games over $T$ rounds between a utility-maximizing optimizer and a learning agent, where budget constraints couple the players' decisions across rounds. Without budgets, low swap regret simultaneously guarantees the learner sublinear regret and caps the optimizer at its Stackelberg value. Budgets break this picture: adversarial no-regret becomes impossible, so the natural goals are non-manipulability---no adaptive optimizer earns more than $\mathtt{BSE} \cdot T + o(T)$, where $\mathtt{BSE}$ is its Budgeted Stackelberg Equilibrium value---and low stochastic regret when the optimizer plays a fixed mixed strategy. We give an efficient, budget-feasible learning algorithm that achieves both goals in every budgeted game: any adaptive optimizer, budgeted or not, earns at most $\mathtt{BSE} \cdot T + O(\sqrt{T})$ in expectation, and if the optimizer plays a fixed mixed strategy on each of a constant number of intervals, the learner has $O(\sqrt{T})$ regret on each such interval. Our learner best responds to forecasts of the optimizer's play that are calibrated in two novel senses, since under budgets the calibration that prevents manipulation no longer yields low stochastic regret. Response calibration, which conditions on the learner's own mixed response by embedding its continuous mixing weight as a step function in $L^2([-1,1])$, prevents manipulation without discretizing responses; dual-weighted Lagrangian calibration ensures low regret. Although low calibration error requires randomized forecasts---distributions over a continuous space that need not have a succinct representation or be directly computable---we construct such forecasts in polynomial time by simulating online gradient ascent.

cs.GT · cs.LG

新论文 · v1arXiv:2611.05184

Provably Learning Mixtures of Linear Experts

Adrian Candocia, Aamod Varma, Mark Davenport

原文摘要

Mixture-of-Experts (MoE) models are widely deployed in modern machine learning. However, few convergence guarantees exist for gradient-based training of MoEs: the objective is nonconvex, and even simple mixtures trap first-order methods in spurious local optima. We analyze a canonical gated mixture featuring linear experts and a gate induced by Gaussian clusters in the input space, and give, to our knowledge, the first global convergence guarantee for jointly training the gate and the experts of such a model by gradient EM on its likelihood. Given a logarithmic overparameterization relative to the true number of experts $m$, gradient EM converges from randomly initialized gates and least-squares-initialized experts to any prescribed accuracy in polynomially many iterations, under a separation condition on the gate centers. Our analysis establishes a gradient-dominance inequality for the coupled dynamics by decoupling the loss into per-cluster subproblems. Empirical results validate the predicted $m\log m$ phase transition and suggest that the least-squares warm start required by our analysis is not needed in practice: randomly initialized experts perform nearly as well. We also find that leaving the mixing weights unconstrained concentrates routing onto the true number of experts, whereas load-balancing penalties spread it, so that the fitted model can be pruned to a fraction of its width without loss of accuracy.

cs.LG

版本更新 · v2arXiv:2611.03260

The Cost of Mismatch: Noise Amplification in Zeroth-Order Reinforcement Learning

Lianmin Chen, Junbin Qiu, Chenxing Wei, Yao Shu, Kun He

原文摘要

Zeroth-order (ZO) optimization has emerged as a promising approach for memory-efficient large language model (LLM) post-training, yet its reliability in reinforcement learning with verifiable rewards (RLVR) remains largely unexplored. Motivated by the distinct data regimes of on-policy RL and fixed-data optimization, we develop a generic variance-theoretic framework to investigate what limits the reliability of ZO gradient estimation. Our analysis reveals that estimation reliability is structurally determined by whether the two finite-difference evaluations are performed on matched data. On-policy reinforcement learning (RL) under the mismatched-data regime produces a $1/μ^2$ oracle-noise amplification that sets an irreducible noise floor as the perturbation scale $μ$ decreases, whereas Boltzmann Targeted SFT (BOLT) under the matched-data regime eliminates this amplification via noise cancellation. We further derive convergence guarantees with explicit constants that cleanly separate the two regimes. These results motivate the ZO-BOLT algorithm, which builds on BOLT's matched-data advantage for reliable ZO optimization of an RLVR-aligned objective. Controlled perturbation-scale sweeps and matched-versus-mismatched end-to-end comparisons validate the predicted effect of data matching. Experiments across three models and two mathematical reasoning benchmarks further show that ZO-BOLT consistently improves over the pretrained baseline while retaining a near-inference memory footprint. The code is publicly available at https://github.com/lianmin-chen/the_cost_of_mismatch.

cs.LG

版本更新 · v2arXiv:2608.25491

A Spectral Local-to-Global Principle for Spin Systems on Graphs with Girth At Least Five

Xiaoyu Chen, Kuikui Liu

原文摘要

It is proved that, for every $δ\in (0,1)$, the Glauber dynamics for the uniform distribution on proper $q$-colorings is rapidly mixing when $q \geq (1+δ)Δ$ and the underlying graph has girth at least $5$ and maximum degree $Δ= Ω_δ(1)$. This result also extends to general multi-spin systems satisfying a $\textit{local spectral contraction}$ condition, including the anti-ferromagnetic Potts model with $q\geq (1+δ)(1-β)Δ$. These results are achieved by a new spectral local-to-global principle on graphs with girth at least five for general multi-spin systems, and a novel Fourier analysis for Glauber dynamics on a star. The main ideas behind all the proofs were developed through several rounds of interaction with GPT-5.6 Sol Ultra.

cs.DS · cs.DM · math.PR

版本更新 · v3arXiv:2609.12352

Spatial Mixing and Deterministic Approximate Counting of Multi-spin Systems beyond Bounded Degree Graphs

Zhidan Li, Kuan Yang

原文摘要

We develop a framework for deterministic approximate counting of multi-spin systems beyond bounded-degree graphs. The algorithm recursively constructs rational polytopes containing the true marginal vectors and uses linear-fractional programming to obtain certified bounds on marginal ratios. For positive interactions on graphs of polynomial connective constant $D$, we establish strong spatial mixing whenever $Dc<1$, where $c$ bounds the Birkhoff contraction coefficients of the interactions. Under the same condition, we also give a deterministic fully polynomial-time approximation scheme (\textbf{FPTAS}) for the partition function. We further extend the framework to proper colorings of sparse Erdős-Rényi random graphs using recursion on permissive blocks. For every fixed $η\in(0,1)$, sufficiently large fixed $d$, and fixed integer $q\ge(2+η)d$, we obtain an \textbf{FPTAS} for counting proper $q$-colorings of $G\sim\mathcal G(n,d/n)$ with high probability over $G$. This improves the leading constant $3$ in the earlier counting guarantee of Yin and Zhang (APPROX/RANDOM, 2016) to $2$, and asymptotically matches the spatial mixing regime established by Yin (ICALP, 2014).

cs.DS · math.PR

新论文 · v1arXiv:2611.01858

Learning-to-Memorize: Dynamic Context Management for Long-Horizon Autoregressive Video Generation

Haowei Zhu, Qijie Wang, Jia Li, Xing Wang, Tianyu Zhao, Jiexi Wang, Xurui Peng, Xinglong Wu 等 10 位作者

原文摘要

Autoregressive video generation has achieved impressive results on short clips, yet generating long videos remains challenging due to error accumulation over extended horizons, where each predicted frame depends on potentially imperfect previous frames. Existing approaches typically rely on static context management strategies, such as sliding-window caches that discard early frames or fixed sink frames that permanently preserve initial content. These designs either lose critical long-range context or anchor generation to outdated information, which can lead to degraded fidelity, motion stagnation, and reduced diversity. In this paper, we propose Learning to Memorize (L2M), a learned context memory management framework that dynamically retains, evicts, and evolves historical frames according to predicted importance. The framework consists of an importance prediction router that estimates the relevance of each historical frame, degradation-aware training that improves robustness to noisy or corrupted context, and a dynamic memory initialization and evolution mechanism that updates long-term memory using exponential moving average (EMA) importance scores. This allows high-quality frames to replace stale anchors and enables memory to adapt naturally to scene evolution. Trained with a teacher-student distillation objective and sparsity regularization, L2M makes efficient use of a fixed KV-cache budget while preserving the most informative contextual information. Extensive experiments demonstrate that L2M improves long-horizon video generation quality and temporal consistency over existing baselines, providing a learned strategy for context memory management in long autoregressive video generation.

cs.CV

版本更新 · v4arXiv:2610.30876

LocoManiLab: A Unified Testbed for Data, Policies, Controllers, and Deployment in Humanoid Loco-Manipulation

Dewei Wang, Jinrui Han, Jiyuan Shi, Chenyun Zhang, Xianbo Lu, Jiabao Wu, Jiqin Feng, Jipeng Kong 等 14 位作者

原文摘要

Humanoid robots must coordinate locomotion and manipulation in everyday environments, yet progress is difficult to assess across differing policies, controllers, and task settings. LocoManiLab provides an integrated testbed spanning data collection and generation, policy training, evaluation, and physical deployment. Its task suite covers 234 atomic and compositional tasks across five household scene categories, supported by 51.5 hours of simulated teleoperation. The evaluation covers twelve policies with a shared controller across task and scene splits and perturbation levels, two policies across five controllers, and studies of demonstration scale and data-source mixtures. Success rates fall on unseen tasks and scenes and generally decline as visual perturbations increase, with differences in generalization and robustness across policies. For data generation, a humanoid motion generation model is fine-tuned for loco-manipulation to study the alignment of its outputs with task execution requirements and its integration into the data generation pipeline. Three simulated loco-manipulation tasks closely match real-world setups, enabling evaluation of three policies in both domains. Similar policy rankings support the reliability of simulation-based evaluation.

cs.RO