跳到正文
研踪PaperTrail

论文库

检索计算机领域论文,按研究方向、作者或关键词筛选。

部分采集异常
正在读取账号与研究记录…

全站更新概况

+0新增论文
+0其中 AI 相关
+2已有论文修订
+101新增 AI 导读

arXiv 最近完成扫描:2026-11-15 00:32 · 全站最近入库:2026-11-14 15:09各信源进度 →

统计口径与数据新鲜度

统计 2026-11-14 01:00 — 2026-11-15 01:00(北京时间) · 点击数字查看对应简报;AI 相关包含在新增论文内。

最近完成检查:2026-11-15 00:32最近发现新增版本:2026-11-14 15:09库内论文最新更新时间:2026-11-13 02:59

每分钟刷新已保存的数据。空检查不代表采集异常;新收录可能包含历史论文。AI 导读按新增版本计数。

23,348 已收录论文19,580 AI 相关6,729 有修订112 HF 社区发现

浏览论文库

时间范围跟随排序:版本更新、本站收录或首次发表。最新收录可能包含历史论文。部分信源异常,查看状态 →

找到 3 篇论文 · 按版本更新时间排序上轮扫描起点 2026-11-15 00:30(北京时间)
新论文 · v1arXiv:2611.16285

Scaling Pêlagos: Multi-GPU Orchestration for Relay Belief-Propagation Decoding

Xulong Tang, Dionysios Diamantopoulos, Tristan Müller, Apo Kayi, Nelson Mimura Gonzalez, Muhammad Osama, Seetharami Seelam, Haralampos Pozidis 等 10 位作者

原文摘要

Fault-tolerant quantum computing requires quantum error-correction (QEC) decoders that achieve low logical error rates under real-time operating constraints. These constraints motivate heuristic decoding algorithms whose error-correction performance must be evaluated through large-scale simulation. High-throughput decoding accelerates this evaluation and the exploration of decoder parameters. Using multiple graphics processing units (GPUs) is a natural way to scale these simulations, but naively distributing syndrome batches introduces host-side preprocessing and output-collection overheads that limit scaling. To address these limitations, we extend the Pêlagos relay belief-propagation (Relay-BP) decoder with process-isolated orchestration, parallel host preprocessing, and shared-memory output. We evaluate both one-gross ($[[144,12,12]]$) and two-gross ($[[288,12,18]]$) codes in a multi-GPU environment. Specifically, for the one-gross circuit at $R=50$, eight AMD Instinct MI300X GPUs and eight AMD Instinct MI355X GPUs achieve optimized end-to-end speedups of $5.68\times$ and $6.23\times$, respectively. For the two-gross circuit, the corresponding speedups are $6.92\times$ and $7.01\times$. When throughput is calculated using GPU decoding time, the corresponding two-gross speedups are $7.58\times$ and $7.45\times$, indicating near-linear GPU scaling. We deploy Pêlagos on Lux, Oak Ridge National Laboratory's AMD Instinct MI355X-based supercomputer, as a pathfinding application for high-throughput QEC simulation. This deployment provides a concrete quantum-computing use case for the AI + HPC infrastructure supporting the Genesis Mission's scientific-discovery goals. These end-to-end measurements demonstrate a practical path to accelerating large-scale QEC simulation through efficient multi-GPU decoding.

quant-ph · cs.ET

新论文 · v1arXiv:2611.16271

Hierarchical Decoding for Quantum Error Correction

Xulong Tang, Narges Alavisamani, Joan Camps, Matthew Cha, Elise Jennings, Jack O'Connor, Humberto Munoz Bauza, Josh Izaac 等 21 位作者

原文摘要

Fault-tolerant quantum computing requires classical decoders that can keep up with syndrome data streams and supply correction information and logical measurement outcomes to the quantum control system. Meeting these requirements at scale requires high throughput while controlling the end-to-end latency from readout to usable correction. In this paper, we organize decoding algorithms, execution strategies, and code constructions using common classifications and examine their performance and trade-offs under the reported evaluation conditions. We distinguish decoder-level hierarchy, where multiple decoding stages or resources cooperate to decode a single code, from code-level hierarchy, where the code construction itself introduces multiple decoding levels. We first review single-code hierarchical decoders and their cascaded predecoding and windowed, streaming, and distributed implementations. We then study hierarchical and concatenated codes, focusing on how decoding is coordinated across code levels through hard decisions, soft reliability information, or syndrome information. We also examine how qubit modalities shape decoding workloads and timing requirements, and review how different decoding platforms meet these requirements, including central processing units (CPUs), graphics processing units (GPUs), field-programmable gate arrays (FPGAs), application-specific integrated circuits (ASICs), and cryogenic platforms. By assessing design trade-offs, this paper clarifies connections across the literature and provides a shared foundation for QEC design exploration. It also identifies gaps in performance reporting and system integration to guide future research toward practical quantum error correction.

quant-ph · cs.ET

版本更新 · v2arXiv:2611.13626

FlashMotion: Ultra-Fast Long-Term 3D Motion Generation

Kaixing Yang, Xulong Tang, Ronghui Li, Xiangyue Zhang, Ziqiao Peng, Mingshuang Luo, Chenxi Zhao, Haoyu Wu 等 13 位作者

原文摘要

3D human motion generation plays a crucial role in game development, extended reality (XR), digital humans, and embodied simulation. Beyond motion generation, practical pipelines include rigging, retargeting, and rendering, making ultra-fast long-term 3D motion generation without compromising quality valuable for real-time interactive applications. Despite promising progress, high-quality long-horizon motion generation under tight inference budgets remains challenging, owing to 2 coupled bottlenecks: (1) generative strategies that require many sampling steps for high-quality 3D motion generation and (2) model architectures with substantial per-step computational and memory costs for long sequences. We present FlashMotion, a co-designed framework for high-quality long-horizon 3D motion generation under a strict inference budget, covering text-to-motion, music-to-dance, and speech-to-gesture tasks. To enhance trajectory-level efficiency, we introduce a 3D motion-space MeanFlow formulation with kinematic and dynamic consistency constraints for few-step generation, together with an Adaptive Soft masking mechanism for temporally coherent motion editing. To improve per-step efficiency, we design a lightweight non-autoregressive BiMamba architecture with condition-guided state selection and AdaIN-based condition fusion mechanism, enhancing cross-modal alignment and generalization to longer motion sequences. Extensive experiments demonstrate that FlashMotion achieves overall state-of-the-art performance in both quality and efficiency across text-to-motion, speech-to-gesture, and music-to-dance generation. The project page is available at https://sun-happy-ykx.github.io/FlashMotion-Project/

cs.CV