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新论文 · v1arXiv:2611.15153

MatrixSplat: Matrix-Parallel and Feature-Scalable 3D Gaussian Splatting Rendering on GPUs

Yangming Zhang, Siyi Wu, Jian Wang, Bingzhe Li, Wei Niu, Sheng Di, Ming Li, Miao Yin

原文摘要

3D Gaussian Splatting (3DGS) has emerged as a mainstream representation for real-time novel view synthesis and 3D reconstruction. However, existing 3DGS rendering pipelines are poorly aligned with modern GPU architectures: depth-sorted alpha compositing introduces strong per-pixel sequential dependencies, limiting parallelism and resulting in scalar FMA-dominated execution that underutilizes high-throughput matrix units such as Tensor Cores. This mismatch becomes more severe for multimodal and semantically enriched 3DGS, where high-dimensional features must be accumulated from millions of Gaussians, leading to rapidly increasing computation and memory costs. We propose MatrixSplat, a matrix-parallel rendering framework for feature-scalable 3DGS on modern GPUs. We first identify the sequential dependency of alpha compositing as a key obstacle to efficient high-dimensional feature rendering, and adopt an order-independent weighted accumulation formulation that transforms feature rendering into matrix-oriented computation. Our framework features three key designs: (i) a tile-based splatting pipeline that maps feature accumulation to warp-level matrix-multiply-accumulate execution on Tensor Cores; (ii) a warp-granularity Gaussian packing strategy that mitigates visibility irregularity and improves feature reuse; and (iii) a lazy channel-batched feature-fetching pipeline that reduces shared-memory pressure, maintains high warp occupancy, and overlaps memory access with matrix execution for high-dimensional features. On Mip-NeRF 360, LERF, and 3D-OVS, MatrixSplat achieves up to 3.8$\times$ speedup over 3DGS and 2$\times$ over TC-GS while maintaining rendering quality and semantic accuracy, and further reduces render-kernel time by up to 36.7$\times$ for high-dimensional features. Integrated into existing fast renderers, it provides an additional 1.69-2.84$\times$ speedup.

cs.CV

新论文 · v1arXiv:2610.36809

Latent Visual Contrastive Reasoning with Multi-Branch Exploration

Kegeng Tang, Jingbo Wang, Yangming Zhang, Huanshu Zhang, Shaogang Ren, Zihao Wang

原文摘要

Multimodal large language models have made substantial progress in visual question answering, but complex visual reasoning often requires locating and comparing multiple pieces of question-relevant visual evidence. Existing methods that move intermediate reasoning into the visual latent space usually follow a single linear reasoning trajectory, which can be limiting when multiple visual hypotheses or competing evidence regions are relevant. We propose Latent Visual Contrastive Reasoning, a branch-aware latent reasoning framework that generates multiple question-conditioned latent visual branches as soft hypotheses over image tokens. To train these branches, our method uses bounding-box evidence annotations to build target evidence representations and introduces a soft contrastive branch-evidence alignment objective. This objective encourages evidence-relevant branches to align with annotated visual regions while contrasting them against negative evidence. We instantiate our method on Qwen2.5-VL backbones and train it with standard supervised fine-tuning. Experiments on perception-intensive visual reasoning benchmarks show that the proposed method achieves overall improvements over the corresponding backbone and single-path latent reasoning baselines at both 3B and 7B scales.

cs.CV · cs.CL