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arXiv 最近完成扫描:2026-11-15 00:32 · 全站最近入库:2026-11-14 15:09各信源进度 →

统计口径与数据新鲜度

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版本更新 · v2arXiv:2610.19423

Beyond the Trial-and-Error Loop: Hybrid Projection and Automated Tuning for Distributed Training

Anshu Raina, Peyman Razaghi, Yuankai Chen, Cheng Yao, Yao Fu, Vidushi Goyal, Devang Patel, Wen Xie 等 10 位作者

原文摘要

Configuring distributed LLM training across hundreds of GPUs requires jointly optimizing tensor, pipeline, expert, context, and data parallelism alongside micro-batch size, recomputation, sharding, and overlap, a combinatorial space where memory legality can hinge on a single byte of activation accounting. Today, teams navigate it through expensive multi-node trial and error, burning GPU-hours on crashes and suboptimal recipes. We present Primus Projection, which closes this loop with two coupled components. First, a hybrid projection engine that measures what it can and simulates what it cannot: GPU microbenchmarks on as few as a single device capture compute kernels and any in-scope communication; a sub-node downscale-measure-upscale workflow analytically restores out-of-scope collectives, FSDP overlap, and the full pipeline schedule at the multi-node target. A pure simulation mode runs entirely on CPU, enabling pre-silicon planning without any GPU. Second, the Primus Tuning Agent treats the projection engine as a fast scoring oracle (seconds per candidate instead of tens of minutes) and uses it to drive an intelligent search over the configuration space. A deterministic seed planner sweeps single axes; an LLM investigation loop proposes cross-axis combinations the planner cannot reach, with an analytic memory pre-filter that rejects infeasible candidates before any GPU time is spent. Validated on Llama 3.1 (dense) and Mixtral 8x22B (MoE) across two GPU generations, all projections stay within ~10% of measured multi-node throughput, and fidelity holds at production scale: 4.7% error on DeepSeek V3 671B at 1,024 GPUs and 1.9% on Qwen3-235B-A22B at 256 GPUs. In a Mixtral 8x22B case study, the Primus Tuning Agent discovers a configuration delivering +27% throughput over the published 4-node BF16 reference at the same scale, in under 30 minutes of single-node exploration.

cs.AI · cs.DC

新论文 · v1arXiv:2611.08755

AtariBench: Evaluating Spatiotemporal Reasoning of Vision-Language Models in Atari Gameplay

Mingjia Huo, Yao Fu, Bo Chang, Yaqing Wang, Dawei Zhu, Dylan Zhang, Xinyang Yi, Lichan Hong 等 11 位作者

原文摘要

Vision-Language Models (VLMs) have achieved strong performance on static visual understanding benchmarks, yet their ability to act in dynamic environments remains less well understood. We introduce AtariBench, a controlled benchmark that evaluates VLMs across 20 Atari 2600 games, requiring models to make sequential decisions from high-temporal-resolution gameplay streams. By decoupling fast in-game dynamics from wall-clock inference speed, AtariBench focuses on whether models can perceive rapid visual state changes, reason over spatiotemporal dynamics, and ground actions in the current observation. Our experiments reveal substantial limitations in state-of-the-art VLMs: models often fail to infer object motion and direction, exhibit brittle sequential decision-making, and over-rely on textual interaction history despite newly appended visual feedback. We further introduce a separability analysis to identify which in-game scores provide reliable signals of model competence, and use the benchmark to study how memory design and prompting strategies affect performance. Overall, AtariBench exposes a persistent gap between passive visual perception and active decision-making, providing a lightweight and rigorous testbed for developing VLMs that can reason and act in dynamic environments.

cs.CV · cs.AI

新论文 · v1arXiv:2611.05751

Scheduling Data to Compute: Hierarchical Data Pipelining for LLM Training on AMD GPUs

Gengyu Rao, Ghadeer Ahmed H Alabandi, Su Ann Chong, Thomas Huber, Kailash Gogineni, Subhajit Dutta Chowdhury, Saleel Kudchadker, Suchita Pati 等 31 位作者

原文摘要

Large language models (LLM) have been the key focus of recent machine learning breakthroughs. As the model size grows exponentially, the computation needed for training is astronomical. A GPU can do a huge amount of arithmetic. However, the data its compute units need is not always available when they are ready. This data may still be in slow memory or on another GPU. While the chip waits, expensive compute sits idle, and at scale even a small drop in utilization translates into substantial cost. In this paper, we treat this waiting time as the primary bottleneck. We focus on hardware features designed for explicit data movement. These features load data from off-chip memory onto the chip, rearrange it into the layout the computation requires as it is loaded, and transfer it between GPUs. By orchestrating them, we keep a steady pipeline of data flowing to the compute units so that they remain busy. We present kernel and framework implementations that address this bottleneck using three key data-movement instructions and hardware features. The Tensor Data Mover (TDM) moves tensor data from high-bandwidth memory (HBM) into on-chip memory. Transpose-load instructions transpose tensor data into the layout that LLM computations require as it is loaded on-chip. Finally, System DMA (SDMA) and Remote DMA (RDMA) move data between GPUs over the scale-up and scale-out networks, respectively. Our results show that TDM and transpose-load provide on average 1.88x and 1.19x speedup at the kernel level, respectively. The SDMA and RDMA lead to on average 1.16x and 1.33x speedup for computation overlapped with communication. This is the first AMD LLM training system to utilize all the GPU data pipelining features. Our implementation has been integrated into open source framework and library for AMD GPUs. https://github.com/AMD-AGI/Primus-Turbo https://github.com/AMD-AGI/Primus

cs.AR · cs.AI

新论文 · v1arXiv:2611.04032

ROCm InferaSim: Cut LLM Serving Trial Costs and Deploy the Best Configuration

Anshu Raina, Yao Fu, Zhang Jiejing, Peyman Razaghi, Shiksha Patel, Ravi Gupta, Deval Shah, Adeem Jassani 等 14 位作者

原文摘要

Serving an LLM efficiently depends on the engine, how the model is split across GPUs, precision, scheduler settings, speculative decoding, KV-cache management, and prefill-decode disaggregation. The best configuration depends on the model, hardware, workload, and objective. Operators usually find it by trial and error. Exhaustively measuring the candidates in our study would take about 25,000 GPU-hours. ROCm InferaSim predicts serving performance from a few short measurements. Choices such as batch size, prompt length, and GPU count change the amount of work per GPU without changing the kernels. ROCm InferaSim benchmarks each distinct set of kernels once, on at most one node. We call this measurement an anchor. Analytical laws carry that anchor to other deployments that run the same kernels. For multi-node deployments, ROCm InferaSim reduces the configuration to a single-node equivalent, measures it, and scales the result analytically. A simulator replays multi-turn traffic, and a tuning agent searches configurations using the predictions. On AMD Instinct MI355X GPUs with vLLM, SGLang, and ATOM, 11 anchors took 9.1 GPU-hours, against 204 GPU-hours to measure the 226 fixed-length configurations they cover. On 172 configurations, time per output token has 8.1% median error. On a multi-turn coding workload, throughput is within 8%. For 159 disaggregated deployments, none used as an anchor, throughput is within 5.5%. A five-candidate short list contains a deployment within 12% of the best feasible pairing of model and latency target.

cs.AI · cs.DC

版本更新 · v3arXiv:2610.09025

SPIN: Shadow Predictive Indexer for Sparse Attention

Yao Fu, Jiahan Chang, Yueying Li, Ritchie Zhao, Bryce Long, Mohammad Mahdi Kamani, Samkit Jain, Rahul Raman 等 14 位作者

原文摘要

Indexer-based sparse attention reduces the cost of core attention by passing only a fixed, small number of important tokens to it. However, the indexer must still score the entire KV cache at every decoding step. This scoring overhead becomes a major bottleneck as the context length grows. We propose SPIN (Shadow Predictive Indexer) to reduce this indexer overhead. SPIN uses lightweight, history-based prediction to identify important KV blocks, avoiding the need to score the full KV cache at every decoding step. SPIN keeps the score history fresh with random exploration and allocates the block budget across layers by their measured miss rates. SPIN treats KV blocks and speculative decoding as first-class design and implementation considerations. Across extensive evaluations on long-context and agentic benchmarks, SPIN achieves 30-40% sparsity while preserving task quality. With larger exploration shares and per-layer block budgets, SPIN keeps task quality on the especially difficult MRCRv2 benchmark close to baseline at 50-57% effective block sparsity. In end-to-end vLLM serving, SPIN improves output throughput by up to 13.9% and reduces median inter-token latency by up to 13.6%.

cs.LG

首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.1977ACL Anthology · ACL 2026

JW-SVD: Bridging the Cross-Modal Mismatch in Post-Training MLLM Compression

Runchao Li Case Western Reserve University, Yao Fu Case Western Reserve University, Mu Sheng, Haotian Yu, Xianxuan Long Michigan State University, Kenneth A. Loparo Case Western Reserve University

原文摘要

Post-training compression of Multimodal LLMs faces a fundamental geometric conflict: parameter subspaces optimized for text often suppress orthogonal visual features. We demonstrate that standard SVD fails to resolve this cross-modal mismatch, causing catastrophic visual degradation. To bridge this gap, we introduce Joint-Whitening SVD (JW-SVD), a dual-objective framework that aligns vision and language manifolds via a Joint Covariance basis, preserving features critical to both. Additionally, we propose Global Spectrum-Aware Truncation to dynamically transfer parameter budget from the redundant Vision Tower to the sensitive Backbone. Experiments on Qwen2.5-VL and Llama-3-Next confirm that JW-SVD demonstrates superior retention of both text and image capabilities. In addition, it resolves the modality trade-off: it recovers over 30% of perceptual performance lost by baselines while maintaining parity in textual reasoning, enabling robust multimodal performance even at extreme compression rates.

cs.CL · cs.CV

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表