跳到正文
研踪PaperTrail

论文库

检索计算机领域论文,按研究方向、作者或关键词筛选。

部分采集异常
正在读取账号与研究记录…

全站更新概况

+0新增论文
+0其中 AI 相关
+2已有论文修订
+100新增 AI 导读

arXiv 最近完成扫描:2026-11-15 02:35 · 全站最近入库:2026-11-14 15:09各信源进度 →

统计口径与数据新鲜度

统计 2026-11-14 03:37 — 2026-11-15 03:37(北京时间) · 点击数字查看对应简报;AI 相关包含在新增论文内。

最近完成检查:2026-11-15 02:35最近发现新增版本:2026-11-14 15:09库内论文最新更新时间:2026-11-13 02:59

每分钟刷新已保存的数据。空检查不代表采集异常;新收录可能包含历史论文。AI 导读按新增版本计数。

23,348 已收录论文19,580 AI 相关6,729 有修订112 HF 社区发现

浏览论文库

时间范围跟随排序:版本更新、本站收录或首次发表。最新收录可能包含历史论文。部分信源异常,查看状态 →

找到 61 篇论文 · 按版本更新时间排序上轮扫描起点 2026-11-15 02:34(北京时间)
版本更新 · v2arXiv:2508.10552

When Language Overrules: Revealing Text Dominance in Multimodal Large Language Models

Huyu Wu, Meng Tang, Xinhan Zheng, Haiyun Jiang

原文摘要

Multimodal Large Language Models (MLLMs) have demonstrated remarkable capabilities across a diverse range of multimodal tasks. However, these models suffer from a core problem known as text dominance: they depend heavily on text for their inference, while underutilizing other modalities. While prior work has acknowledged this phenomenon in vision-language tasks, often attributing it to data biases or model architectures. In this paper, we conduct the first systematic investigation of text dominance across diverse data modalities, including images, videos, audio, time-series, and graphs. To measure this imbalance, we propose two evaluation metrics: the Modality Dominance Index (MDI) and the Attention Efficiency Index (AEI). Our comprehensive analysis reveals that text dominance is both significant and pervasive across all tested modalities. Our in-depth analysis identifies three underlying causes: attention dilution from severe token redundancy in non-textual modalities, the influence of fusion architecture design, and task formulations that implicitly favor textual inputs. Furthermore, we propose a simple token compression method that effectively rebalances model attention. Applying this method to LLaVA-7B, for instance, drastically reduces its MDI from 10.23 to a well-balanced value of 0.86. Our analysis and methodological framework offer a foundation for the development of more equitable and comprehensive multimodal language models.

cs.CL · cs.AI

版本更新 · v2arXiv:2610.05678

Dataset-Free Compliant Humanoid Loco-Manipulation with Dynamic Online Posture

Seungho Yeom, Zhenyu Wu, Jaeyoung Huh, Diego Williams, Yuheng Zhi, Soofiyan Atar, Michael Yip

原文摘要

Most humanoid loco-manipulation controllers require human motion data to learn whole-body coordination and posture, leaving policies reliant on external sources to provide this data. We present OCLO (Online-posture Compliant LOco-manipulation), a humanoid loco-manipulation system trained without human motion data and commanded only through two end-effector targets and a walking velocity. Because these targets do not uniquely determine whole-body posture, OCLO generates pelvis height and torso orientation online using an analytic reachability prior, further refined through policy-in-the-loop sampling with a task-agnostic cost. OCLO also learns whole-body compliance by displacing end-effector references according to measured forces through a spring-damper model, encouraging the legs, waist, and pelvis to yield to external loads. In simulation, using the reachability prior leads to a 77.8% success rate in acquiring the commanded reference, a vast improvement over the 37.8% success rate accomplished without the prior. Further, refinement reduces end-effector orientation error across all evaluated tasks. The same posture module improves a pretrained SONIC controller on all five tasks. Without compliance training, policies tend to lose balance under disturbances rather than sacrifice tracking. On a Unitree G1, OCLO maintains balance under end-effector disturbances that cause its ablations to fail and performs nine loco-manipulation tasks, including crouched walking and picking up a box from a low surface. Project website: https://oclo-humanoid.github.io/

cs.RO

新论文 · v1arXiv:2611.15426

SimRec: Learning to Search, Ask, and Recommend from Simulated Interaction

Yaxin Zhang, Xingyu Wu, Yuchen Yan, Yuqin Dai, Hong Zhao, Lixing Shen, Zhan Chen, Jian Shao 等 9 位作者

原文摘要

LLM-based recommendation agents can search catalogs, inspect products, ask users, and revise rejected recommendations. However, these behaviors are often governed by hand-designed workflows, while existing training methods optimize isolated components such as query rewriting or list ranking rather than the interaction policy as a whole. We present SimRec, a reinforcement learning framework that trains the full interaction policy of a tool-integrated recommendation agent. SimRec introduces two components. A task-anchored user simulator provides feedback on every recommendation: conditioned on the current task need rather than on user profile, and it can be an external LLM or the recommender itself under self-play. A task-aligned reward optimizes the whole trajectory with GRPO, crediting natural retrieval quality and valid tool use alongside the final hit, with training-only target injection to handle sparse hits over large catalogs. On ESCI and Amazon C4, SimRec improves the NDCG@100 of a Qwen3-4B agent from 32.23% to 35.42% and from 22.94% to 24.72%}, outperforming training-free agents on far larger backbones and task-aligned baselines on NDCG. Analysis shows that the trained agent verifies candidates, uses preferences, and recovers from rejected recommendations far more often than its untrained counterpart. Our code is available at https://github.com/ZJU-REAL/SimRec .

cs.CL · cs.AI · cs.IR

新论文 · v1arXiv:2611.15417

When Direction Matters: Diagnosing Relational Instruction Following in Dense Retrieval

Zhanyu Wu, Richong Zhang

原文摘要

Dense retrievers increasingly claim the ability to condition retrieval on natural-language relevance criteria beyond a short query. We identify a specific weakness in this capability: the evaluated models perform well when lexical or attribute cues distinguish the target, but become much less reliable when relevance depends on a directional relation over the same entities. We introduce SwitchIR, a controlled diagnostic that contrasts Constraint Shift and Explicit Filtering with Relational Flip, where the query and document pair remain fixed while the requested relation direction reverses. Across representative embedding and late-interaction retrievers, the primary joint metric is high on the two cue-available controls and consistently low on Relational Flip; the same ordering persists in an LLM-assisted, manually reviewed realistic variant. An exact margin decomposition shows that both directions are correct only when the direction-sensitive query--document interaction exceeds the direction-invariant pair preference. Empirically, direction-sensitive changes are common, but their aligned interaction is usually too weak to overcome that preference. Diagnostic fine-tuning shows that models can learn relational behavior that generalizes across relation families, with stronger generalization in the larger model.

cs.IR

版本更新 · v2arXiv:2611.13626

FlashMotion: Ultra-Fast Long-Term 3D Motion Generation

Kaixing Yang, Xulong Tang, Ronghui Li, Xiangyue Zhang, Ziqiao Peng, Mingshuang Luo, Chenxi Zhao, Haoyu Wu 等 13 位作者

原文摘要

3D human motion generation plays a crucial role in game development, extended reality (XR), digital humans, and embodied simulation. Beyond motion generation, practical pipelines include rigging, retargeting, and rendering, making ultra-fast long-term 3D motion generation without compromising quality valuable for real-time interactive applications. Despite promising progress, high-quality long-horizon motion generation under tight inference budgets remains challenging, owing to 2 coupled bottlenecks: (1) generative strategies that require many sampling steps for high-quality 3D motion generation and (2) model architectures with substantial per-step computational and memory costs for long sequences. We present FlashMotion, a co-designed framework for high-quality long-horizon 3D motion generation under a strict inference budget, covering text-to-motion, music-to-dance, and speech-to-gesture tasks. To enhance trajectory-level efficiency, we introduce a 3D motion-space MeanFlow formulation with kinematic and dynamic consistency constraints for few-step generation, together with an Adaptive Soft masking mechanism for temporally coherent motion editing. To improve per-step efficiency, we design a lightweight non-autoregressive BiMamba architecture with condition-guided state selection and AdaIN-based condition fusion mechanism, enhancing cross-modal alignment and generalization to longer motion sequences. Extensive experiments demonstrate that FlashMotion achieves overall state-of-the-art performance in both quality and efficiency across text-to-motion, speech-to-gesture, and music-to-dance generation. The project page is available at https://sun-happy-ykx.github.io/FlashMotion-Project/

cs.CV

新论文 · v1arXiv:2611.15049

Science Prediction Universe

Zengji Tu, Xiang Liu, Jiarui Sun, Ruoyu Wu, Zhihui Qi, Chengda Wu, Yutao Zhou, Bo Yang 等 36 位作者

原文摘要

Humanity has long sought to explain natural phenomena. Reliable prediction of experimental outcomes is a central test of our understanding of the processes that produce them. If artificial general intelligence (AGI) is to surpass human scientific capabilities, it must also predict experimental outcomes more reliably than humans. Such capabilities could accelerate scientific discovery across disciplines, help address humanity's most pressing challenges, and improve human well-being. We introduce Science Prediction Universe (SPU), a benchmark of hidden experimental outcomes with 100 public verified tasks from chemistry, materials science, biology and medicine, and 16 private tasks from unpublished wet-lab experiments. Given an experimental setup and candidate conditions, an agent works with any resources it needs to rank the candidates by a measured outcome. We evaluate thirteen agent configurations spanning twelve frontier models across two harnesses (Codex and Claude Code). Current agents remain far from saturating wet-lab outcome prediction, with substantial performance disparities across models: on the public benchmark, configurations separate into two distinct tiers, with task-adjusted Spearman correlations ranging from 0.227 for the lowest-performing configuration to 0.478 for the best. Analysis of 1,155 scored public trajectories (227,103 tool calls) suggests that the bottleneck lies in scientific judgment rather than tool execution: agents rely on shared monotone priors, agreeing far more with one another than with experimental reality (0.52 vs. 0.33), and frequently compute trivial physical or chemical proxies that do not influence the final outcome.

cs.AI · cs.CL

新论文 · v1arXiv:2611.14064

DEIA: Evidence-Grounded Crash Repair with Change-Aware Test Design for HarmonyOS ArkTS

Xuhui Lu, Zhihao Liu, Xiaoke Fang, Yuhuan Fan, Yanzhe Tang, Xiaohui Wan, Xiaoyu Wu, Zheng Zheng

原文摘要

Mobile crash repair requires more than identifying a source edit. Developers must establish how the edit relates to the reported failure and whether the modified application can be built, launched, and exercised without disrupting valid behavior. In HarmonyOS applications, this assessment also depends on platform-specific packaging and runtime execution. To address this need, we present DEIA, an evidence-grounded workflow for HarmonyOS crash repair. DEIA constructs a bounded source-evidence package, uses a large language model to propose content-anchored edits, and relies on a deterministic writer to materialize and check the patch. It derives fail-to-pass (F2P) obligations from the reported fault and pass-to-pass (P2P) obligations from the potential impact of the patch. A stage-level ledger links the patch, test obligations, runtime observations, and candidate-generation cost. We evaluate DEIA on 30 repair tasks from 24 HarmonyOS applications and compare it with an OpenHands-based workflow on 29 matched tasks. DEIA's first-added-line location exactly matches the curated reference in 25/29 tasks (86.2%), compared with 19/29 (65.5%) for OpenHands, a difference of 20.7 percentage points. DEIA also uses 81.5% fewer tokens, makes 60.8% fewer model calls, and takes 34.9% less candidate-generation time on average. Only two of the 58 behavior-specific P2P obligations were executed, both for one repair pattern; comprehensive behavior preservation therefore remains unestablished.

cs.SE

新论文 · v1arXiv:2611.14046

Structured Confidence Perturbation via Fisher Geometry for Adversarial Training

Chenlong Wei, Hanling Wang, Chong Zhang, Qinkai Yu, Fangyu Wu, Xiaobo Jin

原文摘要

Adversarial training is often plagued by "pseudo-attacks", perturbations that significantly increase the loss value but fail to truly alter the model's confidence structure. To address this, we propose two complementary approaches to directly attack and defend against confidence structure deformation. First, building upon the traditional loss maximization perspective, we introduce a hybrid objective that integrates cross-entropy and KL divergence, encouraging adversarial examples to simultaneously disrupt prediction accuracy and distribution consistency. Second, we geometrically reconstruct adversarial training by generating perturbations that maximize the distribution distance on the confidence manifold. Theoretical analysis shows that the optimal perturbation direction aligns with the principal eigenvectors of the Fisher information matrix. We also propose an efficient algorithm to avoid high-dimensional matrix computations. Experiments on multiple datasets and model architectures demonstrate that our method outperforms existing methods in adversarial robustness and robust transferability, particularly excelling in structural perturbations within high-confidence regions.

cs.LG · cs.CV

新论文 · v1arXiv:2611.13661

SepsisFlow: an event-stream foundation model for continuous risk warning and trajectory modelling in ICU sepsis

Yawen Zhang, Wanzhe Xu, Zhenhua Zhang, Jinyu Wu, Yizhou Zhuang, Yitao Yang, Kenta Nakai

原文摘要

Sepsis is a leading cause of ICU death with heterogeneous onset and course, yet most warning models predict only whether sepsis will occur, leaving clinicians uncertain of its onset context and early trajectory once an alarm sounds. To answer these questions on one hourly clock from ICU admission, we built SepsisFlow: before onset, it combines a Mamba model pretrained on 2.57 million EHRs with about 1,700 hourly features in gradient-boosted trees to predict 6/12/24-h risk; at onset, it fuses Mamba and tabular encoders via a gated network into continuous patient states defining onset contexts; after onset, it encodes 72-h organ-support and physiological trajectories via an attention bidirectional recurrent network into early courses. For pre-onset warning in MIMIC-IV, SepsisFlow detected more cases than NEWS2, qSOFA, and SIRS at equal alarms, gaining about 8 cases per 100 from hourly updating, while outperforming 16 retrained algorithms and maintaining risk ranking in eICU. At onset, its contexts separated 2% cardiovascular-ICU from 15%-17% other 28-day mortality, and within each context after onset, persistent support carried fivefold higher mortality than de-escalation. SepsisFlow establishes a foundation-model paradigm for continuous risk and trajectory stratification in critical care.

cs.LG

新论文 · v1arXiv:2611.13528

GEMOR-GS: Global Extrinsic-calibration-refined Mapping and Online Relocalization for 3D Gaussian-Splatting SLAM

Yuchen Yang, Ming Ding, Xinyu Wu, Hesheng Wang

原文摘要

Photorealistic and metrically consistent world representations are a primary requirement for LiDAR--inertial--visual SLAM systems that serve robots over continuous operation. 3D Gaussian splatting makes such representations attainable by supplying an explicit, renderable, and queryable scene model. We present GEMOR-GS (Global Extrinsic-calibration-refined Mapping and Online Relocalization for 3D Gaussian-Splatting SLAM) to make the Gaussian map geometrically accurate, globally refined, and re-enterable, providing a better appearance for robot perception and decision-making. To improve the 3DGS map, the LiDAR--camera extrinsic is first estimated offline by direct-method alignment over dedicated calibration segments and reused by all following online and offline processes. Under the calibrated geometry, keyframe poses and Gaussian parameters are refined alternately under a gated differentiable-rendering and LiDAR--projection objective. The final global reconstruction is then rebuilt from the refined keyframe schema with all online constraints lifted. For the robot SLAM lifecycle, the method recovers the pose from the 3DGS map after tracking loss through an XFeat bypass map, RANSAC-PnP coarse localization, and Gaussian RGB-D warp refinement. Experiments on one self-collected and five public sequences quantify each element: the offline reconstruction wins all paired keyframes against the online map by 14.3--19.9 dB, improves PSNR by approximately 9 dB over Gaussian-LIC2, and achieves 86--100% held-out relocalization success tied to extrinsic quality. The results show that GEMOR-GS improves the geometric accuracy, appearance fidelity, and re-enterability of the 3DGS map, serving as a dependable robot world model for SLAM and downstream tasks.

cs.RO · cs.CV

版本更新 · v2arXiv:2605.26399

OmniGF: A Dual-Branch Vision-Language Framework for Unified Gaze Following

Qiaomu Miao, Haoyu Wu, Jingyi Xu, Minh Hoai, Dimitris Samaras

原文摘要

Understanding human gaze behavior is essential for complex scene comprehension and human-computer interaction. Traditional gaze following models are typically restricted to pure spatial localization, lacking the high-level capacity to reason about semantic targets or complex social contexts. Furthermore, these models often process individuals sequentially, requiring redundant computations over the same scene image for multi-person inference. While recent Vision-Language Models (VLMs) offer the exceptional semantic reasoning needed to address gaze-related semantic tasks, their reliance on discrete text generation inherently limits precision in continuous spatial tasks like gaze localization. To bridge this gap, we propose OmniGF, a unified vision-language framework that adapts foundational VLMs for highly scalable multi-person gaze reasoning. The model adopts a dual-branch decoding strategy: a structured language branch generates discrete reasoning states, while a continuous spatial branch directly taps into the VLM's dense hidden states. Supervising these extracted representations with high-resolution gaze target heatmaps effectively overcomes the spatial bottleneck of text-only coordinate generation. Furthermore, to explicitly ground the model in multi-person scenes, we augment the input with head embeddings encoded from cropped head images, providing fine-grained appearance and orientation cues for all individuals simultaneously. By modeling all individuals and leveraging the strong semantic capability of VLMs, OmniGF seamlessly integrates precise spatial gaze target estimation, semantic gaze prediction, and complex social gaze reasoning. Extensive experiments demonstrate that our framework establishes new state-of-the-art performance across multiple standard benchmarks. Code is available at https://github.com/cvlab-stonybrook/omnigf.

cs.CV

版本更新 · v2arXiv:2611.08438

Understanding AI from the Inside: The State of Mechanistic Interpretability for AI Safety

Fazl Barez, Tung-Yu Wu, Hunar Batra, Gabriele Dominici, Florent Draye, Yanai Elazar, Damiano Fornasiere, Antía García 等 27 位作者

原文摘要

Neural networks are likely to be among the most consequential artefacts in human history. As these systems become more capable and autonomous, their potential to cause societal harm also grows, making AI safety one of the defining challenges of our time. Yet we continue to build increasingly powerful systems without fully understanding how they work, how they will behave in unfamiliar situations, or how to reliably control them. Mechanistic interpretability offers a path towards understanding these systems by studying their internal representations and computations, with the aim of evaluating, predicting, and controlling behaviour. We survey mechanistic interpretability for AI safety in order to answer the question: Does understanding how models work actually make them safer? We place mechanistic interpretability in the broader context of interpretability research and compare its mechanistic evidence with behavioural evaluation. We introduce the foundations of mechanistic interpretability, including features, polysemanticity, transformer computation, and circuits, and survey methods for feature extraction and analysis, circuit discovery and causal verification, explaining intermediate representations in natural language, learning dynamics, and training-data attribution. Beyond surveying existing methods, we propose a unified framework for evaluating mechanistic interpretability claims and characterise six research orientations by their goals, assumptions, and trade-offs. Finally, we examine how mechanistic understanding can support AI safety, including knowledge editing, steering, and monitoring, and assess its limitations, failure modes, open problems, and relationship to behavioural safety measures. We also release a repository of code notebooks with worked examples that reproduce key findings from surveyed methods, allowing readers to build intuition through hands-on experimentation.

cs.CL · cs.AI · cs.LG

新论文 · v1arXiv:2611.11697

SurgTAP-3D: A Large-Scale Cross-Surgery Video Dataset with Contact-Aware 3D Motion Tracking

Jiaxin Guo, Wenzhen Dong, Taoyu Wu, Haomin Kuang, Mengya Xu, Kejian Shi, Ziyi Wang, Tongfan Guan 等 12 位作者

原文摘要

Understanding 3D scene dynamics in minimally invasive surgery (MIS) is a fundamental step toward physically intelligent and autonomous surgical systems. However, existing public datasets offer limited scalability and diversity in real-world clinical scenarios. Moreover, annotations typically focus on either tissue or instruments alone, overlooking tool-tissue interactions. This gap limits applications such as augmented reality guidance and autonomous surgery driven by vision-language-action (VLA) models or world models, which demand large-scale, high-quality 3D supervision. In this work, we construct SurgTAP-3D, a large-scale in-vivo pseudo-3D surgical motion tracking dataset and benchmark, comprising 520K frames, 4,549 action clips, and 1.4M 2D/3D point trajectories from diverse robotic and manual procedures under unified action categories. To make annotation scalable, we design a unified framework for surgical 3D point tracking that converts uncalibrated monocular surgical videos into structured 4D annotations through contact-region prompting, active-tool segmentation, dynamic bundle adjustment, and global 4D refinement. This pipeline adapts foundation priors to surgical videos and produces temporally consistent trajectories, pseudo-scale geometry, camera poses, and instrument masks. The dataset captures realistic challenges inherent to surgical environments, including occlusions, smoke, bleeding, and rapid instrument motion. We establish a comprehensive benchmark on SurgPose, SurgT, and STIR, covering both instrument and tissue tracking. We demonstrate instrument displacement estimation, deformable surface reconstruction, and foundation-model fine-tuning. Extensive experiments and analysis demonstrate the effectiveness of our dataset and annotation framework for 3D surgical point tracking, reconstruction, and surgical action understanding. Homepage: https://wrld.github.io/surgtap-3d/

cs.CV · cs.RO

新论文 · v1arXiv:2611.11189

TEAM: Topology-Aware, Semantic-Sensitive, General Transformer for Multimodal-Attributed Graphs

Yushuo Li, Xunkai Li, Zhengyu Wu, Ronghua Li, Guoren Wang

原文摘要

Multimodal-Attributed Graphs (MAGs) organize heterogeneous data in graphs whose nodes are characterized by modalities such as text and images rather than traditional unimodal attributes. However, many representative MAG methods organize propagation around node-level states and topology-defined neighborhoods, which can obscure fine-grained modality contributions: a bounded neighborhood may contain semantically weak evidence, while compatible context need not be confined to it. To address both limitations, we propose TEAM, a modality-centric framework that constructs and encodes graph context with node-modality tokens rather than treating each node as a single interaction unit. Concretely, TEAM unfolds the local topology into a Modality Encoding Tree and performs tree-anchored semantic evidence acquisition, organizing local structural context while expanding the accessible evidence space outside the constructed local Tree. We further introduce the Modality-Source Context Transformer (MSCT), which encodes the selected node-modality tokens and coordinates interactions among modality-source groups. By retaining textual and visual attributes as separate interaction units until readout, it supports fine-grained cross-node cross-modal exchange without first collapsing them into whole-node features. Across the evaluated baselines, TEAM attains the highest reported mean on all graph-learning metrics, all three G2Text metrics, and both G2Image metrics. On Toys, it surpasses the strongest baseline by 3.37 and 2.93 percentage points in Accuracy and Macro-F1, respectively.

cs.LG

版本更新 · v2arXiv:2608.08809

Tevatron-Elastic: A Unified Abstraction for Training Elastic Retrievers and Rerankers

Yu Wang, Shengyao Zhuang, Xueguang Ma, Zongyu Wu, Jimmy Lin, Vivek Srikumar, Zhichao Xu

原文摘要

A single model scale challenges the flexibility of a production retrieval system: some settings need it faster, others need a smaller index, and the right trade-off changes with the workload. In the context of information retrieval (IR), a transformer-based model can be made smaller in three ways --- using fewer layers, passing fewer tokens through the upper layers, or producing a shorter embedding --- and each way saves a different resource. These options have been studied in isolation, each as its own method with its own code and training setup, which makes them hard to combine or adapt to a new model. In this work, we present Tevatron-Elastic to bring all three under one unified abstraction: a single object names any size the model can run at, and a short schedule lists the sizes to train. Training then produces one checkpoint that serves all of those sizes, and at deployment the user has the liberty to pick any of them. The same abstraction covers both retrievers and rerankers and both encoder and decoder models, as it works through interfaces that Hugging Face transformers already expose; adding a new backbone can be a configuration change rather than a model rewrite. Prior methods --- Matryoshka embeddings, early exit, 2D Matryoshka (Starbucks), and layerwise token compression (LTC) --- become special cases of our unified abstraction. With Tevatron-Elastic, we also propose a new elastic algorithm Matryoshka~LTC (MLTC) to jointly train several token-compression ratios in one retriever checkpoint. To validate our framework, we train 20 checkpoints across three backbones and two tasks: the quality curves are smooth, full-point quality remains close to that of models trained for a single size, and a controlled study confirms the wall-clock speedups. We release the framework and all checkpoints to support elastic retrieval research.

cs.CL

新论文 · v1arXiv:2611.10719

No Second Run: Does RSI Stop at Frontier Pre-training?

Xiaojie Cai, Jiayi Chen, Junwei Chen, Yu Chen, Sikai Cheng, Jinquan Dai, Siyuan Feng, Bin Fu 等 59 位作者

原文摘要

Pre-training is where every foundation model begins; bringing recursive self-improvement (RSI) there would let AI improve the process that creates AI. Yet public RSI work has so far targeted only post-training, which starts from an existing base model, runs trials costing GPU-hours, and returns verifiable scores. Pre-training breaks all three conditions at orders-of-magnitude higher cost: a run consumes hundreds of thousands of GPU-hours over months and cannot be repeated; its objective, post-training headroom, cannot be read off any single score; and what must improve is not a model but the whole production system, from data pipelines and training infrastructure to the teams that run them. To our knowledge, we are the first to apply RSI to an entire frontier pre-training run from scratch and to report it in detail. RSI does not stop at frontier pre-training, but it changes form: since no end-to-end loop can close over a single unrepeatable run, we decompose it into smaller loops that can, each repairing a step the full run breaks. The result is 801-30B-A3B-Base, a 30B-A3B MoE trained from scratch on 11.8T tokens in three months by a newly formed team. We release it as a base model; the lightweight SFT reported here (6B tokens, no RL) only probes post-training headroom. As a base model, 801-30B-A3B outperforms Qwen3-30B-A3B and Nemotron-3.5-Lightning-30B-A3B, trailing only the larger Qwen3.5-35B-A3B, and keeps this position under identical SFT; with lightweight SFT alone, it achieves the highest average on four agentic benchmarks against fully post-trained models, including Qwen3.6-35B-A3B. Since post-training RSI presupposes a strong base model, bringing RSI into pre-training acts on the foundation every later stage builds on. We open-source 801-30B-A3B-Base and the lightweight SFT data at https://github.com/GAIR-NLP/801-30B .

cs.AI

新论文 · v1arXiv:2611.10542

When Experience Becomes a Backdoor: Poisoning Self-Evolving LLM Agents via Failure-Aware Task Optimization

Minhua Lin, Zongyu Wu, Hanqing Lu, Xianfeng Tang, Xiang Zhang, Qi He, Suhang Wang

原文摘要

Large language model (LLM) agents increasingly improve themselves through self-evolution, distilling execution experience into persistent, reusable skills. However, this persistence creates a new attack surface: malicious rules implanted into skills can compromise subsequent agent behavior. Existing skill backdoor attacks typically assume direct manipulation of the victim's skills, which is impractical when skills are constructed internally by a trusted evolver. In this paper, we study a novel problem of task-level backdoor attacks, where the attacker can only inject poisoned evolution tasks, inducing the agent to implant backdoors into its own skills. Since the attacker controls neither skill induction nor downstream execution, a natural approach is to iteratively optimize poisoned tasks based on attack success. However, our preliminary analysis reveals two key challenges: (i) failures at different stages of skill evolution and downstream execution can produce indistinguishable outcomes, providing little guidance for targeted poisoned-task updates; and (ii) unsuccessful updates may undermine earlier progress, while simply discarding them may lead to repeated ineffective updates. To address these challenges, we propose BadEvolve, a failure-aware task-poisoning framework against self-evolving LLM agents. BadEvolve diagnoses attack failures across four stages, i.e., Induction, Activation, Following, and Effect, and directs updates toward the failing stage. It further employs rollback to preserve earlier progress and failure memory to avoid repeating ineffective updates. Extensive experiments across diverse self-evolution frameworks, benchmarks, and backbone LLMs demonstrate the effectiveness of BadEvolve. Our code is available at https://github.com/ventr1c/BadEvolve.

cs.CR · cs.AI

版本更新 · v2arXiv:2607.16189

Searching Videos as Trees: Self-Correcting Agents for Grounded Long Video QA

Ce Zhang, Ziyang Wang, Yulu Pan, Oluwatumininu Oguntola, Pranav Wagh, Qiyu Wu, Hiromi Wakaki, Mohit Bansal 等 9 位作者

原文摘要

Grounded long-video question answering (Grounded LVQA) requires answering a question about a long video while localizing the short evidence interval that supports the answer. Recent agentic methods frame this task as multi-turn exploration with a single crop_video(start, end) action, which supports coarse-to-fine narrowing but provides no primitive for fine-to-coarse backtracking. As a result, these agents typically converge prematurely and cannot recover from an early mistake. We propose VideoTreeSearch (VTS), a framework that casts grounded LVQA as iterative self-correcting search over an adaptive temporal tree. VTS constructs a non-uniform tree through adaptive temporal segmentation so that each node corresponds to a semantically coherent segment, and trains an agent to navigate the tree through four discrete operations: zoom_in, zoom_out, shift, and answer. These operations expose backtracking and recovery as explicit, learnable primitives rather than implicit behaviors. To train this navigation, we introduce a trajectory synthesis pipeline that produces multi-step paths through the tree, including deliberate detours into incorrect branches followed by recovery. We use these trajectories for supervised fine-tuning, followed by reinforcement learning with grounding and answer-accuracy rewards. On three Grounded LVQA benchmarks (CG-Bench, Haystack-LVBench, Haystack-Ego4D), VTS outperforms the strongest prior multi-turn cropping agents by +12.5 mIoU on CG-Bench and +7.4 T-F1 on Haystack-Ego4D. The learned policy also transfers to general long-video QA, surpassing all prior multi-turn cropping agents on Video-MME, MLVU, and LVBench by up to +7.1 accuracy points. Ablations confirm that self-correcting hierarchical search is the central mechanism behind these gains: removing either adaptive descent or explicit backtracking substantially degrades performance.

cs.CV

新论文 · v1arXiv:2611.07588

What Gets Hacked in a Collaborative Reward for LLM Recommenders: The Part That Does Not Depend on the User

Zhuangsheng Li, Liang Dong, Yu Wu, Dailin Li, Yu Xia, Yunhan C. Zhang, Rui Cai, Yi Wu 等 9 位作者

原文摘要

Collaborative-filtering (CF) scores provide graded, personalized rewards for training large language model (LLM) recommenders through reinforcement learning. However, these rewards can cause exposure collapse: even though the CF model itself produces diverse top recommendations across users, an LLM optimized with its rewards concentrates on fewer items. We decompose each score into an item-mean component, the item's average CF score across user histories, and a residual component, the current user's score deviation from the average. Through controlled interventions, we identify the item-mean component as a contributor to exposure collapse. Accordingly, we propose two reward corrections: per-item centering removes each item's estimated mean score, while per-item standardization further rescales the residual using its estimated standard deviation. Experiments on two datasets with two identifier schemes show that both corrections substantially improve catalog coverage and exposure evenness. Compared with training on the uncorrected CF reward, our corrections increase the number of distinct items ranked first across users by up to $9.8\times$, while maintaining comparable ranking accuracy. Code is available at https://anonymous.4open.science/r/LLM4Rec-CF-Bias-27EF/.

cs.IR

版本更新 · v2arXiv:2606.03629

TSQAgent: Rating Time Series Data Quality via Dedicated Agentic Reasoning

Shunyu Wu, Dan Li, Haozheng Ye, Weibin Feng, Jian Lou, Bo Zhang, Wenjie Feng, Chenjuan Guo 等 9 位作者

原文摘要

Assessing the quality of time series (TS) data is fundamental yet inherently challenging due to the multifaceted nature of quality dimensions. Recently, large language models (LLMs) have emerged as a promising paradigm for TS quality assessment via pairwise comparison and per-dimension evaluation. However, existing approaches rely on manually predefined quality dimensions and purely text-based reasoning, leaving it unknown whether LLMs can identify truly relevant quality dimensions or perform grounded and quantitative quality comparisons. To investigate this, we construct TSQBench, a dedicated benchmark for evaluating LLMs on two progressive capabilities: (i) understanding and identifying relevant quality dimensions, and (ii) performing quality comparison under specific dimensions. Our analysis reveals that current LLMs consistently struggle with both dimension identification and evidence-grounded quality comparison. To address these limitations, we propose TSQAgent, a novel agentic reasoning framework for TS quality rating consisting of three collaborative roles: Perceiver for focused dimension selection, Inspector for dimension-wise quantitative analysis, and Adjudicator that aggregates and refines the final judgment. In particular, we introduce an agentic reasoning strategy that instills the ability to identify and prioritize the most relevant quality dimensions, and further propose an agent workflow equipped with external analytical tools to enable precise quantitative comparisons over selected dimensions. Experiments on both the proposed benchmark and eleven real-world datasets demonstrate that our framework not only substantially improves LLMs' capabilities in quality understanding and quantitative comparison but also effectively translates these improvements into better quality-aware data selection, leading to enhanced downstream performance and data efficiency.

cs.AI

版本更新 · v3arXiv:2602.00359

Position: Agentic Evolution is the Path to Evolving LLMs

Minhua Lin, Hanqing Lu, Zhan Shi, Bing He, Rui Mao, Zhiwei Zhang, Zongyu Wu, Xianfeng Tang 等 15 位作者

原文摘要

As Large Language Models (LLMs) move from curated training sets into open-ended real-world environments, a fundamental limitation emerges: static training cannot keep pace with continual deployment environment change. Scaling training-time and inference-time compute improves static capability but does not close this train-deploy gap. We argue that addressing this limitation requires a new scaling axis-evolution. Existing deployment-time adaptation methods, whether parametric fine-tuning or heuristic memory accumulation, lack the strategic agency needed to diagnose failures and produce durable improvements. Our position is that agentic evolution represents the inevitable future of LLM adaptation, elevating evolution itself from a fixed pipeline to an autonomous evolver agent. We instantiate this vision in a general framework, A-Evolve, which treats deployment-time improvement as a deliberate, goal-directed optimization process over persistent system state. We further propose the evolution-scaling hypothesis: the capacity for adaptation scales with the compute allocated to evolution, positioning agentic evolution as a scalable path toward sustained, open-ended adaptation in the real world. Our code is publicly available at https://github.com/A-EVO-Lab/a-evolve.

cs.AI

版本更新 · v2arXiv:2606.15306

LatentGym: A Testbed For Cross-Task Experiential Learning With Controllable Latent Structure

Daksh Mittal, Tommaso Castellani, Thomson Yen, Naimeng Ye, Minghui Chen, Tiffany Cai, William Zeng, Emmanouil Koukoumidis 等 10 位作者

原文摘要

We envision continually learning agentic systems that become more useful over time: as they encounter sequences of related tasks, they should infer the hidden structure shared across those tasks and use it to improve future decisions. This cross-task experiential learning capability is pivotal in domains such as personalization and interactive assistance, but existing training/evaluation frameworks do not provide shared, controllable latent structures and cannot measure whether or why agents improve. We introduce LatentGym: a controllable suite in which each environment is organized around a ground-truth latent variable governing the structure across tasks. Our construction yields metrics that separate exploration (whether the agent's actions gather information about the latent) from exploitation (whether the agent uses what it has gathered). We demonstrate our suite on empirical studies addressing three questions: how and why frontier models fail to adapt across related tasks; whether post-training on related task sequences improves general cross-task adaptation, and where those gains come from; and how design choices such as inter-task feedback shape training dynamics and generalization. Together, these results establish a controlled foundation for studying how LLM agents learn from experience across tasks, and for designing agents that adapt more reliably in sequential, personalized, and interactive settings.

cs.LG · cs.AI

版本更新 · v2arXiv:2605.30621

Harness Updating Is Not Harness Benefit: Disentangling Evolution Capabilities in Self-Evolving LLM Agents

Minhua Lin, Juncheng Wu, Zijun Wang, Zhan Shi, Yisi Sang, Bing He, Zewen Liu, Tianxin Wei 等 17 位作者

原文摘要

LLM agents are increasingly deployed as systems built around editable external harnesses, including prompts, skills, memories and tools, that shape task execution without changing model parameters. Harness self-evolution adapts such agents by updating these harnesses from execution evidence. Yet it remains unclear whether a model's base capability in task-solving predicts its capabilities in harness self-evolution: which models produce useful harness updates, and which actually benefit from them? We analyze two harness self-evolution capabilities: (i) harness-updating, the capability to produce useful persistent harness updates from execution evidence; (ii) harness-benefit, the capability to benefit from updated harnesses during task solving. Our analysis reveals two findings. First, harness-updating is flat in base capability: models from different capability tiers produce harness updates that lead to surprisingly similar gains; even Qwen3.5-9B's updates yield gains comparable to those of Claude Opus~4.6. Second, harness-benefit is non-monotonic in base capability: weak-tier models benefit little from updated harnesses, mid-tier models benefit most, and strong-tier models benefit less than mid-tier. We trace low gains at the weak tier to two failure modes: weak-tier models may fail to activate relevant harness artifacts, or activate them but fail to follow them faithfully. These findings suggest investing capability budget in the task-solving agent rather than the evolver, and targeting harness invocation and long-horizon instruction following in agent training. Our source code is publicly available at https://github.com/A-EVO-Lab/a-evolve/tree/release/harness-evolution.

cs.AI

版本更新 · v3arXiv:2605.29300

MusTBench: Benchmarking and Advancing Temporal Grounding in Music LLMs

Daeyong Kwon, Qiyu Wu, Shinobu Kuriya, Junghyun Koo, Shuyang Cui, Zhi Zhong, Wei-Hsiang Liao, Hiromi Wakaki 等 9 位作者

原文摘要

Recent Large Audio-Language Models (LALMs) have demonstrated promising abilities in understanding musical content. However, whether their responses are grounded in the correct temporal regions of the audio remains underexplored. This limitation is particularly critical for music understanding, where key information often occurs as temporally localized events, such as instrument entries and rhythmic transitions. To address this gap, we introduce MusTBench, a reliable benchmark with stem-wise data and music-expert validation designed to evaluate temporal grounding in LALMs through five temporally grounded question-answering tasks. To further improve temporal grounding in existing models, we propose MusT, a novel four-stage temporal optimization recipe spanning music encoder adaptation, LLM adaptation, LLM supervised fine-tuning, and RL-based optimization. Experiments on MusTBench show that existing LALMs face challenges in precise temporal grounding, while MusT consistently improves performance across different LALM backbones and scales. These results highlight temporal grounding as an important challenge in current LALMs and provide a benchmark and training recipe that may support future research on temporally grounded music understanding.

cs.CL · cs.AI · cs.SD

版本更新 · v2arXiv:2610.33907

OS-Wizard: Scaling Computer-Using Agents to Specialized Software via Knowledge-Guided Exploration

Zhoumianze Liu, Zichen Ding, Bowen Yang, Zehao Li, Zhenyu Wu, Yibo Zhao, Kanzhi Cheng, Yian Wang 等 11 位作者

原文摘要

Computer-using agents are increasingly capable of performing complex tasks in the digital world. To advance such agents, supervised learning on annotated interaction trajectories has become a common approach to improving their task-solving capabilities. However, high-quality interaction trajectories remain scarce for specialized desktop applications, where limited application knowledge, complex GUI workflows, and incomplete exploration hinder automated collection. To address these challenges, we introduce \aks{}, a knowledge-guided automated trajectory collection framework. It combines tutorial-guided exploration with a hybrid GUI--Code action space, providing application-specific knowledge and simplifying GUI workflows through direct execution of application-native commands. The framework also checkpoints and revisits pivotal states during tree exploration to explore alternative workflows, complementing linear rollouts for broader coverage. We collect 10.9K automatically validated trajectories and use them to fine-tune open-source base models. The resulting model achieves 64.1\% accuracy on a benchmark of specialized desktop workflows, improving performance by 58.2 percentage points, establishing a new state of the art. The fine-tuned model also improves performance on general desktop workflows using GUI actions only, suggesting that the collected supervision benefits general desktop tasks as well. Comparative experiments and ablations demonstrate the efficiency of our collection framework and the value of code actions in specialized workflows.

cs.AI

版本更新 · v2arXiv:2602.02785

Smell with Genji: Rediscovering Sensory Experience with an AI Co-Smelling Partner

Vera Yu Wu, Awu Chen, Yunge Wen, Yaluo Wang, Jiaxuan Olivia Yin, Yichen Wang, Qian Xiang, Richard Zhang 等 10 位作者

原文摘要

Olfaction contributes substantially to human perception, yet the olfactory-verbal gap often leaves people struggling to articulate what they smell. We present Smell with Genji, an AI-mediated interactive experience adapting Genji-kō, a traditional Japanese scent-matching game. This practice maps comparative judgments across a sequence of scents onto Genji-mon, providing visual patterns as shared reference points for communication. Within this framework, we introduce an AI co-smelling partner integrating multichannel olfactory sensing, a Transformer-based classification model, and a large language model (LLM)-driven conversational interface to translate sensor signals into descriptive dialogue. Rather than deploying machine olfaction purely for identification, the system positions the AI as a co-present partner sharing its sensory impressions while human judgment remains open. Placing the machine's perspective alongside human intuition creates a space for shared reflection, encouraging participants to deliberately evaluate and articulate their choices. This work explores how computational systems can support sensory interaction grounded in dialogue, fostering reflective articulation and preserving human agency in making sense of the olfactory world.

cs.HC

新论文 · v1arXiv:2611.05124

The Right Source Is Not Enough: Understanding History Interference in Speech-LLM Memory

HongJin Song, Weiqiao Shan, Runwu Shi, Yifei Wu, Yujin Wang, Jiale Luo, Jiasheng Kuang, Xinyu Yang 等 14 位作者

原文摘要

Speech large language models retain audio history to support multi-turn conversations. Yet remembering an event does not ensure that its information is used only when relevant. We investigate why irrelevant historical audio changes answers even when the queried event remains represented. Controlled experiments on MOSS-Audio and MiMo-Audio show that historical values direct errors toward specific competing answers, beyond a generic effect of context length. Causal interventions distinguish two paths. In open-ended question answering, most history-value errors disappear when subsequent computation cannot directly access the irrelevant source. In multiple-choice answering, many errors persist: early historical influence is carried by question-candidate states even after direct source access is blocked. Low-dimensional interventions further separate source-role information from answer-value information. Their effects peak at different depths, and changing the source-role signal does not eliminate the causal influence of competing values. On naturally occurring errors, strengthening the queried role and counteracting the historical value each improve answers; their joint intervention gives the greatest recovery. These findings support a failure of downstream evidence use beyond source identification alone: source-role information can influence a decision without exclusively controlling which historical values affect it. Reliable conversational memory therefore requires not only retention and retrieval, but also control over how retained information enters answer computation.

cs.CL · cs.AI

新论文 · v1arXiv:2611.04458

Large Language Model-Assisted Adaptive Heuristic Search for Agile Earth Observation Satellite Scheduling

He Wang, Yeye Liu, Ruijie Li, Xuemei Jiang, Junyu Wu, Lining Liu Zhuoqi Man, Tao Li, Yanjie Song

原文摘要

Agile Earth observation satellites must coordinate imaging tasks within limited observation windows, while accounting for attitude maneuvering and onboard energy constraints. Competition among observation opportunities makes scheduling performance sensitive to the heuristic rules used for task selection. This letter proposes a large language model (LLM)-assisted adaptive heuristic search method for agile Earth observation satellite scheduling. The LLM generates an initial heuristic rule according to the characteristics of the scheduling instance. During the subsequent ant colony search, search performance and scheduling information are fed back to the LLM to refine the heuristic rule. The proposed modifications are evaluated through paired solution constructions before being incorporated into the search process. A unified scheduling procedure determines task selection, satellite assignment, and observation timing under the operational constraints. Experiments on six scheduling scenarios involving 50--200 imaging tasks demonstrate that the proposed method achieves 4.3\%--9.6\% higher mean observation benefit than the strongest baseline.

cs.AI · cs.CL

版本更新 · v2arXiv:2610.31111

Where Do Long Captions Fail? Position-Aware Diagnosis and Reinforcement Learning for Detailed Image Captioning

Yuanze Hu, Zhichao Yang, Junwei Jing, Xin Yang, Wenxuan Liu, Tinghai Zhang, Jia Fu, Hongzhi Zhang 等 12 位作者

原文摘要

Detailed image captioning is usually framed as an amount problem: a model should mention more visual facts while avoiding hallucination. However, autoregressive VLMs generate captions as ordered sequences, and later generations may be produced under weaker or noisier visual grounding. We therefore argue that long-form captioning should be studied not only by what facts are mentioned, but also by where they appear. We introduce a position-aware rubric representation that decomposes dense human references into atomic visual claims, verifies generated captions against those claims, and induces a quartile-wise composition of supported, hallucinated, and generic content. This lens reveals two qualitatively different failures in long captions: models tend to produce unsupported specificity in the middle, while the final portion often escapes into vague, non-evidential language rather than simply accumulating more hallucination. A same-reference human control does not exhibit these patterns; additional human audits examine the visual validity of the induced labels. Motivated by this diagnosis, we propose PAGER (Position-Aware Grounded Evidence Reinforcement), a GRPO training objective with separate signals for supported fine-grained middle evidence, evidence-bearing tail continuation, claim coverage, and content-aware length control. The result is a closed loop: the same ordered claim representation identifies where long captions fail and supplies the position-specific reward needed to repair those failures. Experiments on detailed-caption benchmarks show that PAGER improves position-wise grounding and pairwise caption preference while preserving competitive global caption quality.

cs.CV

新论文 · v1arXiv:2611.04137

LoopKV: Loop-Aware KV Cache Compression for Serving Looped Transformers

Tianle Zhou, Yang Zhang, Tianyu Wu, Zhuohan Wang, William Nixon, Juncheng Yang

原文摘要

Looped transformers apply a shared block several times per token to improve accuracy without adding parameters. For models such as Ouro that keep a separate key-value (KV) cache per loop, cache memory limits the batch size that amortizes repeated weight reads. Uniform-bit quantization and fixed rules per loop do not allocate precision according to each layer's sensitivity in each loop. Measurements on Ouro show that quantization sensitivity varies across (loop, layer) cells, and the sum of individual cell damages approximates the overall output damage. Sharing damage also varies by cell, with later loops generally tolerating sharing better. Skipping low-attention values to save reads produces errors that compound across loops. LoopKV uses a one-time offline profile to choose 4-bit storage, 2-bit storage or reuse of the final loop's KV for each cell. The planner minimizes reads under budgets for predicted damage and storage. During decoding, each loop reads the high 2 bits of each 4-bit value and fetches the low bits only where its own attention weights require 4-bit precision. A single fused kernel in vLLM executes the plan. Serving Ouro-1.4B on one RTX PRO 6000, the memory-optimized LoopKV-M plan stores 35% less KV than uniform 4-bit quantization (KIVI-4) on the same fused kernel and CUDA graph. It sustains 1.7-2.2x KIVI-4's goodput under a latency service-level objective with a 16K-token maximum length. None of its averages on six public benchmarks falls significantly below BF16's.

cs.LG · cs.CL · cs.DC