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arXiv 最近完成扫描:2026-11-16 01:34 · 全站最近入库:2026-11-14 15:09各信源进度 →

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版本更新 · v4arXiv:2604.16565

Reasoning on the Manifold: Bidirectional Consistency for Self-Verification in Diffusion Language Models

Jiaoyang Ruan, Xin Gao, Yinda Chen, Hengyu Zeng, Liang Du, Guanghao Li, Jie Fu, Jian Pu

原文摘要

While Diffusion Large Language Models (dLLMs) offer structural advantages for global planning, efficiently verifying that they arrive at correct answers via valid reasoning traces remains a critical challenge. In this work, we propose a geometric perspective: Reasoning on the Manifold. We hypothesize that valid generation trajectories reside as stable attractors on the high-density manifold of the learned distribution, whereas invalid paths exhibit off-manifold drift. To operationalize this, we introduce Bidirectional Manifold Consistency (BMC), a training-free, unsupervised metric that quantifies the stability of the generated sequence through a forward-masking and backward-reconstruction cycle. Empirically, we demonstrate BMC's versatility across the full reasoning lifecycle: (1) in Diagnosis, it serves as a robust discriminator of solution validity without ground truth answer; (2) in Inference, it enables rejection resampling to effectively concentrate computational resources on complex reasoning tasks; and (3) in Alignment, it functions as a dense geometric reward that transforms sparse outcome supervision into fine-grained guidance, empowering models to self-evolve beyond standard baselines. Our results establish intrinsic geometric stability as a robust indicator of correctness for dLLMs.

cs.LG · cs.AI

版本更新 · v2arXiv:2603.23481

VTAM: Efficient Visuo-Tactile World-Action Models for Contact-Rich Manipulation without Tactile Pretraining

Haoran Yuan, Weigang Yi, Zhenyu Zhang, Wendi Chen, Yuchen Mo, Jiashi Yin, Xinzhuo Li, Yue Luo 等 14 位作者

原文摘要

Tactile vision-language-action models (VLAs) and tactile world-action models (WAMs) are a promising new paradigm for contact-rich manipulation, but existing models either underutilize touch, rely on large-scale tactile pretraining, or incur high inference latency due to iterative video generation. We present VTAM, an efficient visuo-tactile world-action model for contact-rich manipulation that requires no tactile or action pretraining. RGB and tactile observations share a frozen video VAE and the pretrained video transformer weights. VTAM first adapts the video backbone to jointly predict future visual and tactile latents, then fine-tunes it end-to-end with a randomly initialized action expert that predicts actions, proprioceptive states, and a light flow-force proxy computed from tactile optical flow. Trained only on task demonstrations, VTAM outperforms all baselines on four real-robot tasks across two platforms with different tactile sensors, outperforms all baselines without tactile pretraining in average success on eight UniVTAC simulation tasks, and is comparable to tactile VLAs and WAMs pretrained on over 30K hours of largely visuo-tactile robot data (83.4% vs. 84.5% for N0-TWAM). Without full video denoising at inference, VTAM is approximately 6x and 16x faster than N0-TWAM and LingBot-VA without compilation, with compiled latency comparable to Fast-WAM. Ablations show that feeding frozen-VAE tactile features directly to the action expert, bypassing tactile world modeling, fails on every tested task, that Stage I visuo-tactile world-model fine-tuning improves UniVTAC success on most tasks, and that flow-force proxy keeps the policy from fully ignoring touch. The tactile encoder transfers zero-shot across GelSight Mini and Xense Photon sensors.

cs.RO · cs.AI · cs.CV · cs.LG

版本更新 · v2arXiv:2610.34356

RynnVLA-Latent: Scaling Robotic Manipulation Foundation Models with 3D-Grounded Latent Actions

Haoyu Zhao, Xingyue Zhao, Zhian Su, Bohan Hou, Yinzhou Tang, Fengyi Wang, Kehan Li, Yuming Jiang 等 14 位作者

原文摘要

Scaling vision-language-action (VLA) models is constrained by scarce action-labeled demonstrations and incompatible control spaces across robot embodiments. We present RynnVLA-Latent, a framework that turns heterogeneous interaction videos into scalable supervision for robot policy pretraining. At its core, RynnLAM learns continuous, 3D-grounded latent actions from visual transitions without requiring native robot controls. By combining residual future-feature prediction, camera-compensated 3D-flow supervision, and camera-motion decoupling, RynnLAM encourages representations that capture control-relevant motion rather than appearance changes alone. We apply RynnLAM to 30.1K hours of human, robot, and simulation videos, producing 745.52M latent-action descriptors. RynnVLA-Latent then learns to predict latent-action chunks from visual observations and language through flow matching, before adapting its pretrained backbone and action expert to embodiment-specific robot actions. The resulting 4B policy achieves 98.8% success on LIBERO, 84.7% on LIBERO-Plus without benchmark-specific adaptation, 51.9% average success across five VLABench tracks, and 88.6% average success on the RoboTwin 2.0 bimanual benchmark. It also achieves the highest observed success rates among the compared methods on six real-world manipulation tasks across dexterous-hand and mobile-gripper platforms. Together with representation ablations and data-scaling results, these findings demonstrate the potential of latent-action supervision for scaling robot policy learning beyond native action-labeled data.

cs.RO

新论文 · v1arXiv:2610.38000

Self-Labeled Preference Transfer for Steerable Robot Manipulation

Kaiwen Hong, Shaoting Peng, Xiangyu Zeng, Pengcheng Wang, Boyuan Tian, Haonan Chen, Yifan Zhu, Yixiao Wang 等 9 位作者

原文摘要

Vision-language-action (VLA) policies can learn to follow execution preferences, such as where to grasp an object or how to move around an obstacle, from demonstrations annotated with preference labels. Providing these annotations for every new task, however, is costly. We study whether learned preference control can transfer to new tasks whose demonstrations contain the desired behaviors but lack preference annotations. We find that a policy trained with preference annotations can follow preferences on a new task before adaptation but achieves limited task success. Fine-tuning on target demonstrations without these annotations improves task success while weakening preference control. Motivated by this finding, we introduce Self-Labeled Preference Transfer (SPT). SPT jointly trains a shared vision-language backbone for preference-conditioned action prediction and preference recognition on annotated source demonstrations. It then freezes the recognizer to preserve its cross-task preference recognition capability and uses it to self-label target demonstrations for policy fine-tuning. Across five types of execution preferences in simulation, the recognizer achieves 96.4% accuracy, and SPT reaches 84.8% preference following and 89.2% task success, compared with 59.4% and 88.0% for naive finetuning. We further extend to multiple preferences, achieving 93.8% preference following compared with 42.5% of baselines. In real-world experiments, SPT increases preference following from 52.5% to 92.5% relative to naive finetuning across two task transfers. These results show that SPT can support preference adaptation across tasks and objects while maintaining success, without additional manual preference annotations.

cs.RO

新论文 · v1arXiv:2610.36791HF 社区推荐

RynnWorld-Latent: A Cross-Embodiment World Model Conditioned on Universal Latent Actions

Haoyu Zhao, Yinzhou Tang, Zixuan Wang, Minghao Zhu, Dongchi Huang, Xingyue Zhao, Qin Zhao, Kehan Li 等 14 位作者

原文摘要

Learning controllable world dynamics from heterogeneous interaction videos is challenging because robot embodiments use incompatible action spaces, while human videos lack native control labels. We present RynnWorld-Latent, a cross-embodiment video world model that uses the 3D-grounded latent actions introduced by RynnLAM as a shared conditioning interface. This representation enables joint pretraining on human interaction videos, robot demonstrations, and simulation rollouts without requiring a common native action space. Built on a pretrained video transformer, RynnWorld-Latent combines global action tokens with an identity-initialized local pathway that aligns actions with future video latents. We pretrain on 23 datasets comprising approximately 553.5M frames and adapt the model to target robots through post-training. The framework supports two data-generation routes: digital teleoperation uses target robot commands to generate action-video demonstrations, while latent-action synthesis transfers source motion to an edited initial frame and pairs the resulting rollout with retargeted pseudo robot actions. Experiments show improved video prediction metrics on public benchmarks and two real-robot platforms, alongside qualitative action following when different action sequences share the same initial observation. Synthetic mid-training improves policy success rates on LIBERO and LIBERO-Plus, and both generation routes improve real-world policy success rates over real-demonstration-only training in the evaluated settings. These results support universal latent actions as a scalable interface for learning controllable visual dynamics across heterogeneous embodiments.

cs.RO

新论文 · v1arXiv:2610.35616

Hierarchical Skill Evolution for Coding Agent

Jun Gao, Yun Peng, Changhai Zhou, Yuhan Zhu, Xiangyu Zeng, Shiyang Zhang Yuhua Zhou, Luozheng Qin, Qian Qiao 等 13 位作者

原文摘要

Skills provide agents with reusable experience to guide future decisions without modifying the underlying model. However, coding trajectories are often entangled with task- and repository-specific contexts, making it challenging to distill procedural skills that generalize across diverse coding environments. To address this challenge, we present Hierarchical Skill Evolution (HSE), which progressively distills procedural knowledge from coding trajectories through hierarchical evidence aggregation. HSE first extracts task-level evidence from individual trajectories, then aggregates recurring evidence within the same repository to form repository-specific skill candidates, and finally consolidates consistent patterns across repositories into transferable skills across repositories. The evolution is driven by an external writer-evaluator loop that generates and assesses skills while keeping the underlying coding model frozen. The loop externally updates the writer and evaluator policies to improve subsequent skill generation and assessment. This hierarchy progressively filters task-specific details while preserving procedures that generalize across diverse coding environments. Successful trajectories yield reusable guidance for future tasks, while failed trajectories reveal recurring failure modes that guide avoidance and recovery. We evaluate HSE on SWE-bench Verified and DeepSWE, using GLM-5.2 across Pi and Claude Code harnesses and GPT-5.5 and Opus 4.8 with Pi. Across both benchmarks, 10 skills evolved solely from SWE-Gym improve coding performance across all evaluated settings, demonstrating transfer across benchmarks, coding models, and agent harnesses. We further evolve the skill library from target-benchmark trajectories without verifier feedback, relying solely on the learned evaluator for candidate assessment and achieving additional gains through benchmark-tailored skills.

cs.CL

版本更新 · v2arXiv:2610.22276

MJev-Spatial: System One Spatial Intelligence via Native Attention Matching

Luozheng Qin, Yuhan Zhu, Changhai Zhou, Qian Qiao, Jun Gao, Yuhua Zhou, Harry Zhang, Xiangyu Zeng 等 13 位作者

原文摘要

Spatial intelligence lets an agent perceive and act in the physical world, and many of its judgments must be made at interaction rates: which spatial relation holds, how far an object is, or where to place it. Vision-language models (VLMs) produce these answers by free-form text generation, paying for autoregressive decoding and answer parsing even though the output space is compact: one of a few options, a scalar, or a 2D point. In light of this, we introduce MJev-Spatial, a System 1 multimodal decision model that tackles all three types of spatial understanding tasks within a unified classification framework. Specifically, MJev-Spatial treats each candidate as a class and scores it using the backbone's pretrained query and key projections, without adding parameters. The candidates are the given options for choice tasks, or value bins and image regions refined through coarse-to-fine classification for numerical and point prediction, respectively. At inference, each classification decision takes a single forward pass and generates no answer tokens. To train on heterogeneous spatial data efficiently, we supervise all coarse-to-fine stages jointly with teacher forcing in one forward pass, and combine this with length-aware global batching and cross-GPU load balancing, raising training throughput by 30.8% over the original batching strategy. Built on Qwen3.5-4B and trained on 12.3M question-answer pairs converted from existing spatial datasets, MJev-Spatial achieves the highest overall score (65.64%) among eight tested models, ranks first on seven of twelve benchmarks, and outperforms its unmodified autoregressive base model on all twelve, while running 2.5 times faster than the fastest autoregressive baseline and 5.6 times faster than the base model.

cs.CV

版本更新 · v2arXiv:2504.07462

Learning Universal Features for Generalizable Image Forgery Localization

Hengrun Zhao, Yunzhi Zhuge, Yifan Wang, Lijun Wang, Huchuan Lu, Yu Zeng

原文摘要

In recent years, advanced image editing and generation methods have rapidly evolved, making detecting and locating forged image content increasingly challenging. Most existing image forgery detection methods rely on identifying the edited traces left in the image. However, because the traces of different forgeries are distinct, these methods can identify familiar forgeries included in the training data but struggle to handle unseen ones. In response, we present an approach for Generalizable Image Forgery Localization (GIFL). Once trained, our model can detect both seen and unseen forgeries, providing a more practical and efficient solution to counter false information in the era of generative AI. Our method focuses on learning general features from the pristine content rather than traces of specific forgeries, which are relatively consistent across different types of forgeries and therefore can be used as universal features to locate unseen forgeries. Additionally, as existing image forgery datasets are still dominated by traditional hand-crafted forgeries, we construct a new dataset consisting of images edited by various popular deep generative image editing methods to further encourage research in detecting images manipulated by deep generative models. Extensive experimental results show that the proposed approach outperforms state-of-the-art methods in the detection of unseen forgeries and also demonstrates competitive results for seen forgeries. The code and dataset are available at https://github.com/ZhaoHengrun/GIFL.

cs.CV

首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.621ACL Anthology · ACL 2026

UniCorn: Towards Self-Improving Unified Multimodal Models through Self-Generated Supervision

Zhen Fang University of Science and Technology of China, Ruiyan Han, XinYu Sun, Yuchen Ma, Ziheng Wang, Yu Zeng, Zehui Chen, Lin Chen University of Science and Technology of China 等 12 位作者

原文摘要

While Unified Multimodal Models (UMMs) have achieved remarkable success in cross-modal comprehension, a significant gap persists in their ability to leverage such internal knowledge for high-quality generation. We formalize this discrepancy as Conduction Aphasia, a phenomenon where models accurately interpret multimodal inputs but struggle to translate that understanding into faithful and controllable synthesis. To address this, we propose UniCorn, a simple yet elegant self-improvement framework that eliminates the need for external data or teacher supervision. By partitioning a single UMM into three collaborative roles: Proposer, Solver, and Judge, UniCorn generates high-quality interactions via self-play and employs cognitive pattern reconstruction to distill latent understanding into explicit generative signals. To validate the restoration of multimodal coherence, we introduce UniCycle, a cycle-consistency benchmark based on a Text to Image to Text reconstruction loop. Extensive experiments demonstrate that UniCorn achieves comprehensive and substantial improvements over the base model across six general image generation benchmarks. Notably, it achieves SOTA performance on TIIF(73.8), DPG(86.8), CompBench(88.5), and UniCycle while further delivering substantial gains of +5.0 on WISE and +6.5 on OneIG. These results highlight that our method significantly enhances T2I generation while maintaining robust comprehension, demonstrating the scalability of fully self-supervised refinement for unified multimodal intelligence.

cs.CL · cs.CV

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表