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arXiv 最近完成扫描:2026-11-15 21:08 · 全站最近入库:2026-11-14 15:09各信源进度 →

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版本更新 · v2arXiv:2501.10884

Smoothed Analysis of Nash Equilibrium and Fixed Point Computation, and Efficiency of the Homotopy Method

Idan Attias, Yuval Dagan, Constantinos Daskalakis, Rui Yao, Manolis Zampetakis

原文摘要

We study, under a smoothed analysis perspective, the complexity of three PPAD-complete problems: computing Nash equilibria, computing fixed points, and solving variational inequalities. We consider a general perturbation model that bounds the probability density of the quantities evaluated by our algorithms. As special cases, it captures worst-case games perturbed by small random per-action costs, and worst-case maps perturbed by a small random affine function. Under these models, we show that classical algorithmic paradigms, cover-based search and homotopy path-following provably outperform the worst-case state-of-the-art. For games with a constant number of players and $n$ strategies per player, a recursive cover-based algorithm computes an $\varepsilon$-Nash equilibrium using $\log(1/\varepsilon)\cdot 2^{O(n)}$ expected payoff-vector computations, compared to the worst-case runtime tradeoffs of $\log(1/\varepsilon)\cdot n^{O(n)}$, $(1/\varepsilon)^{O(n)}$, $2^{O(\log^2 n/\varepsilon^2)}$, and $2^{O(n)}\mathrm{poly}(\log(1/\varepsilon))$. For fixed points and variational inequalities of bounded and Lipschitz maps on the $n$-dimensional $\ell_2$ unit ball, the same approach runs in expected time $\log(1/\varepsilon)\cdot 2^{O(n)}$, compared to the worst-case $(1/\varepsilon)^{O(n)}$; the $2^{Ω(n)}$ factor is necessary by prior work [Rubinstein, 2017]. For general smooth maps, we further analyze the classical predictor--corrector homotopy method, for which only qualitative convergence guarantees were previously known, showing that under perturbations the homotopy path is well conditioned and has length $2^{O(n)}$, so that the method finds an $\varepsilon$-approximate solution in time $2^{O(n)}\cdot\mathrm{poly}(1/p)/\varepsilon$ with probability at least $1-p$.

cs.GT · cs.DS · cs.LG

新论文 · v1arXiv:2611.11680

A Theoretical Reduction From Membership Inference to Reconstruction Attacks Against Learners

Amnon Levi, Yuval Dagan

原文摘要

We study reconstruction attacks, which recover training data from a learned model. In our adversarial model, the adversary designs a hard instance, drawn from a parameterized family of data distributions, and is given the parameter used to generate it. Our main contribution is a general reduction showing that, in this model, membership inference (determining whether a given datapoint was used for training) implies reconstruction: for a training set of size $n$, a membership test with recall at least $q(n)$ and false-positive rate $O(δ^2/n^2)$ yields a reconstruction algorithm that, with probability $1 - O(δ)$, outputs only training points, and recovers $Ω(n \cdot q(n))$ of them in expectation. This reduction applies to any learning algorithm. For stochastic convex optimization (SCO), we make the reduction computationally efficient over exponentially large domains via structured distributions whose support is partitioned into polynomially many categories of exponentially many elements each, so that reconstruction iterates over categories rather than the full support. Combining this with an existing membership inference result for SCO, we prove that any learning algorithm achieving low excess risk over all distributions admits a polynomial-time reconstruction attack recovering $Ω(n)$ training points, even when the underlying distribution has exponentially large support.

cs.LG

新论文 · v1arXiv:2611.07078

Optimistic Hedge in General-Sum Games: Fundamental Limits and Regret Bounds via Temporal Approximation

Yuval Dagan, Nadav Eisen, Liad Erez, Tomer Koren

原文摘要

Optimistic Hedge, a multiplicative weight update with one step of extrapolation, is one of the most natural regret-minimizing dynamics for games, and characterizing its regret has been a longstanding open question. Daskalakis, Fishelson and Golowich proved that if all $m$ players in a finite general-sum game follow Optimistic Hedge with a fixed learning rate, each player's regret is polylogarithmic in the horizon $T$. Subsequently, Ha showed that an appropriate choice of learning rate makes each player's regret bounded independently of $T$. This bound, however, is non-constructive and its dependence on the number of actions $n$ is not explicit, leaving open whether Optimistic Hedge can achieve a constant regret bound which is polynomial in the size of the game. We show that the answer hinges on the number of players. In two-player games, there is a learning rate for which Optimistic Hedge guarantees $O(n\log n)$ regret independent of the horizon. In three-player games, however, no such bound is possible: for any learning rate up to an absolute constant and for sufficiently large horizon $T$, there is a game with $n$ actions per player in which some player's regret is $2^{Ω(n)}$, and more generally, for every $m\ge3$ we construct $m$-player games in which some player's regret is $2^{Ω(mn)}$; for learning rates above $2^{-Ω(mn)}$, that player's regret even grows linearly in $T$. Our upper bound is based on a temporal approximation framework for the analysis of Optimistic Hedge. Starting from the variance-based RVU bound of Daskalakis et al., we approximate the losses over time-localized windows by well-behaved functions, whose total variation is a small fraction of their cumulative variance. In $m$-player games, the same framework gives a significantly simplified proof of the recent $O(\sqrt{m}\log n\log T)$ regret bound due to Ha.

cs.LG · cs.GT