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arXiv 最近完成扫描:2026-11-15 10:52 · 全站最近入库:2026-11-14 15:09各信源进度 →

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新论文 · v1arXiv:2611.07994

Reviving the Discarded High-Resolution Feature for Transformer-Based Tiny Object Detection

Zehao Wang, Si Wu, Guiping Cao, Xin Li, Yaowei Wang

原文摘要

Tiny object detection remains challenging because tiny instances occupy only a few pixels, and their fine-grained details are easily lost during feature downsampling. Although the highest-resolution feature preserves rich local details for tiny objects, DETR-like detectors often discard it due to its large computational cost, while directly reintroducing this feature also brings dense background noise. To address this problem, we propose ReDHF, a novel framework that Revives the Discarded High-resolution Feature for tiny object detection. ReDHF has three cooperative components. Cross-Scale Deformable Fusion (CSDF) first constructs a semantically enhanced highest-resolution feature and injects its fine-grained details into the shallow feature under a moderate cost. Ellipse-Guided Shallow Supervision (EGSS) then guides the enhanced feature to learn more reliable classification and localization priors by applying geometry-adaptive auxiliary supervision. Full-Scale Query Interaction (FSQI) further enables decoder queries to access both low-level details and high-level semantic information, allowing them to aggregate richer cues for tiny objects. Extensive experiments show that ReDHF consistently improves multiple baselines across different DETR variants and achieves state-of-the-art performance on the evaluated benchmarks. The best ReDHF variants surpass their baselines by +1.4 AP on AI-TOD-v2, +1.6 AP on VisDrone, and +1.5 AP on SODA-D, with especially notable gains on tiny and small objects.

cs.CV

新论文 · v1arXiv:2611.07749

ConvPE: Convolutional Position Embedding Improves Transformers

Zehao Wang

原文摘要

ConvPE (Convolutional Position Embedding) improves both the performance and efficiency of Transformer models in language modeling, long-context extension, and vision. It injects a windowed, content-dependent bias into attention scores through a lightweight causal convolution over a low-dimensional projection of the hidden states. As a lightweight plug-in, ConvPE is compatible with RoPE, attention masks, and KV concatenation. It also supports high-dimensional position embeddings via high-dimensional convolutions. In a reproduction, ConvPE outperforms five 1D baselines and eight 2D baselines. The code is publicly available at https://github.com/wzhagi/convpe.

cs.LG

新论文 · v1arXiv:2611.02705

Rose: Efficient Embodied RL through Graph Optimization and GPU Compute Resource Control

Wen Zeng, Ke Hong, Xu Fu, Zixiao Huang, Zehao Wang, Zhuoran Zhu, Yuanqing Wang, Bo Dai 等 17 位作者

原文摘要

Embodied reinforcement learning (RL) coordinates policy inference, simulation, and model training with highly heterogeneous resource demands. Although individual components frequently underutilize GPU compute during execution, existing systems only overlap work at coarse component boundaries (e.g., pipelining inference and simulation across simulator groups), leaving substantial low-activity GPU windows within subcomponent phases and nested loops. Exploiting these fine-grained windows manually requires tedious dependency analysis and workload-specific coordination. Furthermore, even when independent work is scheduled concurrently, cross-process GPU time slicing and streaming multiprocessor (SM) contention can negate the benefits of overlap. We present Rose, a runtime-aware system that automates fine-grained overlap and GPU resource management for embodied RL while preserving synchronous training semantics. Through a lightweight programmable interface that exposes execution hierarchy and state accesses, Rose tracks runtime data readiness and GPU activity to perform a two-stage optimization. First, a window-guided graph optimizer identifies low-activity windows and applies graph transformations to overlap complementary work across components and loop levels. Second, leveraging NVIDIA Multi-Process Service (MPS) for cross-process GPU concurrency, a slack-aware resource manager tunes process-level SM quotas by exploiting branch synchronization slack to mitigate interference on the critical path. Both stages combine local profiling with end-to-end iteration validation to guarantee throughput gains with minimal tuning overhead. Across diverse policies, simulators, RL algorithms, and GPU platforms, Rose achieves 1.20--1.92$\times$ training throughput improvement and increases average SM activity by 23.8--39.3\% compared with the state-of-the-art systems.

cs.DC

新论文 · v1arXiv:2610.36849

When All Rollouts Fail: Policy-Compatible Joint Decoding for Hard-Problem Reasoning

Zehao Wang, Hanzhu Chen, Runquan Gui, Zhe Wang, Lin Yang

原文摘要

Reinforcement Learning with Verifiable Rewards (RLVR) derives its learning signal from binary rewards via on-policy exploration and becomes a powerful paradigm for improving the reasoning of large language models. Yet it faces a learning cliff on problems beyond model's current ability: when every rollout fails, the samples reveal nothing about a correct solution, and group-relative estimators (e.g., GRPO, RLOO) collapse the update to zero advantage. Expert trajectories offer a remedy, but they are incompatible with the current policy and often lie in the student's low-probability regions, so the surviving updates demand large parameter shifts and decay into surface-level imitation rather than transferable reasoning. We argue that a useful learning signal on hard problems must be both verifiably correct and sufficiently compatible with the current policy. We propose Policy-Compatible Reinforcement Learning (PICO), which performs distribution-constrained joint decoding: expert data guides decoding at the token level while preserving the student's relative token probabilities, and a dynamic top-k mechanism confines the sampling distribution under a finite divergence budget, yielding trajectories that are verified and policy-compatible by construction. These trajectories are optimized jointly with on-policy rollouts under a mixed-behavior objective that mitigates their distribution mismatch via importance sampling. Experiments across reasoning diverse datasets and agentic benchmarks demonstrate that PICO consistently outperforms standard RLVR and prior off-policy baselines.

cs.LG · cs.AI

首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.595ACL Anthology · ACL 2026

Breaking Down and Building Up: Mixture of Skill-Based Vision-and-Language Navigation Agents

Tianyi Ma Michigan State University, Yue Zhang, Zehao Wang KU Leuven, Parisa Kordjamshidi Michigan State University

原文摘要

Vision-and-Language Navigation (VLN) poses significant challenges for agents to interpret natural language instructions and navigate complex 3D environments. While recent progress has been driven by large-scale pre-training and data augmentation, current methods still struggle to generalize to unseen scenarios, particularly when complex spatial and temporal reasoning is required. In this work, we propose SkillNav, a modular framework that introduces structured, skill-based reasoning into Transformer-based VLN agents. Our method decomposes navigation into a set of interpretable atomic skills (e.g., Vertical Movement, Area and Region Identification, Stop and Pause), each handled by a specialized agent. To support targeted skill training without manual data annotation, we construct a synthetic dataset pipeline that generates diverse, linguistically natural, skill-specific instruction-trajectory pairs. We then introduce a novel training-free Vision-Language Model (VLM)-based router, which dynamically selects the most suitable agent at each time step by aligning sub-goals with visual observations and previous actions. SkillNav obtains competitive results on commonly used benchmarks and establishes state-of-the-art generalization to the GSA-R2R, a benchmark with novel instruction styles and unseen environments.

cs.CL · cs.CV

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表