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新论文 · v1arXiv:2611.17332

ArchSpace:记录、评审与引用 LLM 架构研究

ArchSpace: Recording, Reviewing, and Referencing LLM Architecture Research

Jie Wang, Tong Zhu, JiaHao Kuang, Zhe Xu, Yunkai Chai, Dehong Zheng, Yu Cheng, Tao Ji 等 11 位作者

AI 速读 基于摘要

提出一个公开平台 ArchSpace,用于记录、社区评审和引用大语言模型架构研究,并借助缩放定律用小规模实验预测大规模损失,以降低架构创新的验证成本。

cs.CL · cs.LG

查看原文摘要

Model architecture shapes the scaling behavior, training efficiency, and inference cost of LLMs, making it a central focus of both industry and academia. In industry, teams such as those behind DeepSeek, Qwen, and Kimi routinely introduce architectural innovations, yet public reports rarely document which ideas succeeded, which were abandoned, and why. In academia, limited compute and inconsistent baselines often restrict evaluations to small-scale, single-point comparisons, making it difficult to establish whether improvements hold at larger scales or translate into broader impact. ArchSpace addresses both gaps as a public platform for Recording, Reviewing, and Referencing Architecture Researc}: each proposal is recorded with its experiments and reasoning, reviewed by the community, and referenced by later work. To evaluate ideas before costly large-scale training, ArchSpace leverages scaling laws to predict model loss at larger scales from smaller experiments, a practice widely adopted in industry. We provide initial references that make the platform usable: Qwen3.5 and OLMo3 baselines, fitted scaling laws, and a reusable training recipe. Ideas validated through this review can in turn become new baselines, and ArchSpace thereby aims to broaden the range of ideas that shape the next generation of models.

新论文 · v1arXiv:2611.16795

KuaiRecV2:面向多样化与多任务推荐的大规模持续学习基准

KuaiRecV2: Benchmarking Large-Scale Continual Learning for Diversified and Multi-task Recommendation

Chenxu Li, Shuchang Liu, Hantao Shu, Wei Yuan, Zhe Xu, Guoqing Hu, Yan Wang, Biao Yang 等 18 位作者

AI 速读 基于摘要

KuaiRecV2 是一个基于快手工业级数据构建的基准,用于在动态物品池和分布偏移下统一评估推荐系统的检索准确性、多样性与多任务性能。

cs.IR

查看原文摘要

Recommender systems, which retrieve items of interest to users based on their interaction histories, have recently witnessed several key technological advancements, benefiting from the semantic representation space and model-data scaling. Nevertheless, practitioners and researchers have frequently encountered critical inconsistencies between simple offline evaluations and complex online results, and this gap still exists in the era of large models. In this work, we address several key factors that contribute to this inconsistency: 1) the \textit{large-scale continual learning challenge} that assumes a practical demand to maintain long-term model effectiveness under dynamic item pools and distributional shifts; 2) the \textit{combinatorial diversity challenge} that requires the generation strategy to solve the accuracy-diversity trade-off in both the finer token level and the holistic item level; and 3) the \textit{multi-task reward balancing challenge}, which is particularly critical for modern generative models that can accurately model the sequence distribution but are less controllable for the multi-task demands. To address these challenges and further pave the way for the development of more realistic recommendation solutions, we introduce KuaiRecV2, a deliberately constructed benchmark with industrial-level datasets from Kuaishou. Specifically, we provide a large-scale interaction dataset with million-scale multi-modal item information and long-term interaction records across 30 days, with a dynamic video candidate pool. Additionally, we provide a rigorous benchmark that evaluates retrieval accuracy, diversity, and multi-task performance in one rubric system, where an effective advancement occurs if and only if the new method improves all metrics. The code is available at https://github.com/cxli2333/KuaiRecV2

新论文 · v1arXiv:2611.15589

EMS-Nav: Embodied Multi-Scale Navigation

Zenghui Yang, Xinan Wang, Danyang Li, Zhe Xu, Zheng Yang, Jingao Xu, Qiang Ma

原文摘要

Industrial inspection robots must reach work areas and specific equipment. These destinations span spatial scales from regions to objects, so robots must relate each target to its surroundings to interpret the task and determine where to go. Existing methods support multi-scale navigation through rich environment representations, but at substantial computational and storage cost. These costs limit deployment where wireless coverage is incomplete and robots must rely on onboard computation to keep navigating. We introduce EMS-Nav, a biologically inspired multi-scale navigation framework for online, on-device operation. Its core innovation is to organize perception, spatial understanding, and navigation around regions, making local spaces the basic units of both environmental understanding and computation. EMS-Nav groups objects and their relationships into functionally meaningful spaces and builds a hierarchy from local areas to the broader environment. This organization supports efficient map construction alongside the interpretation and execution of language goals at different scales. In multi-scale navigation experiments, EMS-Nav achieves the highest success rates across all four target categories: objects, rooms, regions, and specific instances. It outperforms state-of-the-art open-vocabulary mapping and navigation methods, improving overall first-attempt success by 9.39 percentage points over the strongest baseline while reducing mapping overhead and language-model input size. Local deployment in real indoor environments further demonstrates its applicability to on-device embodied navigation. By establishing regions as the organizing basis for perception, spatial understanding, and language-guided action, EMS-Nav provides a system that combines multi-scale understanding with computational efficiency to support diverse language goals on resource-constrained robots.

cs.RO · cs.AI · cs.CV

新论文 · v1arXiv:2611.14489

多维市场中的次优交易具有一半效率

Second-Best Trade Is Half Efficient in Multidimensional Markets

Dirk Bergemann, Yang Cai, Kangning Wang, Jinzhao Wu, Renzhe Xu

AI 速读 基于摘要

作者证明在多维双边市场中,总能通过满足贝叶斯激励相容、临时个体理性和强预算平衡的机制,实现至少一半的最优交易收益。

cs.GT

查看原文摘要

We prove that at least half of the first-best gains from trade can always be achieved in multidimensional two-sided markets with additive values and costs and arbitrary downward-closed feasibility constraints. The guarantee is achieved by a mechanism satisfying Bayesian incentive compatibility, interim individual rationality, and strong budget balance, and is tight already in single-item bilateral trade. Types are independent across agents, while the coordinates of each agent's type may be arbitrarily correlated. Feasibility constraints may couple trades across items and agents. This extends the known tight one-half guarantee for single-item bilateral trade. Our proof develops a new application of the Cai--Devanur--Weinberg duality framework. We show that the objective of every feasible dual is at least half of the first best. Strong duality then yields the guarantee without characterizing an optimal mechanism or dual. The key observation is that every feasible dual induces continuous-time Markov chains that, when stopped by exponential clocks, recover true types as expectations of virtual types. The dual constraints control the rate at which these chains change the prior distributions. We establish our bound by combining this control with a coupling of the agents' clocks.

新论文 · v1arXiv:2611.13661

SepsisFlow: an event-stream foundation model for continuous risk warning and trajectory modelling in ICU sepsis

Yawen Zhang, Wanzhe Xu, Zhenhua Zhang, Jinyu Wu, Yizhou Zhuang, Yitao Yang, Kenta Nakai

原文摘要

Sepsis is a leading cause of ICU death with heterogeneous onset and course, yet most warning models predict only whether sepsis will occur, leaving clinicians uncertain of its onset context and early trajectory once an alarm sounds. To answer these questions on one hourly clock from ICU admission, we built SepsisFlow: before onset, it combines a Mamba model pretrained on 2.57 million EHRs with about 1,700 hourly features in gradient-boosted trees to predict 6/12/24-h risk; at onset, it fuses Mamba and tabular encoders via a gated network into continuous patient states defining onset contexts; after onset, it encodes 72-h organ-support and physiological trajectories via an attention bidirectional recurrent network into early courses. For pre-onset warning in MIMIC-IV, SepsisFlow detected more cases than NEWS2, qSOFA, and SIRS at equal alarms, gaining about 8 cases per 100 from hourly updating, while outperforming 16 retrained algorithms and maintaining risk ranking in eICU. At onset, its contexts separated 2% cardiovascular-ICU from 15%-17% other 28-day mortality, and within each context after onset, persistent support carried fivefold higher mortality than de-escalation. SepsisFlow establishes a foundation-model paradigm for continuous risk and trajectory stratification in critical care.

cs.LG

新论文 · v1arXiv:2611.11786

Payoff-Aware Prediction of Population Game Dynamics

Kang Wang, Xiao Wang, Bo Li, Renzhe Xu

原文摘要

Population game dynamics describe how aggregate behavior evolves in response to payoff signals. In many applications, the payoff function may change, and the goal is to predict the population trajectory induced by a new payoff design before trajectory data under that design are available. We study this problem as $\textbf{payoff-aware prediction of population game dynamics}$. Standard dynamics learning methods fit the motion observed under training payoffs, but do not separate the payoff-dependent incentive from the payoff-independent response structure needed for prediction under new payoffs. Building on the existing framework of Riemannian game dynamics, we propose PA-RmD, a payoff-aware learning method that keeps payoff information explicit and learns the payoff-independent response structure from data. Theoretically, we show that the learned model preserves fixed-payoff Nash equilibria and derive finite-time one-step prediction bounds under shared-response and payoff-coverage conditions. Empirically, we evaluate PA-RmD on synthetic zero-sum and potential games, as well as a YouTube Trending multi-country dataset, showing that our method performs well under changing payoff designs.

cs.LG

新论文 · v1arXiv:2611.11554

Kimodo-Policy: Learning Kinematic Action Models for Humanoid Loco-Manipulation

Yunheng Wang, Jiaxi Zhang, Wei Lu, Yuetong Fang, Taowen Wang, Yixiao Feng, Shuning Zhang, Junzhe Xu 等 15 位作者

原文摘要

Humanoid loco-manipulation requires continuous coordination of high-dimensional whole-body motion to realize task objectives. While vision-language-action models and world action models transfer semantic and visual-dynamics priors to robot control, these priors do not necessarily capture the structure of robot motion. We introduce Kinematic Action Models (KAMs), a paradigm that treats whole-body motion as a direct pretraining target and uses a pretrained motion generator as the primary action-generation backbone. KAMs ground learned temporal and cross-body coordination priors through task conditioning, visual observations, and execution feedback. We present Kimodo-Policy as an initial instantiation, combining a frozen Kimodo text-to-motion backbone with lightweight ControlNet-based visual conditioning. A root-body-hand hierarchy coordinates locomotion and manipulation, while motion-history conditioning and repeated action-chunk prediction bridge motion synthesis and closed-loop control. Following large-scale loco-manipulation pretraining, the policy achieves the highest overall success among compared policies on multi-task HumanoidArena (72.14%), competitive performance on SIMPLE, and 60% mean success across eight real-world tasks, with 678M parameters (92M trainable). Ablations support the contribution of the pretrained motion backbone. Together, these results provide initial evidence for motion generation as a complementary foundation for humanoid action learning.

cs.RO · cs.AI · cs.CV

版本更新 · v2arXiv:2605.19919

Beyond Action Residuals: Real-World Robot Policy Steering via Bottleneck Latent Reinforcement Learning

Dongjie Yu, Kun Lei, Zhennan Jiang, Jia Pan, Huazhe Xu

原文摘要

Pretrained imitation policies have become a strong foundation for robot manipulation, but online adaptation can further improve policy performance within their pretrained behavioral support. A central question is therefore how reinforcement learning (RL) should adapt policies after offline pretraining. Existing lightweight methods commonly apply residual corrections directly in action space. We investigate how the steering interface affects online RL. In this work, we propose Z-Perturbation Reinforcement Learning (ZPRL), an approach that steers pretrained policies through a compact bottleneck latent rather than through policy weights or output actions. Building on an offline-learned bottleneck policy interface introduced by previous work, ZPRL turns this representation into an online RL control space through reward-driven residual perturbations while freezing the pretrained policy. We instantiate ZPRL on flow-matching policies and evaluate it on eight simulation tasks and four real-world tasks. Across diverse manipulation settings, ZPRL improves sample efficiency with competitive or better final performance. In the real world, ZPRL improves the average success rate on four tasks by 33.7 percentage points over imitation base policies. Our qualitative and quantitative results also indicate that ZPRL combines task success with smooth actions without explicit temporal filtering or smoothness regularization. These results suggest that a compact, task-aligned bottleneck latent provides an effective interface for online RL adaptation. Videos and code can be found at https://manutdmoon.github.io/ZPRL/.

cs.RO

版本更新 · v4arXiv:2607.24743

ClinFusion: A Vision-Centric Multimodal LLM System for Holistic Medical Understanding

Hangjie Yuan, Yichen Qian, Zhiwei Tang, Xianzhe Xu, Sicheng Yang, Lirong Wu, Jinwang Wang, Pengju Wang 等 25 位作者

原文摘要

Multimodal large language models (MLLMs) hold immense potential to revolutionize clinical practice, yet deploying them in the medical domain is fundamentally a vision-centric challenge: models must absorb knowledge from heterogeneous 2D and 3D medical images, and evaluation protocols must align with radiologists' clinical practice and provide an accurate, fine-grained and factualness-driven assessment. In this paper, we introduce ClinFusion, a vision-centric MLLM designed for holistic medical understanding that systematically addresses these limitations. We propose a compositional and cascaded vision encoder architecture featuring a Cascade Spatial-Aware Locality Fusion operator that unifies diverse 2D and native 3D medical image understanding within a fused encoder. We further introduce a vision-grounded evaluation framework, including MedIF-Bench for instruction-following assessment and a region-of-interest-grounded method for clinically aligned and factualness-driven report generation evaluation. We show that ClinFusion sets a new state-of-the-art across a comprehensive suite of 2D and 3D multimodal medical benchmarks---spanning visual question answering, report generation, and instruction following---as well as textual medical tasks, outperforming leading open-source medical MLLMs (\textit{e.g.}, Hulu-Med, Lingshu) on 20 out of 24 benchmarks and demonstrating multimodal capabilities better than powerful proprietary models such as GPT-5.2 and Gemini-3-Flash on 13 out of 16 benchmarks, and can be further augmented with agentic tool use for retrieval-augmented and tool-assisted clinical workflows. A blinded evaluation by board-certified radiologists confirms that ClinFusion produces the highest-ranked reports, and validates our RoI-grounded metric as achieving the strongest correlation with expert judgment among all automatic evaluation metrics examined.

cs.CV · cs.AI · cs.CL

新论文 · v1arXiv:2611.02845

Persuasion by Parts

Shuyuan Jia, Kangning Wang, Renzhe Xu

原文摘要

Classical Bayesian persuasion assumes that an information designer can condition signals on the entire state. We propose persuasion by parts. In this model, the receiver's payoff from acting is $X = \sum_{i=1}^n X_i$ for independent coordinates $X_1,\ldots,X_n$ observed by separate sources. The designer commits in advance to a product experiment, in which each source $i$ can condition its signal only on $X_i$. Given the signals, the receiver computes her posterior mean $y$ of $X$ and acts with probability $g(y)$, where $g\colon \mathbb{R} \to [0,1]$ is a nondecreasing function. The designer aims to maximize the probability of action. Let $V_{\mathrm{prod}}(g)$ and $V_{\mathrm{joint}}(g)$ be the supremum probabilities of action under persuasion by parts and under joint persuasion, respectively. When the designer knows $g$, we show $$ V_{\mathrm{prod}}(g) \;\ge\; c\,V_{\mathrm{joint}}(g)^2 \qquad\text{for every nondecreasing } g\colon \mathbb{R} \to [0,1], $$ where $c > 0$ is an absolute constant independent of $n$ and the prior; the exponent $2$ is tight. When $g$ is unknown, we construct a product experiment $Π$ from the prior alone, whose probability of action $V_Π(g)$ satisfies $$ V_Π(g) \;\ge\; c_\varepsilon\,V_{\mathrm{joint}}(g)^{2 + \varepsilon} \qquad\text{for every } \varepsilon > 0 \text{ and every nondecreasing } g\colon \mathbb{R} \to [0,1], $$ where $c_\varepsilon > 0$ depends only on $\varepsilon$.

cs.GT · econ.TH

新论文 · v1arXiv:2611.02018

CULTURE-CMT: Benchmarking Contextualized Social Media Translation

Linjuan Wu, Dingming Li, Yiwen Qiu, Xinze Lyu, Ye Guo, Daoxin Zhang, Zhe Xu, Weiming Lu

原文摘要

Social-media comments are interactions, yet they are often translated and evaluated as isolated text. This mismatch is especially problematic when meaning depends on surrounding discussion, community-specific slang, or culturally situated expressions. We introduce CULTURE-CMT, a Chinese-English benchmark for contextualized social-media comment translation that restores the post and conversational context naturally available to users. Its 572 manually verified examples are organized into Slang, Context, and Both, enabling diagnostic analysis of distinct and interacting sources of translation difficulty. To support scalable evaluation, we further develop a retrieval-augmented cultural-effectiveness Judger that combines a calibrated scoring model with dynamically retrieved cultural knowledge. CULTURE-CMT reveals several non-trivial patterns. Providing interaction context improves most model configurations, but does not eliminate culturally ineffective translations. Examples requiring both contextual grounding and culturally situated language remain substantially more difficult than either source of difficulty alone. Moreover, larger models are not consistently better, and thinking produces highly model-dependent gains, including occasional degradation. In contrast, a 27B model adapted on benchmark-disjoint social-media data achieves the lowest observed invalidity rate among the evaluated configurations under thinking inference with context. Together, these results suggest that realistic social-media translation is not simply a matter of scaling models or reasoning longer, but of learning to translate meaning as it is constructed within evolving online interactions.

cs.CL

新论文 · v1arXiv:2611.02009

Retrieval-Enhanced Cultural Evaluation for Social Media Translation Training

Linjuan Wu, Yiwen Qiu, Xinze Lyu, Dingming Li, Hui Yao, Zhongyi Sang, Ye Guo, Daoxin Zhang 等 14 位作者

原文摘要

Social media translation requires preserving meaning while capturing the cultural nuances of user-generated content (UGC). However, gaps in the cultural knowledge of LLM-based evaluators can lead to inaccurate assessments and unreliable training rewards. To improve these signals, we use retrieval-enhanced cultural evaluation to train CUE-MT, a family of social media translation models. A calibrated, domain-specific Judger guides supervised data refinement and is augmented by an Agent for hard-example mining and reinforcement learning. The Agent retrieves relevant external evidence as needed and distills it into concise hints that the Judger uses to score translations and assign rewards. Across 9B, 27B, and 35B-A3B backbones, CUE-MT outperforms the evaluated open-source baselines of comparable size on CUE-MT-Bench and three public benchmarks. Human evaluation on CUE-MT-Bench shows cultural effectiveness gains of 7.44-15.12 percentage points over the strongest external baseline in each size group. Retrieval improves the Judger's four-way classification accuracy by 8.07 percentage points over a matched no-retrieval baseline that uses LLM-generated hints alone. Training ablations further support the combination of hard-example mining and Agent-enhanced rewards.

cs.CL

新论文 · v1arXiv:2610.40532

BURGER:通过具身绘画基准测试与理解机器人泛化能力

BURGER: Benchmarking and Understanding Robotic Generalization via Embodied Drawing

Xiangyu Xu, Bangshuai Peng, Ziyi Liu, Mengjie Zhao, Chenhao Lu, Zhengyang Fan, Huazhe Xu, Kaizhe Hu

AI 速读 基于摘要

作者提出一个语言条件机器人绘画基准 BURGER,用可扩展的提示驱动流程生成绘画轨迹,并在仿真与真实环境中评估 VLA 模型的数据规模泛化与语言 grounding。

cs.RO · cs.AI

查看原文摘要

How effectively can vision-language-action (VLA) models learn diverse language-conditioned behaviors as training data scales? Investigating this question requires large and varied robot datasets, whose collection on physical robots remains costly. We introduce BURGER, a language-conditioned robotic drawing benchmark with a scalable, prompt-driven pipeline for generating continuous drawing trajectories, both in simulation and the real world. In BURGER, an agent starts from the same blank canvas and controls a robot arm to draw the object or spatial composition specified by language, while each instruction allows an open-ended variety of valid drawings and stroke orders. Using 28,200 simulated demonstrations spanning 282 drawing tasks, we evaluate five representative VLA models across data scales, language grounding, and multimodal behavior. BURGER supports fine-grained analysis of language grounding, spatial composition, and action generation, revealing distinct failure patterns across VLA models. Our experiments suggest that some VLA models can benefit from greater task diversity and demonstration scale, capture multimodal drawing behaviors, and generalize to unseen compositions of familiar objects. Finally, we deploy a trained policy on a Franka Panda arm, demonstrating the ability to draw reactively under human intervention. Project homepage and code can be found at https://siyingzhao.github.io/BURGER/.

新论文 · v1arXiv:2610.40349

TouchBridge:面向灵巧操作、以触觉为条件的人到机器人迁移

TouchBridge: Tactile-Conditioned Human-to-Robot Transfer for Dexterous Manipulation

Haozhe Zhang, Gu Zhang, Zirui Zou, Yuzheng Chen, Jinlong Wu, Zixuan Hu, Jianke Zhang, Yucheng Hu 等 10 位作者

AI 速读 基于摘要

TouchBridge 通过软硬件协同设计与触觉条件重定向,把人类演示直接转换为机器人训练数据,用于微调 VLA 模型完成接触丰富操作。

cs.RO

查看原文摘要

Human demonstrations offer an efficient and scalable source of data for dexterous robot manipulation, but differences in sensing and hand morphology complicate the transfer of contact-rich interactions. We present TouchBridge, a hardware--software co-designed framework for human-to-robot data transformation. A wearable human demonstration interface and a corresponding robot interface establish cross-embodiment correspondence in visual and fingertip tactile sensing. We introduce Tac-Retarget, a tactile-conditioned retargeting method that uses measured contact to align fingertip contact patches and preserve their spatial relations within and across hands. Unlike object-aware or simulation-based transfer pipelines, Tac-Retarget requires no object mesh, object-pose estimate, or physics simulation for retargeting, enabling direct and scalable conversion of human demonstrations into robot-domain training data. Combined with visual synthesis and camera-anchored action conversion, TouchBridge produces robot-domain demonstrations for fine-tuning a pretrained vision-language-action (VLA) model. Across four real-world contact-rich tasks, policies fine-tuned solely on TouchBridge-converted human demonstrations achieve a 72.5% average success rate, compared with 77.5% using an equal number of teleoperated robot demonstrations, while human demonstration collection is 7.0x faster. Under the same policy and training setup, Tac-Retarget outperforms DexPilot and UniDex by 25.0 and 42.5 percentage points, respectively.

版本更新 · v4arXiv:2403.15524

PPA-Game: Characterizing and Learning Competitive Dynamics Among Online Content Creators

Renzhe Xu, Haotian Wang, Xingxuan Zhang, Bo Li, Peng Cui

原文摘要

In this paper, we present the Proportional Payoff Allocation Game (PPA-Game), which characterizes situations where agents compete for divisible resources. In the PPA-game, agents select from available resources, and their payoffs are proportionately determined based on heterogeneous weights attributed to them. Such dynamics simulate content creators on online recommender systems like YouTube and TikTok, who compete for finite consumer attention, with content exposure reliant on inherent and distinct quality. We first conduct a game-theoretical analysis of the PPA-Game. While the PPA-Game does not always guarantee the existence of a pure Nash equilibrium (PNE), we identify prevalent scenarios ensuring its existence. Simulated experiments further prove that the cases where PNE does not exist rarely happen. Beyond analyzing static payoffs, we further discuss the agents' online learning about resource payoffs by integrating a multi-player multi-armed bandit framework. We propose an online algorithm facilitating each agent's maximization of cumulative payoffs over $T$ rounds. Theoretically, we establish that the regret of any agent is bounded by $O(\log^{1 + η} T)$ for any $η> 0$. Empirical results further validate the effectiveness of our online learning approach.

cs.GT · cs.LG

新论文 · v1arXiv:2610.35482

Beyond Words Alone: Disentangling Distributed Evidence for Visually Grounded Cultural Translation

Dingming Li, Yiwen Qiu, Linjuan Wu, Hongxing Li, Zixuan Wang, Xinze Lyu, Ye Guo, Daoxin Zhang 等 11 位作者

原文摘要

Social media enables cross-lingual communication, yet the meaning of user-generated content (UGC) is often distributed across text, images, and cultural knowledge, making translation challenging. Existing evaluations typically treat images as optional and assume textual information is sufficient, obscuring whether errors stem from missing visual evidence or inadequate cultural adaptation. We introduce \textbf{Culture-MMT}, a diagnostic benchmark for \textbf{distributed-evidence pragmatic reconstruction} in social-media translation. It contains 498 curated, de-identified UGC instances across 20 domains, categorized into Symbol, Visual, and Hybrid by their required evidence. We also develop a human-aligned domain-specific judge, Judger, and a controlled evaluation framework that systematically varies the evidence available to translators. Across 17 model configurations, real images improve performance by +0.280 on Visual and +0.197 on Hybrid, but only +0.050 on Symbol, while random images provide no comparable gains. Human-authored descriptions further show that jointly dependent cases remain more challenging even when visual facts are explicit. These results characterize culturally effective social-media translation as {meaning reconstruction from distributed evidence}, highlighting visual grounding and cultural-pragmatic adaptation as distinct model bottlenecks.

cs.CL · cs.AI · cs.CV

版本更新 · v3arXiv:2603.13829

ArrayTac: A Closed-Loop Piezoelectric Tactile Platform for Continuously Tunable Rendering of Shape, Stiffness, and Friction

Tianhai Liang, Shiyi Guo, Baiye Cheng, Zhengrong Xue, Han Zhang, Huazhe Xu

原文摘要

Human touch depends on the integration of shape, stiffness, and friction, yet existing tactile displays cannot render these cues together as continuously tunable, high-fidelity signals for intuitive perception. We present ArrayTac, a closed-loop piezoelectric tactile platform that simultaneously renders these three tactile dimensions with continuous tunability on a 4 by 4 actuator array. Each unit integrates a three-stage micro-lever amplifier with end-effector Hall-effect feedback, enabling up to 5 mm displacement, an array refresh rate greater than 500 Hz, and a closed-loop bandwidth of 123 Hz. In psychophysical experiments, naive participants identified three-dimensional shapes and distinguished multiple stiffness and friction levels through touch alone without training. We further demonstrate image-to-touch rendering from an RGB image and remote palpation of a medical-grade breast tumor phantom across a distance of more than 1,000 km, in which all 11 participants correctly identified the number and type of tumors with a sub-centimeter mean localization error. Together, these results establish ArrayTac as a programmable multidimensional tactile rendering platform that bridges digital representations, physical environments, and human tactile perception, enabling intuitive tactile communication between humans and machines.

cs.RO · cs.AI · cs.HC

首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.1198ACL Anthology · ACL 2026

Attention Basin: Why Contextual Position Matters in Large Language Models

Zihao Yi, Zhenqing Ling Alibaba Group, Delong Zeng, Haohao Luo SUN YAT-SEN UNIVERSITY, Zhe Xu, Wei Liu, Jian Luan Xiaomi Corporation, Wanxia Cao 等 9 位作者

原文摘要

The performance of Large Language Models (LLMs) is significantly sensitive to the contextual position of information in the input. To investigate the mechanism behind this positional bias, our extensive experiments reveal a consistent phenomenon we term the attention basin: when presented with a sequence of structured items (e.g., retrieved documents or few-shot examples), models systematically assign higher attention to the items at the beginning and end of the sequence, while neglecting those in the middle. Crucially, our analysis further reveals that allocating higher attention to critical information is key to enhancing model performance. Based on these insights, we introduce Attention-Driven Reranking (AttnRank), a two-stage framework that (i) estimates a model’s intrinsic positional attention preferences using a small calibration set, and (ii) reorders retrieved documents or few-shot examples to align the most salient content with these high-attention positions. AttnRank is a model-agnostic, training-free, and plug-and-play method with minimal computational overhead. Experiments on multi-hop QA and few-shot in-context learning tasks demonstrate that AttnRank achieves substantial improvements across 10 large language models of varying architectures and scales, without modifying model parameters or training procedures.

cs.CL

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表

首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.1911ACL Anthology · ACL 2026

Temporal Precision Matters: Brain-Tuning Speech Language Models with Millisecond-Resolution Neural Signals

Zhejun Zhang Beijing University of Posts and Telecommunications, Wenqing Zhou Beijing University of Post and Telecommunications, Haozhe Xu, Lin Zhang Beijing University of Posts and Telecommunications, Lei Li Beijing University of Posts and Telecommunications

原文摘要

Brain-tuning enhances brain alignment and downstream performance by fine-tuning speech language models with neural recordings. However, previous work relies primarily on fMRI, whose temporal resolution integrates neural activity over seconds, blending distinct processing stages into a single supervision signal and precluding temporally targeted training. We introduce ECoG-tuning, which leverages electrocorticography’s millisecond precision to train speech language models. We design temporally targeted windows—a speech window capturing acoustic-phonetic encoding and a language window capturing higher-order linguistic processing—grounded in neuroscientific findings about temporal encoding hierarchies. Evaluating three models on the Podcast ECoG dataset, we find that ECoG-tuning significantly improves brain alignment over pretrained and distillation baselines. Notably, full spatiotemporal dynamics yield 7–17% higher alignment than time-averaged supervision across models, and language-window tuning produces larger gains in higher-order language regions, indicating that temporal precision provides additional training value. Moreover, ECoG-tuned models consistently improve or maintain downstream performance. Overall, our work provides initial evidence that electrophysiology is a viable brain-tuning modality, demonstrating how neuroscientific insights into processing hierarchies can inform principled model training strategies. Code is available at https://github.com/Mochizuki-BUPT/ECoG-Tuning-main.

cs.CL

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表