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arXiv:2507.00275 · v3

Deep Double Q-learning

首次提交 2025-07-01 05:32
版本更新 2026-11-10 05:12
雷达观测 2026-11-11 11:04
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摘要

Double Q-learning is a classical control algorithm that mitigates the maximization bias of Q-learning. To do so, it explicitly trains two independent action-value functions and uses them to decouple action-selection from action-evaluation when computing bootstrap targets. Double DQN adapts this decoupling to deep reinforcement learning (RL) but directly trains only a single action-value function and does not fully decouple its estimators. Consequently, the two estimators remain correlated, and overestimation persists. In this paper, we introduce Deep Double Q-learning (DDQL), a deep RL algorithm that explicitly trains two Q-functions through the Double Q-learning objective. DDQL stabilizes training through a combination of techniques, including lower replay ratios, longer target network update intervals, and shared layers. Across 57 Atari 2600 games, DDQL improves aggregate performance over Double DQN, outperforming it on 47 games while further reducing overestimation. We study key design choices of DDQL, including its network architecture, replay ratio, and minibatch sampling strategies.

作者备注:Neural Information Processing Systems (NeurIPS), 2026;

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v3 · 2026-11-10 05:12 · 最新观测版本

Deep Double Q-learning

Double Q-learning is a classical control algorithm that mitigates the maximization bias of Q-learning. To do so, it explicitly trains two independent action-value functions and uses them to decouple action-selection from action-evaluation when computing bootstrap targets. Double DQN adapts this decoupling to deep reinforcement learning (RL) but directly trains only a single action-value function and does not fully decouple its estimators. Consequently, the two estimators remain correlated, and overestimation persists. In this paper, we introduce Deep Double Q-learning (DDQL), a deep RL algorithm that explicitly trains two Q-functions through the Double Q-learning objective. DDQL stabilizes training through a combination of techniques, including lower replay ratios, longer target network update intervals, and shared layers. Across 57 Atari 2600 games, DDQL improves aggregate performance over Double DQN, outperforming it on 47 games while further reducing overestimation. We study key design choices of DDQL, including its network architecture, replay ratio, and minibatch sampling strategies.

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