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arXiv:2512.14056 · v2

FacEDiT: Talking Head Video Editing via Facial Motion Infilling

首次提交 2025-12-16 11:49
版本更新 2026-11-05 22:07
雷达观测 2026-11-06 13:11
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摘要

Editing a local segment of a talking head video without reshooting the scene remains challenging and underexplored. Local edits, such as insertion, deletion, or substitution, require synthesizing a replacement segment while leaving the rest of the video unchanged. This involves variable-duration local rewriting while preserving identity, unedited regions, and boundary continuity, which standard speech-driven generation and lip synchronization methods do not directly address. Moreover, direct supervision is impractical, as it would require paired videos of the same person and scene that differ only in a local spoken segment. We instead formulate talking head video editing as facial motion infilling, a self-supervised pretext task that recovers masked facial motion from speech and surrounding motion context using ordinary video--speech pairs. Our key insight is that local video editing can be simulated during training by masking a motion span and reconstructing it from speech and visible motion context. Building on this formulation, we introduce FacEDiT, a mask-controlled talking head model with a local temporal attention bias and temporal smoothness regularization to improve lip--speech alignment and transition continuity. We also introduce FacEDiTBench, the first benchmark for talking head video editing, covering diverse edit types and lengths with dedicated evaluation metrics. Extensive experiments show that FacEDiT produces accurate, speech-aligned edits with strong identity preservation and seamless boundary transitions. Beyond editing, the same facial motion infilling model extends to portrait animation and lip synchronization by simply changing the mask pattern, establishing FacEDiT as a unified framework for talking head video editing and generation.

作者备注:NeurIPS 2026; Project page: https://facedit.github.io/

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v2 · 2026-11-05 22:07 · 最新观测版本

FacEDiT: Talking Head Video Editing via Facial Motion Infilling

Editing a local segment of a talking head video without reshooting the scene remains challenging and underexplored. Local edits, such as insertion, deletion, or substitution, require synthesizing a replacement segment while leaving the rest of the video unchanged. This involves variable-duration local rewriting while preserving identity, unedited regions, and boundary continuity, which standard speech-driven generation and lip synchronization methods do not directly address. Moreover, direct supervision is impractical, as it would require paired videos of the same person and scene that differ only in a local spoken segment. We instead formulate talking head video editing as facial motion infilling, a self-supervised pretext task that recovers masked facial motion from speech and surrounding motion context using ordinary video--speech pairs. Our key insight is that local video editing can be simulated during training by masking a motion span and reconstructing it from speech and visible motion context. Building on this formulation, we introduce FacEDiT, a mask-controlled talking head model with a local temporal attention bias and temporal smoothness regularization to improve lip--speech alignment and transition continuity. We also introduce FacEDiTBench, the first benchmark for talking head video editing, covering diverse edit types and lengths with dedicated evaluation metrics. Extensive experiments show that FacEDiT produces accurate, speech-aligned edits with strong identity preservation and seamless boundary transitions. Beyond editing, the same facial motion infilling model extends to portrait animation and lip synchronization by simply changing the mask pattern, establishing FacEDiT as a unified framework for talking head video editing and generation.

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