← 研踪 PaperTrailarXiv:2603.05811 · v3
LIPAR: Training-free Latent Inter-Frame Pruning with Attention Recovery
首次提交 2026-03-06 09:49
版本更新 2026-11-01 07:26
雷达观测 2026-11-04 23:43
摘要
Video generation enables text-to-video synthesis, video editing, and motion-controlled content creation. However, current video generation models suffer from high computational latency, rendering true real-time capabilities infeasible for downstream tasks. We address this limitation by exploiting the temporal redundancy inherent in video latent patches. To this end, we propose the Latent Inter-frame Pruning with Attention Recovery (LIPAR) framework, which detects and skips recomputing duplicated latent patches. Additionally, we introduce a novel Attention Recovery mechanism that approximates the attention values of pruned tokens, thereby removing visual artifacts arising from naively applying the pruning method. Empirically, our method increases generation throughput by $1.45\times$, on average achieving 12.2 FPS on an NVIDIA A6000 compared to the baseline 8.4 FPS. The proposed method does not compromise generation quality and can be seamlessly integrated with Diffusion Transformer without additional training. Our approach effectively bridges the gap between traditional compression algorithms and modern generative pipelines.
期刊信息:Neurips 2026
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v3 · 2026-11-01 07:26 · 最新观测版本
LIPAR: Training-free Latent Inter-Frame Pruning with Attention Recovery
Video generation enables text-to-video synthesis, video editing, and motion-controlled content creation. However, current video generation models suffer from high computational latency, rendering true real-time capabilities infeasible for downstream tasks. We address this limitation by exploiting the temporal redundancy inherent in video latent patches. To this end, we propose the Latent Inter-frame Pruning with Attention Recovery (LIPAR) framework, which detects and skips recomputing duplicated latent patches. Additionally, we introduce a novel Attention Recovery mechanism that approximates the attention values of pruned tokens, thereby removing visual artifacts arising from naively applying the pruning method. Empirically, our method increases generation throughput by $1.45\times$, on average achieving 12.2 FPS on an NVIDIA A6000 compared to the baseline 8.4 FPS. The proposed method does not compromise generation quality and can be seamlessly integrated with Diffusion Transformer without additional training. Our approach effectively bridges the gap between traditional compression algorithms and modern generative pipelines.
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