跳到正文
研踪PaperTrail
← 研踪 PaperTrail

arXiv:2608.09128 · v2

SocialGym: Evaluating LLM Social Intelligence through Verifiable Multi-Agent Games

首次提交 2026-08-10 13:12
版本更新 2026-11-09 17:19
雷达观测 2026-11-10 15:22
arXiv ↗PDF ↗

摘要

Large Language Model (LLM) agents are increasingly deployed in multi-agent social settings where they must cooperate, negotiate, and adapt to other agents. Measuring these social skills is hard because most social interactions offer no objective ground truth. Evaluations often fall back on LLM judges, which are costly, subjective, and noisy. We introduce SocialGym, an environment of 22 multi-agent social games, from matrix games to hidden-role deduction, with verifiable outcomes determined by game rules. We benchmark ten LLMs across all games and roles using an Elo tournament. Our results show that no model is best in every game, and rankings shift across game families and sides. Secret keeping correlates more strongly with theory-of-mind and privacy benchmarks than with general knowledge benchmarks. Half of the models give away their side's secret in Chameleon and Spyfall, and the smallest models are not reliably better than chance at voting for hidden opponents in most hidden-role games. Finally, we examine whether models can improve their play by reflecting on self-play and writing strategy playbooks, finding mixed results across models and games. SocialGym provides verifiable measures for diagnosing LLM social capabilities across settings and roles.

作者备注:Code and data: https://github.com/Keyu-He/Social_Gym_Spartan

AI 论文解读

基于摘要 · 非全文审阅

此版本尚未生成 AI 解读。解读由后台任务生成并按论文版本保存,登录后共享已有结果。

版本差异

目前只观测到一个版本,无法比较变化。之后收录新版本时,会在这里对照标题、作者、分类和摘要。

观测到的版本

相邻记录可能跳过中间版本;首次发现 v2 及以上也会标为版本更新。

v2 · 2026-11-09 17:19 · 最新观测版本

SocialGym: Evaluating LLM Social Intelligence through Verifiable Multi-Agent Games

Large Language Model (LLM) agents are increasingly deployed in multi-agent social settings where they must cooperate, negotiate, and adapt to other agents. Measuring these social skills is hard because most social interactions offer no objective ground truth. Evaluations often fall back on LLM judges, which are costly, subjective, and noisy. We introduce SocialGym, an environment of 22 multi-agent social games, from matrix games to hidden-role deduction, with verifiable outcomes determined by game rules. We benchmark ten LLMs across all games and roles using an Elo tournament. Our results show that no model is best in every game, and rankings shift across game families and sides. Secret keeping correlates more strongly with theory-of-mind and privacy benchmarks than with general knowledge benchmarks. Half of the models give away their side's secret in Chameleon and Spyfall, and the smallest models are not reliably better than chance at voting for hidden opponents in most hidden-role games. Finally, we examine whether models can improve their play by reflecting on self-play and writing strategy playbooks, finding mixed results across models and games. SocialGym provides verifiable measures for diagnosing LLM social capabilities across settings and roles.

查看此版本解读 →查看此版本原文 ↗