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arXiv:2610.35626 · v1

Robot-Aligned 3D Gaussian Splatting for Precise Reaching with Wrist-Camera VLA Policies

首次提交 2026-10-26 23:40
版本更新 2026-10-26 23:40
雷达观测 2026-10-29 00:35
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摘要

Efficient robotic data collection remains a major bottleneck for vision-language-action (VLA) policy learning, especially for tasks requiring accurate end-effector positioning and camera-action alignment. This challenge is particularly severe in electronic-waste disassembly, where robots operate in cluttered assemblies of densely packed, visually similar components. Full digital-twin simulation is difficult because many parts are thin, reflective, or mechanically complex, making accurate object-level meshes and contact models difficult to obtain. In this work, we focus on pre-contact reaching and propose a 3D Gaussian Splatting (3DGS)-based data generation pipeline for wrist-camera VLA adaptation. Our method reconstructs the real workspace with 3DGS and renders diverse wrist-camera observations from robot-aligned poses. These observations are paired with smooth, structured reaching trajectories to provide robot-aligned visual-action supervision for VLA fine-tuning. We further augment the VLA policy with an instruction-conditioned reach verifier that estimates target proximity and provides reliable termination before physical interaction. Experiments in motherboard disassembly demonstrate precise VLA-based reaching using wrist-camera observations alone, without an external side-view camera. With $π$0.5, 1,500 generated trajectories achieve 80.0\% precise-reaching success across three targets, compared with 58.7\% using 150 teleoperated demonstrations, while requiring less than 10 minutes of active human capture. Project website: https://001-wang.github.io/PrecisionReach-GS/

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v1 · 2026-10-26 23:40 · 最新观测版本

Robot-Aligned 3D Gaussian Splatting for Precise Reaching with Wrist-Camera VLA Policies

Efficient robotic data collection remains a major bottleneck for vision-language-action (VLA) policy learning, especially for tasks requiring accurate end-effector positioning and camera-action alignment. This challenge is particularly severe in electronic-waste disassembly, where robots operate in cluttered assemblies of densely packed, visually similar components. Full digital-twin simulation is difficult because many parts are thin, reflective, or mechanically complex, making accurate object-level meshes and contact models difficult to obtain. In this work, we focus on pre-contact reaching and propose a 3D Gaussian Splatting (3DGS)-based data generation pipeline for wrist-camera VLA adaptation. Our method reconstructs the real workspace with 3DGS and renders diverse wrist-camera observations from robot-aligned poses. These observations are paired with smooth, structured reaching trajectories to provide robot-aligned visual-action supervision for VLA fine-tuning. We further augment the VLA policy with an instruction-conditioned reach verifier that estimates target proximity and provides reliable termination before physical interaction. Experiments in motherboard disassembly demonstrate precise VLA-based reaching using wrist-camera observations alone, without an external side-view camera. With $π$0.5, 1,500 generated trajectories achieve 80.0\% precise-reaching success across three targets, compared with 58.7\% using 150 teleoperated demonstrations, while requiring less than 10 minutes of active human capture. Project website: https://001-wang.github.io/PrecisionReach-GS/

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