SwapBot: Tool-Centric Robot Manipulation via Interchangeable End-Effectors and Tactile Sensing
Yunchu Zhang, Ray Song, Junhan Jiao, Liyiming Ke, Yuchen Yang, Ruihan Gao, Emma Romig, Siddhartha Srinivasa 等 9 位作者
AI 速览:SwapBot 提出一种模块化、以工具为中心的末端执行器系统,用低成本适配器把常见家用工具快速转换为机器人末端执行器,并结合触觉传感与模仿学习完成接触丰富的工具操作任务。
Robot manipulation in everyday environments inherently involves substantial tool usage. Seemingly simple household tasks, such as cooking pan-fried tofu, require forceful cutting, delicate brushing, and precise placement using different tools under contact-rich interaction. Thus, the ability to autonomously swap and use task-appropriate tools is important for tool-centric manipulation. We introduce SwapBot, a modular, tool-centric end effector system featuring low-cost adapters that quickly convert common household tools into robot end effectors. Rather than pursuing a single universal gripper, SwapBot adopts a unified design principle that combines a fixed robot-side coupling interface with low-cost, tool-side adapters, enabling compatibility with diverse tools, including articulated ones, and multiple robot platforms. Each adapter integrates compact tactile sensors, supports fast autonomous swapping, and interfaces with an intuitive teleoperation system for efficient demonstration collection. User studies show that, during teleoperation, SwapBot reduces task completion time and operator workload. Using collected demonstrations on the robot, we train imitation learning policies to successfully perform tool-centric tasks like cooking tofu, stirring salad, flipping meat. Our ablation study shows that using tactile-augmented demonstrations improves policy performance across contact-rich skills, increasing success rates by 15 to 25 percentage points over RGB-only policies. These results highlight modular, tactile-equipped tools as a practical and extensible pathway toward robust and capable robot manipulation. Project website https://personalrobotics.github.io/SwapBot.
SymAnt: Grounding Long-Horizon Action Anticipation with Adaptable Symbolic Priors
Fnu Aryan, Yaqi Xie, Joseph Campbell, Woojun Kim, Kwonjoon Lee, Hossein Nourkhiz Mahjoub, Ehsan Moradi-Pari, Katia Sycara 等 9 位作者
AI 速览:SymAnt 用神经-符号方法结合场景图与知识图构建符号上下文,从短观测窗口迭代生成并精炼长时程未来动作序列。
As robots and intelligent systems increasingly interact with humans, they must anticipate long sequences of future actions from only brief observations. While purely neural models typically require extensive observations to predict future actions and remain difficult to interpret and adjust, symbolic priors offer a structured alternative. To this end, we introduce SymAnt, a novel neuro-symbolic approach that unifies the expressiveness of neural networks with the structured reasoning of scene and knowledge graphs. Given a short video, SymAnt performs a joint-search over both graphs to construct a symbolic context, enabling unified reasoning over spatial relationships, object attributes, affordances, and associated actions. This symbolic context serves as a prior for an iterative refinement process that progressively generates and improves the sequence of future actions. By grounding predictions in symbolic context, SymAnt anticipates long-horizon actions from short observation windows in a parameter-efficient manner, while enabling users to directly edit the underlying knowledge to adjust predictions without further training. Through our experiments, we demonstrate the effectiveness of SymAnt, particularly when only short observation contexts are available, across five diverse datasets: Breakfast, 50 Salads, EPIC-KITCHENS, EGTEA Gaze+, and Assembly101.
A Conveyor Belt Mechanism for Repositionable Magnetic Coupling Between Continuum Robots
Ella Walsh, Eric Diller, Jessica Burgner-Kahrs
AI 速览:提出一种可集成于腱驱动连续体机器人内部的传送带机构,实现功能元件沿机器人本体的连续主动重定位,并以磁耦合案例验证其可调刚度能力。
This work proposes a novel conveyor belt mechanism enabling continuous, active repositioning of functional elements along the body of a tendon-driven continuum robot. Up to three conveyor belt mechanisms are integrated within a 9 mm diameter continuum robot. We demonstrate equivalent or reduced conveyor belt actuation forces compared to robot tendon actuation forces. As a case study, we mount permanent magnets along two conveyor belts, and demonstrate actively reconfigurable inter-robot coupling. Coupling point location and quantity can be adjusted during robot operation to actively tune the effective stiffness of the coupled multi-robot system. We show that effective stiffness follows a predictable inverse-cubic relationship with coupling location, and increases with the number of coupling points. These findings demonstrate that the conveyor belt mechanism enables active functional element repositioning for changing tasks requirements, with magnetic inter-robot coupling as one proof-of-concept.
Gym-Anything for Robotics: Scaling physical simulations with digital agents
Pranjal Aggarwal, Sean Welleck
AI 速览:提出由编码智能体自动创建机器人仿真环境的框架,并构建包含25个仿真、25个测试与175个训练RL环境的RoboWorld基准。
Realistic, fast robotics simulations could enable large-scale training of embodied AI models that transfer to the real world. However, despite decades of progress, available simulations cover only a narrow range of real-world tasks and physical phenomena. The core bottleneck is that creating better simulations requires significant expert effort and therefore does not scale. To address this, we introduce Gym-Anything for Robotics, a framework in which coding agents create realistic robotics simulations. Our core insight is that simulation creation is a coding agent task, so improvements in coding agents translate directly into richer and more faithful simulations. We select simulations based on U.S. GDP data to cover economically valuable physical work, define what makes a good simulation and a good task, and develop an adversarial creation-audit loop that checks each simulation and task against these definitions. Using this pipeline, we build RoboWorld, a set of 25 simulations with 25 test and 175 training RL environments of varying difficulty. Even the best frontier models fail on every RoboWorld test task, achieving an average reward of only 0.06. Building on RoboWorld, we introduce several new ways for frontier models to improve, including in-context learning across repeated attempts, a privileged teacher that reads the simulator state and teaches a student in context, self-assisted learning from the model's own privileged experience, and code policies that generate demonstrations across varied scenes to train vision-language-action models (VLAs) such as $π_{0.5}$. Each of these substantially improves performance. We release our pipeline, RL environments, and benchmark to facilitate future research. Code and data are available at https://gym-anything.github.io/robotics
AI 速览:本教程第一部分系统介绍基于数据驱动变形雅可比的可变形物体形状伺服控制的基本要素与完整闭环。
In robotics, shape control (or shape servoing) refers to the automatic manipulation of a deformable object to achieve a desired shape. It involves a feedback loop that exploits the relation between robot motion and changes in the measured shape. This relation, known as the interaction Jacobian or, in this context, the deformation Jacobian, depends on the object's mechanical properties, geometry, and boundary conditions (e.g., where the object is grasped). Because these factors are often difficult to model accurately, the deformation Jacobian can be estimated locally from observed shape changes produced by commanded robot motions, without requiring a fine-tuned mechanical model. This article is the first of a two-part tutorial on data-driven Jacobian-based shape control of deformable objects. It introduces the central elements of the approach: the formulation of the shape-control problem, shape representation, estimation and online update of the deformation Jacobian, and a standard control law from the literature. It then assembles these elements into a complete shape-servoing loop, derives a local stability condition for this loop, and illustrates why some target shapes cannot be reached. Part II covers more advanced topics. Throughout both parts, a simulated planar example in which two robot arms manipulate an elastic rod observed by a camera illustrates the concepts.
PhysVLMM: Interaction-Conditioned Physical Belief Maps for Articulated Objects in Robot Scene Maps
Dibyendu Ghosh
AI 速览:PhysVLMM 为视觉-语言-运动地图中的每个铰接部件维护物理信念,通过后验分布和证据共享来回答规划器关于拉动响应的查询。
Mobile robots must open doors and drawers, yet their scene maps record what each object is and whether it has moved, not how it will respond to a pull. This paper proposes PhysVLMM, a method that maintains a physical belief for every articulated part of a Vision-Language-Motion Map and answers a planner's queries about it, with two algorithms: a map update and a query. Watching a part move provably cannot identify its dynamics, and a measured pull identifies only the pulled part, up to one direction. PhysVLMM therefore (i) keeps that direction as a posterior instead of a point estimate, (ii) passes the evidence of each pull in closed form to the untouched look-alike parts of the map, and (iii) answers whether an action will succeed at a stated risk, or abstains. On real doors and drawers in 18 homes, it identifies the joint type in 86% of held-out pulls (48% for a learned single-view method) and predicts the response to a pull with 41% lower error than differentiable simulation (CRPS 0.323 vs. 0.544), four orders of magnitude faster (13 ms vs. 230 s per case). The posterior lowers the final-position error from 0.460 to 0.270, sharing lowers the force error of untouched parts from 56% to 42%, and at every stated risk from 0.02 to 0.30 the false-safe answers stay within it. Pooling all measured parts of a home does as well as the look-alike groups, and simpler variants predict where a pulled part stops at least as well.
DAWN: Diffusion-based Alignment and unfastening Workflow Network
Hemant Kumar, Piyush Goenka, Nikhil Chopra
AI 速览:提出分层机器人框架 DAWN,将真实世界拧开紧固件任务拆分为对齐插入与拧开两阶段,并用扩散策略、多模态分类器和力控模块协同完成。
We present DAWN (Diffusion-based Alignment and unfastening Workflow Network), a hierarchical robotic framework designed to perform real-world, unfastening tasks through multi-modal sensory integration. Autonomous robotic unfastening is crucial for improving recycling processes, enhancing safety, and reducing operational costs; yet, it remains predominantly manual due to inherent challenges in precise screwdriver engagement with fasteners, detailed force execution, and robustness to environmental variability. To address the complexity of learning long-horizon, contact-rich manipulation tasks, we subdivide the unfastening task procedure into two sequential stages: (1) alignment & insertion, and (2) unfastening. DAWN consists of three key components: AlignNet, a diffusion-based policy ensuring precise screwdriver tip engagement; LatchNet, a multi-modal classifier reliably detecting successful stage transitions; and UnfastNet, which achieves stable, force-controlled screw removal. Experimental validation on a Franka Emika robot demonstrates that DAWN achieves alignment & insertion success rates comparable to trained human operators, robustly transitions between stages, and attains an impressive success rate in unfastening across various unseen scenarios. Ablation studies further elucidate critical input modalities and effective training strategies, highlighting DAWN's scalability, robustness, and data efficiency.
AI 速览:作者提出一个语言条件机器人绘画基准 BURGER,用可扩展的提示驱动流程生成绘画轨迹,并在仿真与真实环境中评估 VLA 模型的数据规模泛化与语言 grounding。
How effectively can vision-language-action (VLA) models learn diverse language-conditioned behaviors as training data scales? Investigating this question requires large and varied robot datasets, whose collection on physical robots remains costly. We introduce BURGER, a language-conditioned robotic drawing benchmark with a scalable, prompt-driven pipeline for generating continuous drawing trajectories, both in simulation and the real world. In BURGER, an agent starts from the same blank canvas and controls a robot arm to draw the object or spatial composition specified by language, while each instruction allows an open-ended variety of valid drawings and stroke orders. Using 28,200 simulated demonstrations spanning 282 drawing tasks, we evaluate five representative VLA models across data scales, language grounding, and multimodal behavior. BURGER supports fine-grained analysis of language grounding, spatial composition, and action generation, revealing distinct failure patterns across VLA models. Our experiments suggest that some VLA models can benefit from greater task diversity and demonstration scale, capture multimodal drawing behaviors, and generalize to unseen compositions of familiar objects. Finally, we deploy a trained policy on a Franka Panda arm, demonstrating the ability to draw reactively under human intervention. Project homepage and code can be found at https://siyingzhao.github.io/BURGER/.
A Two-Wheeled Quadrotor with All-Clockwise Tilted Rotors for Level-Attitude Surface Locomotnion
Takumi Ito, Satoshi Nakano
AI 速览:提出一种四个旋翼均顺时针倾斜的两轮四旋翼,利用地面接触约束在不倾斜机身的情况下产生切向推力,实现保持水平姿态的地面移动。
Conventional wheel-equipped quadrotor UAVs must tilt their bodies to generate lateral forces, limiting their ability to maintain a desired attitude during lateral motion. This paper proposes a wheeled quadrotor with all-clockwise tilted rotors that uses surface contact as a constraint to generate propulsion along the contact surface without tilting the vehicle. We analyze feasible forces and system controllability under surface contact and optimize the vehicle design considering different rotor-spin configurations. The optimization results show that a configuration in which all four rotors spin clockwise can generate a larger tangential force than the conventional alternating-spin configuration. This approach enables both aerial and contact-based locomotion without additional rotor-tilting actuators or mechanisms. Simulation results demonstrate both hovering in free space and horizontal locomotion on a floor while maintaining a level attitude.
AI 速览:该论文从支撑估计角度刻画基于采样端点估计可达集的几何(Hausdorff)误差,并给出样本复杂度上界与匹配的极小极大下界。
Sampling-based reachability estimates reachable sets from finitely many simulated trajectory endpoints. Existing guarantees often control missed probability mass or approximation error relative to the convex hull of the reachable set, leaving the geometric error relative to the reachable set incompletely characterized. We study this error as a problem of support estimation under flow distortion. Our assumptions combine a uniform lower bound on the local volume density of the initial set, a lower bound on the sampling density, and a one-sided Lipschitz constant $μ$ for the vector field. These conditions admit initial sets with corners and dynamics that may expand or contract. In the fine-accuracy regime, $\tilde{\mathcal O}\bigl(2^ne^{nμT}(R/r)^n/(ρκ)\bigr)$ independent endpoint samples suffice for Hausdorff accuracy $r$ using the endpoint cloud. Here, $n$ is the state dimension, $T$ is the horizon, $R$ is the volume-equivalent radius, and $ρ$ and $κ$ quantify sampling density and local volume density. For $n\ge2$ and sufficiently small $κ$, a minimax lower bound over all estimators based only on independent endpoints matches these dependencies up to a dimension-dependent factor $2\cdot4^n$ and logarithmic factors, within the stated parameter range and when the state domain accommodates the construction. The exponential burden in dimension, and in the horizon for expanding systems, is therefore intrinsic to this observation model. Planar experiments illustrate the predicted effects of corners and contraction; robot-arm experiments show how empirical accuracy deteriorates with dimension.
Adaptive search with path-constrained mobile sensors using multi-arm bandits
Abraham P. Vinod, Parth K. Thaker, Gautam Dasarathy, Stefano Di Cairano
AI 速览:将能量受限移动传感器团队的主动路径选择建模为多臂老虎机问题,提出带置信界与路径覆盖构造的自适应搜索算法,并给出有限时间与任意时间概率正确性保证及匹配下界的检测时间上界。
We study a constrained sequential decision problem for detecting regions of interest from noisy online measurements collected by a team of energy-constrained mobile sensors. The sensor motion is restricted to a precomputed set of feasible paths that satisfy mobility constraints, limited available energy by requiring return to charging stations, and avoidance of known obstacles. We cast the resulting active path selection as a multi-armed bandit problem and propose an iterative search algorithm that adaptively assigns paths using confidence bounds computed from the collected data. We also propose a graph-based method to construct low-cardinality path covers under the team's constraints. We establish finite-time and anytime probabilistic correctness guarantees for the proposed algorithm, derive non-asymptotic upper bounds on the times required to detect all regions of interest and to label all nodes, and show that these bounds match algorithm-independent lower bounds up to constant factors for a broad class of problem instances. Using numerical simulations, we illustrate the behavior of the proposed approach and the effect of path redundancy and team size on search performance.
Improving Fine-Grained Manipulation through Demonstration Expansion and Execution Design
Jingxu Gu, Dongze Lian
AI 速览:DEED 通过结构化示范扩展与执行设计,将预训练视觉-语言-动作策略适配到五个 MetaFine 细粒度操作任务,作者报告官方 Overall 得分为 85.55%。
Fine-grained manipulation requires a robot policy to follow instructions, remain robust to visual variations, and translate predicted actions into precise robot control. We present Demonstration Expansion and Execution Design (DEED), a framework for adapting a pretrained vision-language-action policy to the five MetaFine tasks through structured demonstration expansion and execution design. DEED generates demonstrations for different instructions from the same initial scene and renders each physical trajectory under different camera positions and lighting conditions while preserving its original states and action targets. A hierarchical sampling strategy balances instructions, trajectories, and visual conditions during supervised adaptation. At deployment, DEED converts predicted action chunks into robot commands using inverse kinematics, gripper mappings selected for each task, and closed-loop replanning. DEED achieves an official Overall score of 85.55%. Fixed-policy evaluations show that performance varies with execution horizon, denoising budget, and gripper mapping.
Optimal Path Planning with Localization constraints
Chinmay Mundane, Manav Mishra, PB Sujit
AI 速览:提出一种将定位不确定性作为硬约束的A*规划器,使无GPS无人机在借助蜂窝塔重置位置时找到满足协方差上限的最短路径。
This paper studies UAV path planning in areas where GPS signals are not present. Because these drones can easily get lost when they don't have GPS, they must rely on dead reckoning and occasionally pass near cellular towers, which act as landmarks to reset and fix their position. The goal is to find the shortest path from a start to a goal location while keeping the estimation uncertainty within a given bound. To solve this problem, we propose a localization-constrained A* planner that treats uncertainty as a hard constraint during search. The robot state and covariance are propagated using an Extended Kalman Filter (EKF), and only paths that satisfy the covariance limit are considered. We also show that the proposed method does not affect heuristic used in A* and remains admissible and consistent, ensuring optimality among all feasible paths. Extensive Monte Carlo simulations and PyBullet quadrotor test show that the proposed method finds shorter and more reliable paths compared to RRT* and PRM, while always satisfying the uncertainty constraint.
In this article, we present socx, a GPU-accelerated solver for lifted convex reformulations of linear stochastic optimal control under chance constraints, implemented in JAX. We demonstrate that by exploiting the sparse and independent structure of the problem, distributed optimization can reduce it to simpler problems: independent linear-quadratic tracking (LQT) problems and Euclidean projections onto sets. These simpler problems can be solved in parallel and then coupled using the constraints. To validate our solver, we run it on a hover-linearized 3D quadrotor and show a speed-up of up to $98\times$ over MOSEK and up to $2224\times$ over SCS. socx also solves horizons up to $N=1120$, whereas MOSEK runs out of memory at $N=320$. We present ablations to isolate the key components that enable the speed-up.
Embodied Learning of Reward for Musculoskeletal Control with Vision Language Models
Saraswati Soedarmadji, Yunyue Wei, Chen Zhang, Yisong Yue, Yanan Sui
AI 速览:提出 MoVLR 框架,利用视觉语言模型迭代探索奖励空间,为高维肌肉骨骼系统的运动控制发现和精炼奖励函数。
Discovering effective reward functions remains a fundamental challenge in motor control of high-dimensional musculoskeletal systems. While humans can describe movement goals explicitly such as "walking forward with an upright posture," the underlying control strategies that realize these goals are largely implicit, making it difficult to directly design rewards from high-level goals and natural language descriptions. We introduce Motion from Vision-Language Representation (MoVLR), a framework that leverages vision-language models (VLMs) to bridge the gap between goal specification and movement control. Rather than relying on handcrafted rewards, MoVLR iteratively explores the reward space through iterative interaction between control optimization and VLM feedback, aligning control policies with physically coordinated behaviors. Our approach transforms language and vision-based assessments into structured guidance for embodied learning, enabling the discovery and refinement of reward functions for high-dimensional musculoskeletal locomotion and manipulation. These results suggest that VLMs can effectively ground abstract motion descriptions in the implicit principles governing physiological motor control.
CALM: Decentralized Control of Cooperative Aerial Manipulation with Multi-Agent Reinforcement Learning
Jiaxi Huo, Petre Ricioppo, Fausto Francesco Lizzio
AI 速览:提出一种去中心化控制器CALM,结合参数共享的MAPPO策略、目标估计、逐无人机扩展状态观测器、篮筐质量估计与编队偏航前馈,用于多无人机吊篮跟踪移动地面机器人。
Cooperative aerial manipulation is difficult under wind, payload motion, and noisy goal broadcasts because multiple Unmanned Aerial Vehicles (UAVs) are coupled through a shared payload. We present CALM (Cooperative Aerial Learned Manipulation), a decentralized controller for aerial manipulators carrying a basket while tracking a moving ground robot. CALM combines a parameter-shared Multi-Agent Reinforcement Learning (MARL) policy, trained using Multi-Agent Proximal Policy Optimization (MAPPO), with goal estimation, per-UAV Extended State Observers (ESOs), basket-mass estimation, and anticipatory formation-yaw feedforward. The anticipatory formation-yaw feedforward uses estimated goal motion to rotate the formation before position error develops, reducing basket-yaw lag without adding net commanded force. A disturbance-conditioned critic supports centralized training while execution remains decentralized. Across held-out trajectories, CALM achieves lower mean position and orientation errors than all evaluated baselines, including the matched arm baseline (7.68 versus 10.95 cm and 3.3 versus 4.7$^\circ$), the cable-suspended realization, and two model-based controllers. Under unseen full-information-path degradation, CALM remains statistically comparable or superior to the arm baseline. Videos are available at https://petreric.github.io/CALM/.
Continuous-Action World Models: Learning Cross-Embodiment Spatiotemporal Dynamics Priors
Liangyu Li, Qingwen Liu
AI 速览:提出 CoAWM 框架,通过共享潜在函数空间学习跨具身、跨执行频率的机器人动作时空动力学先验,以支持动作生成。
We introduce Continuous-Action World Models (CoAWM), a framework for learning cross-embodiment spatiotemporal dynamics priors that support robot action generation across embodiments and execution frequencies. At its core is a shared latent function space that captures the spatial and temporal structure of robot actions. We learn this space through two stages. First, function pretraining brings trajectories from different embodiments and sampling frequencies into a common representation, learning shared dynamics priors through action reconstruction and consistency across temporal sampling views. By accommodating heterogeneous robot trajectories, this stage broadens the range of data sources available for pretraining and facilitates scaling to larger and more diverse datasets. Second, we connect the pretrained function space to a world-model backbone, enabling observations, language instructions, and the current robot state to condition the prediction of a latent action function. A single decoder takes any query time and returns the corresponding end-effector action. By separating shared dynamics priors from task-conditioned action selection and temporal sampling, our approach provides a unified foundation for transferring robot experience across embodiments and control frequencies.
Cindy L. Bethel, Henrik I. Christensen, Odest Chadwicke Jenkins, George Pappas, Holly Yanco, Haley Griffin
AI 速览:本文主张制定一项持续十年的联邦研究与投资议程,以弥补机器人供应链在验证认证、硬件基础研究、测试基础设施和人才队伍方面的缺口。
This paper sets out what a sustained federal research and investment agenda would need to include to close that gap--not within a single budget cycle, but over the decade such an undertaking will realistically require. It identifies where the gap is most pronounced today: in the methods needed to verify and certify components of uncertain origin, in the foundational hardware research that has long been underfunded relative to software, in the physical infrastructure researchers need to test systems at scale, and in the workforce required to build and sustain all of it. Robotics should not be treated merely as a downstream beneficiary of a broader artificial intelligence investment strategy. It constitutes its own supply chain, with its own points of failure, and merits its own sustained federal commitment.
HiFOR: Hierarchical Foresight with Action-Guided World Grounding for Vision-Language-Action Model
Rongxing Ding, Hongyu Qu, Kehong Wu, Xudong Wang, Fan Zhang, Xinguang Xiang, Xiangbo Shu
AI 速览:HiFOR 提出层级前瞻预测与动作引导的世界检索框架,以增强视觉-语言-动作模型对短期动态和长期目标的联合建模能力。
Vision-Language-Action (VLA) models have demonstrated promising capabilities in robotic manipulation by integrating visual perception, language understanding, and action generation. Recent advances have further incorporated future prediction to enhance the understanding of environmental dynamics and task progression. However, existing methods often model short-term dynamics and long-term task objectives separately, while directly incorporating predicted futures into action policies without sufficiently considering their relevance to current action requirements. To address these limitations, we propose HiFOR, a hierarchical foresight framework with action-guided world retrieval. Specifically, Hierarchical Foresight Prediction jointly predicts short-term state evolution, semantic milestones, and final goal states through a Hierarchical Dependency Mask (HDM), establishing dependencies across temporal horizons. Building upon these predictions, Structure-Aware Latent World Modeling organizes future latent representations along the horizon, view, and spatial dimensions to facilitate fine-grained retrieval. Furthermore, Action-Guided Factorized World Retrieval adaptively retrieves relevant future information from the structured latent world based on evolving action representations during denoising, providing targeted guidance for action generation. Extensive experiments on two simulation benchmarks and six real-world robotic manipulation tasks demonstrate the effectiveness of our approach.
The Athlete as a Scientist of One: Agentic Bayesian Experimental Design for Individualized Physiology from Consumer Wearables
Behnam Moradi
AI 速览:EpiCoach 将单个运动员作为可问责的 N-of-1 科学对象,通过证据门控的假设注册表和贝叶斯实验设计,从可穿戴数据中学习并预测个体生理反应。
Large language model (LLM) agents for personal health read wearable data and recommend, but do not learn about the individual in a way that can be audited or falsified. We present EpiCoach, an agentic system that treats one athlete, a cross-country mountain biker, as the subject of accountable N-of-1 science. Claims about the athlete live in an evidence-gated hypothesis registry: each must issue a probabilistic prediction about a future session before it occurs, and its belief moves only through computed evidence from a logged statistical fit. Predictions come from a mechanistic digital twin inferred from heart rate, GPS and barometric altitude: a lagged heart-rate response model, a fitness-fatigue model with learned time constants, and a latent technical-descending skill state, measured on discovered trail segments. The agent prescribes the next training week as a constrained experiment maximizing information gain subject to load and safety constraints, around two instrument rides. We evaluate the system two ways over eighteen months of data. A rolling-origin replay benchmark shows the twin beats standard forecasters on heart rate but not segment time, and the agentic loop matches a static model. A live prospective phase runs the weekly cycle: in its first three weeks the ledger sealed 20 predictions, scored 14, the descent forecast calibrated after one correction, the climb forecast pessimistic as the athlete improved, and the safety officer vetoed the agent twice. Every correction is preserved in the registry, a template for auditable, falsifiable personalization in digital health. We release the registry, benchmark and protocol.
Robust Taylor-Lagrange Control for Safety-Critical Systems with Guaranteed Feasibility
Wei Xiao, Christos Cassandras, Anni Li
AI 速览:提出鲁棒Taylor-Lagrange控制(rTLC),通过Taylor展开与Lagrange余项将安全函数展开到高于相对阶的阶数,以缓解离散化下的可行性保持问题并用于最优控制。
The Control Barrier Function (CBF) method has been widely adopted in solving safety-critical control problems. However, the existence of a CBF is only a sufficient condition for system safety. The recently proposed Taylor-Lagrange Control (TLC) method addresses this limitation by providing a necessary and sufficient condition, but it is still vulnerable to the feasibility preservation problem (e.g., due to the inter-sampling effect when time is discretized). In this paper, we propose a robust TLC (rTLC) method to address the feasibility preservation problem and show how to use it to solve optimal control problems. Specifically, the rTLC method expands the safety function to an order higher than its relative degree using Taylor's expansion with Lagrange remainder, which allows the control to explicitly show up at the current time instead of a future time in the original TLC method. This implies that the safety constraint remains satisfied over the entire discretization time interval that follows. Moreover, the rTLC method naturally addresses the feasibility preservation problem with only a single hyper-parameter (the discretization time interval size during implementation), compared to significantly more parameters for its counterparts. Finally, we illustrate the effectiveness of the proposed rTLC method through an adaptive cruise control problem, and compare it with existing safety-critical control methods.
Is It the Curriculum or Just the Easy Start? Benchmarking Unsupervised Environment Design on Quadrupeds
Jakub Gilewicz, Dominik Galus, Piotr Wojdas
AI 速览:该论文在五种3D四足机器人上统一基准测试了十四种无监督环境设计、域随机化和机器人课程方法,发现没有一种方法在所有机器人和关卡集上均最优,且简单或低难度训练关卡的方法在分布内随机关卡上表现突出。
Unsupervised environment design (UED) methods such as PLR, ACCEL, SFL and PAIRED are compared mostly on 2D mazes, grid worlds and BipedalWalker, while terrain curricula for legged robots are hand-designed and evaluated against a few baselines. We present a benchmark that runs fourteen UED, domain-randomisation and robotics curricula under one protocol on five 3D quadrupeds in MuJoCo MJX: the closed-chain W01-TEK and the open-chain Unitree Go1 and Go2, Google Barkour vB and Boston Dynamics Spot. Levels are vectors of eight interpretable terrain parameters, and all curricula drive the same PPO student at matched environment-step budgets. The evaluation reports success on random and held-out structured terrains, interquartile means with stratified bootstrap intervals, capability envelopes and a level-by-level domination comparison. We compare methods within each robot and report, per level set, the top group of methods not significantly below the best. No method is in the top group on every robot and level set. Methods with easy or low-difficulty training levels, curated or not, fill the top groups on in-distribution random levels of Go1 and Barkour, and of W01-TEK apart from PAIRED+BiBC. The success-driven terrain curriculum from legged-robot practice is in a top group most often, domain randomisation on uniform levels in none, and PAIRED in none outside Spot, where the fourteen methods lie within 3.8 points on random levels of difficulty 0.25. On three robots the leader on in-distribution random levels is not the leader on held-out terrain. We collect the results into a per-robot guide to choosing a curriculum.
JEDI: Joint-Embedding Demonstration Compression for In-Context Imitation Learning
Jiazhao Liang, Zhewen He, Shuaihang Yuan, Hao Huang, Yi Fang
AI 速览:JEDI 将演示压缩为在冻结视频-JEPA 空间中预测查询回合下一阶段关键帧的潜在槽,以支持多示例上下文模仿学习。
In-context imitation learning (ICIL) adapts robot policies through test-time demonstrations, but long multimodal trajectories constrain how many examples fit in context. We ask what a compressed demonstration should preserve. We propose JEDI, which compresses demonstrations into latent slots trained to predict the query episode's next-stage keyframe in a frozen video-JEPA space. Task and process counterfactuals help the slots preserve execution details, while the predictor selects demonstrations from a bank. Post-training with keypoint tokens enables human-hand conditioning on robots. Experiments on LIBERO and real robots show that JEDI supports many-shot context; LIBERO objective controls show improved success and demonstration following over action-only compression. These findings support query-future prediction as a training objective for preserving execution-relevant information in compressed demonstrations.
AI 速览:TouchBridge 通过软硬件协同设计与触觉条件重定向,把人类演示直接转换为机器人训练数据,用于微调 VLA 模型完成接触丰富操作。
Human demonstrations offer an efficient and scalable source of data for dexterous robot manipulation, but differences in sensing and hand morphology complicate the transfer of contact-rich interactions. We present TouchBridge, a hardware--software co-designed framework for human-to-robot data transformation. A wearable human demonstration interface and a corresponding robot interface establish cross-embodiment correspondence in visual and fingertip tactile sensing. We introduce Tac-Retarget, a tactile-conditioned retargeting method that uses measured contact to align fingertip contact patches and preserve their spatial relations within and across hands. Unlike object-aware or simulation-based transfer pipelines, Tac-Retarget requires no object mesh, object-pose estimate, or physics simulation for retargeting, enabling direct and scalable conversion of human demonstrations into robot-domain training data. Combined with visual synthesis and camera-anchored action conversion, TouchBridge produces robot-domain demonstrations for fine-tuning a pretrained vision-language-action (VLA) model. Across four real-world contact-rich tasks, policies fine-tuned solely on TouchBridge-converted human demonstrations achieve a 72.5% average success rate, compared with 77.5% using an equal number of teleoperated robot demonstrations, while human demonstration collection is 7.0x faster. Under the same policy and training setup, Tac-Retarget outperforms DexPilot and UniDex by 25.0 and 42.5 percentage points, respectively.
AI 速览:AffordSim 将开放词汇 3D 可供性预测融入仿真轨迹生成,构建 50 任务基准,并验证生成数据可零样本迁移到真实 Franka FR3。
Many everyday robot manipulation skills are affordance-dependent, with success determined by whether the robot contacts the functional object region required by the subsequent action. Current simulation data generators obtain contacts from generic grasp estimators or per-object manual contact annotations, but generic estimators rank stable grasps without task semantics and often select contacts that are misaligned with the downstream action, while manual contact annotations must be rewritten for each new object and task. To solve these challenges, we introduce AffordSim, a scalable data generator and benchmark that integrates open-vocabulary 3D affordance prediction into simulation-based trajectory generation. Given a natural-language task description, AffordSim synthesizes a task-relevant scene, emits affordance queries, grounds them on object surfaces, samples region-conditioned grasps, and selects executable candidates with motion planning. It further randomizes object pose, texture, lighting, image noise, and cross-viewpoint backgrounds for sim-to-real transfer. We instantiate AffordSim as a 50-task benchmark across diverse manipulation skills, five robot embodiments, and 500+ rigid and articulated objects. AffordSim achieves 93% of the trajectory collection success rate of manual contact annotations on affordance-critical tasks and 89% on hard composite tasks. Vision-language-action policies trained on AffordSim data transfer zero-shot to a real Franka FR3, reaching 24% average success.
Evidence-Gated Task and Motion Planning with Vision-Language Models
Tsunehiko Tanaka, Matthew Stephenson, Alistair Macvicar, Edgar Simo-Serra
AI 速览:提出证据获取与可行性门控(EAFG)框架,让VLM生成子目标并由TAMP执行以获取视觉证据,再据此决定继续规划、补充证据或停止,从而提升长时程操作任务的可完成性与可行性判断。
Robots executing long-horizon manipulation tasks from natural-language instructions must reason about both semantic task structure and geometric feasibility. Hierarchical approaches combining Vision-Language Models (VLMs) with Task and Motion Planning (TAMP) offer a promising solution, but VLM-generated subgoals may rely on prior knowledge without sufficient observational support. This can lead to the omission of task-relevant subgoals or attempts to execute instructions whose requirements cannot be met in the environment. We propose Evidence Acquisition and Feasibility Gating (EAFG), a framework for evidence-gated task and motion planning that acquires visual evidence to specify appropriate task plans and assess whether given instructions can be fulfilled. EAFG first acquires evidence by having a VLM generate subgoals and a robot execute action sequences planned by TAMP for these subgoals. For feasibility gating, the acquired evidence is used to decide whether to proceed with task planning, acquire further evidence, or halt. When proceeding, the VLM generates task subgoals conditioned on the acquired evidence, and TAMP computes low-level actions. We evaluate EAFG in three cooking scenarios involving explicitly specified required objects, underspecified instructions, and instructions requiring an absent object. EAFG improves task completion over a VLM-TAMP baseline in the explicit and underspecified scenarios and enables appropriate halting when a required object is absent.
AI 速览:作者提出一种乐高兼容的气动人工肌肉模块及配套 MuJoCo 仿真器,用于快速搭建和探索可重构肌肉骨骼机器人。
Musculoskeletal robots combine compliant actuators with articulated skeletons, but exploring alternative configurations often requires repeated fabrication. We present MUSBRIC, a modular hardware platform and accompanying MuJoCo-based simulator for reconfigurable musculoskeletal robots. LEGO-compatible endcaps turn fiber-reinforced extensile pneumatic artificial muscles into reusable, plug-and-play muscle bricks that connect directly to standard LEGO components. Experimentally identified actuator behavior supports corresponding musculoskeletal simulations. An elbow-joint prototype validates load-dependent flexion and extension, showing that pulley-guided routing enables reversible motion and a mechanical stop stabilizes the straight posture. A robotic hand demonstrates compliant grasping and multi-joint construction. Matched hardware and simulation sweeps across 15 leg configurations demonstrate systematic exploration of attachment geometry, while a quadruped assembled from four legs demonstrates walking. Together, these demonstrations span mechanism analysis, configuration exploration, and functional robot construction within a single reconfigurable system. The hardware designs and simulation code will be released as open source soon to facilitate reproduction and further development.
Youssef Saied, Ziyad Sheebaelhamd, Claire Vernade, François Fleuret
Flow policies are among the strongest robot controllers and are well suited to modelling multimodal action distributions. Our analysis shows that the continuous-action distributions of the studied flow policies are well approximated by Gaussians. We propose the Gaussian Action Readout (GAR), which replaces a flow policy's final layer with a Gaussian readout trained on just 0.02% of eligible states, while keeping the rest of the network frozen. It samples with one action-network pass, gives closed-form likelihoods, and achieves near-teacher task success at up to twice the inference speed.
Hooman Hamze, Benjamin Houshmand, Deepthi Pathare, Erik Börve, Morteza Haghir Chehreghani, Nikolce Murgovski
Autonomous highway driving for heavy-duty trucks is a challenging control problem. The greater mass, dimensions and intricate dynamics increase the requirements for cooperation from surrounding traffic in critical maneuvers, requiring a careful balance between safety constraints and efficient long-horizon decision making. Model Predictive Control (MPC) provides rigorous constraint satisfaction but relies on terminal cost which can limit its effectiveness at short, computationally affordable horizons. Reinforcement Learning (RL) captures long-term driving behavior but offers no constraint guarantees and tends toward overly conservative policies when trained under sparse collision penalties. In this paper, we propose a hybrid MPC and RL framework for highway driving in autonomous trucks, where a finite-horizon MPC, solved via dynamic programming, uses a pre-trained RL model for terminal cost estimation. We evaluate the framework in a simulation environment with reactive surrounding traffic and compare it against pure MPC with zero terminal cost, rollout with terminal cost estimation using a base policy, and pure RL. Results show that the hybrid approach achieves zero collisions with the lowest cost of any configuration.
Georges Jetti, Michael Khayyat, Jean-Pierre Sleiman, Stefano Arrigoni, Francesco Braghin
Robotic navigation typically assumes a collision-free route to the goal exists; in cluttered environments with movable obstacles, however, reaching the goal may require physical interaction. Classical solutions encode these behaviors through geometric rules and task-specific logic, while learning-based approaches often constrain the decision space to low-dimensional motion commands or predefined action sets. We instead consider a broader decision space, jointly selecting the skill, relevant object, and geometric target. Our language-conditioned task planner, fine-tuned with LoRA on synthetic data, maps natural-language tasks and a structured scene representation to variable-length sequences of parameterized actions, executed by low-level reinforcement-learning policies. The planner learns the geometric relations underlying interactive navigation and outperforms a classical planner and a prompted frontier model on interactive navigation tasks. Comparisons with models trained from scratch indicate that composition does not require pretraining when the representation is structured, whereas pretraining yields more reliable geometric targets. At the low level, we introduce an end-to-end whole-body planar pushing policy that achieves a 93.3% success rate in simulation, versus 83.5% for a hierarchical baseline, while reducing completion time by more than 60%. On hardware, the hierarchy yields the correct skill composition in 44/45 trials and end-to-end success in 34/45. Project website: https://anonymousprojects-dev.github.io/LLM-guided-LocoManipulation-Quadrupeds/