← 研踪 PaperTrailarXiv:2610.35706 · v2
TriTile: Three-Tier Attention for Video Diffusion Transformers
首次提交 2026-10-27 00:29
版本更新 2026-11-03 16:03
雷达观测 2026-11-04 23:40
摘要
Attention over tens of thousands of visual tokens dominates the inference of video diffusion transformers (DiTs). Existing methods reduce this cost through sparsity, low precision, or both, but use a single precision for all kept tiles. We observe that the output error introduced by approximation varies widely across tiles. Many tiles can be skipped with little error, others must be computed but gain little beyond low precision, and a few retain substantial error even at low precision. We present TriTile, a training-free attention method that assigns each tile one of three approximation tiers: skipping it by replacing it with its block means, skimming it in NVFP4, or refining it with NVFP4 residual correction. A lightweight router predicts each tile's error under each tier from block statistics and spends extra compute on a tile only where it removes enough error; a single knob, a price on compute, controls the whole speed-quality trade-off. A fused kernel executes all three tiers in a single pass on the FP4 tensor cores. Over dense FlashAttention, TriTile speeds up generation by 1.38-1.83x on Wan2.2 at 23.0-27.6 dB PSNR, 2.28-2.32x on HunyuanVideo at 34.5-36.0 dB, and 1.84x on LTX-2.5 at 34.1 dB, and in every setting it Pareto-dominates every baseline in speed and PSNR.
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v2 · 2026-11-03 16:03 · 最新观测版本
TriTile: Three-Tier Attention for Video Diffusion Transformers
Attention over tens of thousands of visual tokens dominates the inference of video diffusion transformers (DiTs). Existing methods reduce this cost through sparsity, low precision, or both, but use a single precision for all kept tiles. We observe that the output error introduced by approximation varies widely across tiles. Many tiles can be skipped with little error, others must be computed but gain little beyond low precision, and a few retain substantial error even at low precision. We present TriTile, a training-free attention method that assigns each tile one of three approximation tiers: skipping it by replacing it with its block means, skimming it in NVFP4, or refining it with NVFP4 residual correction. A lightweight router predicts each tile's error under each tier from block statistics and spends extra compute on a tile only where it removes enough error; a single knob, a price on compute, controls the whole speed-quality trade-off. A fused kernel executes all three tiers in a single pass on the FP4 tensor cores. Over dense FlashAttention, TriTile speeds up generation by 1.38-1.83x on Wan2.2 at 23.0-27.6 dB PSNR, 2.28-2.32x on HunyuanVideo at 34.5-36.0 dB, and 1.84x on LTX-2.5 at 34.1 dB, and in every setting it Pareto-dominates every baseline in speed and PSNR.
查看此版本解读 →查看此版本原文 ↗v1 · 2026-10-27 00:29
Triage: Skip, Skim, or Refine Attention Tiles in Video Diffusion Transformers
Attention over tens of thousands of visual tokens dominates the inference of video diffusion transformers (DiTs). Existing methods reduce this cost through sparsity, low precision, or both, but use a single precision for all kept tiles. We observe that the output error introduced by approximation varies widely across tiles. Many tiles can be skipped with little error, others must be computed but gain little beyond low precision, and a few retain substantial error even at low precision. We present Triage, a training-free attention method that assigns each tile one of three approximation tiers: skipping it by replacing it with its block means, skimming it in NVFP4, or refining it with NVFP4 residual correction. A lightweight router predicts each tile's error under each tier from block statistics and moves a tile to a more accurate tier only when the predicted error reduction justifies the extra compute, with a single price setting this trade-off. A fused kernel executes all three tiers in a single pass on the FP4 tensor cores of RTX Blackwell GPUs. Across Wan2.2, HunyuanVideo, and LTX-2.5, Triage accelerates end-to-end generation by up to 2.32x over dense FlashAttention, and in each of five settings it runs faster than every baseline while reaching 0.3-3.0 dB higher PSNR than the highest-PSNR baseline.
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