← 研踪 PaperTrailarXiv:2610.39147 · v1
Kinematic Causal Attribution: Black-Box Explanations of Motion versus Geometry for 4D Point-Cloud Video Models
首次提交 2026-10-29 09:36
版本更新 2026-10-29 09:36
雷达观测 2026-10-30 11:25
摘要
4D perception models, which classify 3D point-cloud videos, are being built into robots, assistive monitoring and AR, yet before deploying one a practitioner cannot check which cue it relies on: how a body part moves, or what shape it has. 3D attribution is single-frame, video attribution is confined to RGB pixels, gradient maps need white-box access, attention is absent from state-space backbones, and point-level perturbations assume a point correspondence across frames that real depth and LiDAR data lack. We present Kinematic Causal Attribution (KCA), a black-box, interventional attribution method that queries only the model's outputs. Its freeze operator removes a region's motion while keeping its shape, and a shape-free proxy removes the shape while keeping the motion. Together they span a motion$\times$geometry cube for every tracked region, whose order-symmetric Shapley decomposition is complete and whose interaction is measured rather than assumed away. The operators rewrite per-frame point sets, so they need no correspondences, and a context-averaged estimator handles structures that span several regions. We validate KCA on the official PSTNet, P4Transformer and Mamba4D trained on MSR-Action3D. The decisive test is an audit: two binary tasks are built from real clips whose classes differ only in the motion or only in the shape of the same arm, and the motion share of the arm's importance follows the defining cue on all three backbones (0.83 vs. 0.60 on P4Transformer, 0.86 vs. 0.30 on PSTNet, 0.92 vs. 0.61 on Mamba4D), a distinction no single attribution map can make. The split costs no faithfulness: the necessity maps have the lowest deletion AUC on P4Transformer and PSTNet, tie with the best baseline on Mamba4D, and lose their correlation with the trained model's once the weights are randomised. Skeleton ground truth, re-sampling stability and cost complete the validation.
作者备注:27 pages, 6 figures, 14 tables
观测到的版本
相邻记录可能跳过中间版本;首次发现 v2 及以上也会标为版本更新。
v1 · 2026-10-29 09:36 · 最新观测版本
Kinematic Causal Attribution: Black-Box Explanations of Motion versus Geometry for 4D Point-Cloud Video Models
4D perception models, which classify 3D point-cloud videos, are being built into robots, assistive monitoring and AR, yet before deploying one a practitioner cannot check which cue it relies on: how a body part moves, or what shape it has. 3D attribution is single-frame, video attribution is confined to RGB pixels, gradient maps need white-box access, attention is absent from state-space backbones, and point-level perturbations assume a point correspondence across frames that real depth and LiDAR data lack. We present Kinematic Causal Attribution (KCA), a black-box, interventional attribution method that queries only the model's outputs. Its freeze operator removes a region's motion while keeping its shape, and a shape-free proxy removes the shape while keeping the motion. Together they span a motion$\times$geometry cube for every tracked region, whose order-symmetric Shapley decomposition is complete and whose interaction is measured rather than assumed away. The operators rewrite per-frame point sets, so they need no correspondences, and a context-averaged estimator handles structures that span several regions. We validate KCA on the official PSTNet, P4Transformer and Mamba4D trained on MSR-Action3D. The decisive test is an audit: two binary tasks are built from real clips whose classes differ only in the motion or only in the shape of the same arm, and the motion share of the arm's importance follows the defining cue on all three backbones (0.83 vs. 0.60 on P4Transformer, 0.86 vs. 0.30 on PSTNet, 0.92 vs. 0.61 on Mamba4D), a distinction no single attribution map can make. The split costs no faithfulness: the necessity maps have the lowest deletion AUC on P4Transformer and PSTNet, tie with the best baseline on Mamba4D, and lose their correlation with the trained model's once the weights are randomised. Skeleton ground truth, re-sampling stability and cost complete the validation.
查看此版本解读 →查看此版本原文 ↗