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arXiv:2610.40563 · v1

Comparing Human Role-Players and LLM-Simulated Clients in Online Counselling Training: An Analysis of Counselling Patterns

首次提交 2026-10-30 01:41
版本更新 2026-10-30 01:41
雷达观测 2026-10-30 13:28
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摘要

This study investigates the capabilities of Large Language Models to simulate counselling clients in educational role-plays in comparison to human role-players. Initially, we recorded role-playing sessions, where novice counsellors interacted with human peers acting as clients, followed by role-plays between humans and clients simulated by Mistrals Mixtral 8x7b using 4-bit quantization. These interactions were analysed with a counselling communication pattern system at sentence level. We investigated two key questions: (1) to what extent LLM-generated responses replicate authentic conversational dynamics and (2) whether counsellors' communication behaviour differs when interacting with human versus LLM-simulated clients. The findings highlight both similarities and differences in the application of counselling patterns across scenarios, showing the potential of LLM-based role-playing exercises to enhance counselling competencies and to identify areas for further refinement in virtual client simulations.

作者备注:Published at EDM 2025 (18th International Conference on Educational Data Mining), short paper. 7 pages

期刊信息:Proceedings of the 18th International Conference on Educational Data Mining (EDM 2025), short papers

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基于摘要 · 非全文审阅

该研究比较新手咨询师与人类角色扮演来访者及LLM模拟来访者互动时的咨询沟通模式,以评估LLM模拟来访者在教学角色扮演中的可行性与差异。

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v1 · 2026-10-30 01:41 · 最新观测版本

Comparing Human Role-Players and LLM-Simulated Clients in Online Counselling Training: An Analysis of Counselling Patterns

This study investigates the capabilities of Large Language Models to simulate counselling clients in educational role-plays in comparison to human role-players. Initially, we recorded role-playing sessions, where novice counsellors interacted with human peers acting as clients, followed by role-plays between humans and clients simulated by Mistrals Mixtral 8x7b using 4-bit quantization. These interactions were analysed with a counselling communication pattern system at sentence level. We investigated two key questions: (1) to what extent LLM-generated responses replicate authentic conversational dynamics and (2) whether counsellors' communication behaviour differs when interacting with human versus LLM-simulated clients. The findings highlight both similarities and differences in the application of counselling patterns across scenarios, showing the potential of LLM-based role-playing exercises to enhance counselling competencies and to identify areas for further refinement in virtual client simulations.

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