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arXiv:2611.01361 · v1

Reasoning Across Scales: Learning Challenges and Opportunities for Immersive Technologies in Chip Design Education

首次提交 2026-11-01 07:59
版本更新 2026-11-01 07:59
雷达观测 2026-11-04 23:43
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摘要

As demand for semiconductor talent grows, education must prepare learners for the complexity of modern chip design. Instruction typically relies on lectures, textbooks, software exercises, and limited laboratory experiences. Although foundational, these approaches offer limited support for understanding the spatial, multi-scale, and interconnected nature of chip design. Virtual reality (VR) can help learners visualize and interact with complex structures and processes, but its educational opportunities remain underexplored. We examined this gap through chip design curriculum analysis and semi-structured interviews with five participants representing instructional and learner perspectives. We characterized four learning demands: descriptive knowledge, procedural knowledge, relational and design-focused reasoning, and strategic decision-making. We identified challenges in connecting abstraction levels, interpreting spatial structures and temporal behavior, bridging theory and practice, and reasoning about design trade-offs and downstream consequences. Drawing on these findings and prior research, we mapped learning demands to six immersive affordances: spatial visualization, multi-scale navigation, interactive manipulation, temporal dynamics visualization, immediate feedback, and collaboration. These findings motivate Cross-Scale Spatial Reasoning (CSSR) as a conceptual lens for understanding how learners connect physical structures, design representations, and engineering consequences across the chip design pipeline. We contribute an empirically informed account of learning challenges, a structured mapping of learning demands to immersive affordances, and concrete design opportunities for immersive semiconductor education. These contributions guide the development and evaluation of immersive environments that support reasoning across scales, representations, and design processes.

作者备注:23 pages, 7 tables, 11 figures

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v1 · 2026-11-01 07:59 · 最新观测版本

Reasoning Across Scales: Learning Challenges and Opportunities for Immersive Technologies in Chip Design Education

As demand for semiconductor talent grows, education must prepare learners for the complexity of modern chip design. Instruction typically relies on lectures, textbooks, software exercises, and limited laboratory experiences. Although foundational, these approaches offer limited support for understanding the spatial, multi-scale, and interconnected nature of chip design. Virtual reality (VR) can help learners visualize and interact with complex structures and processes, but its educational opportunities remain underexplored. We examined this gap through chip design curriculum analysis and semi-structured interviews with five participants representing instructional and learner perspectives. We characterized four learning demands: descriptive knowledge, procedural knowledge, relational and design-focused reasoning, and strategic decision-making. We identified challenges in connecting abstraction levels, interpreting spatial structures and temporal behavior, bridging theory and practice, and reasoning about design trade-offs and downstream consequences. Drawing on these findings and prior research, we mapped learning demands to six immersive affordances: spatial visualization, multi-scale navigation, interactive manipulation, temporal dynamics visualization, immediate feedback, and collaboration. These findings motivate Cross-Scale Spatial Reasoning (CSSR) as a conceptual lens for understanding how learners connect physical structures, design representations, and engineering consequences across the chip design pipeline. We contribute an empirically informed account of learning challenges, a structured mapping of learning demands to immersive affordances, and concrete design opportunities for immersive semiconductor education. These contributions guide the development and evaluation of immersive environments that support reasoning across scales, representations, and design processes.

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