← 研踪 PaperTrailarXiv:2611.03062 · v1
MuCHMDPoser: Multiview RGB-Camera Full-Body Pose Tracking for Virtual Reality
首次提交 2026-11-02 20:51
版本更新 2026-11-02 20:51
雷达观测 2026-11-04 23:41
摘要
Accurate full-body tracking in Virtual Reality (VR) is heavily underconstrained when relying solely on consumer-grade sparse sensors, such as Head-Mounted Displays (HMDs) and handheld controllers. Indeed, the self-avatar full-body pose must be inferred based on the 3 available upper-body joints tracked by these devices. This leads to significant tracking error, especially in lower-body pose. To overcome this issue, we propose to extend the tracking setup with external multiview RGB cameras. We show that integrating RGB-based pose estimation this framework is able to significantly decrease lower-body tracking errors, even under common artifacts in RGB-based estimates. Additionally, we evaluate a only-once HMD-camera calibration procedure that does not require any physical markers. We finally propose an implementation of the overall framework, achieving an end-to-end animation at 60 FPS on a Nvidia RTX3080 GPU. Codes are available at https://github.com/antmaio/MuCHMDPoser.
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v1 · 2026-11-02 20:51 · 最新观测版本
MuCHMDPoser: Multiview RGB-Camera Full-Body Pose Tracking for Virtual Reality
Accurate full-body tracking in Virtual Reality (VR) is heavily underconstrained when relying solely on consumer-grade sparse sensors, such as Head-Mounted Displays (HMDs) and handheld controllers. Indeed, the self-avatar full-body pose must be inferred based on the 3 available upper-body joints tracked by these devices. This leads to significant tracking error, especially in lower-body pose. To overcome this issue, we propose to extend the tracking setup with external multiview RGB cameras. We show that integrating RGB-based pose estimation this framework is able to significantly decrease lower-body tracking errors, even under common artifacts in RGB-based estimates. Additionally, we evaluate a only-once HMD-camera calibration procedure that does not require any physical markers. We finally propose an implementation of the overall framework, achieving an end-to-end animation at 60 FPS on a Nvidia RTX3080 GPU. Codes are available at https://github.com/antmaio/MuCHMDPoser.
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