← 研踪 PaperTrailarXiv:2611.03138 · v1
KlaskTron: An Open-Source Platform for Physical Adversarial Multi-Agent RL
首次提交 2026-11-02 21:49
版本更新 2026-11-02 21:49
雷达观测 2026-11-04 23:41
摘要
Progress in robot learning, particularly physical multi-agent reinforcement learning (MARL), is currently challenged by a limited availability of accessible, standardized benchmarks. While simulation-based MARL has produced remarkable emergent behaviors, from coordinated team play to complex tool use, translating these advances to physical systems remains difficult. A key barrier is infrastructural: physical platforms are often prohibitively expensive, require specialized facilities, or lack open mechanisms and designs for reproducibility. We introduce KlaskTron, an open-source, low-cost (<\$2500 USD), desktop-scale robotic testbed for adversarial MARL based on the dynamic tabletop game KLASK. The platform features dual CoreXY gantries with high-torque brushless motors, enabling the high-speed, precise manipulation required for competitive play. Crucially, we provide a complete ecosystem: hardware designs (CAD, BOM), a GPU-native digital twin in NVIDIA Isaac Lab for high-fidelity modeling and simulation, and a validated sim-to-real baseline using a learned neural actuator model. We demonstrate that this baseline enables zero-shot policy transfer, with trained agents exhibiting emergent adversarial behaviors. To ensure full reproducibility of our results, all project assets are released publicly: hardware CAD/BOM and assembly documentation at [https://idscethzurich.github.io/klask_hardware], inference software stack at [https://github.com/IDSCETHZurich/klask_software] and the simulation and MARL setup at [https://github.com/IDSCETHZurich/klask_rl].
期刊信息:Proceedings of Robotics: Science and Systems (RSS), Sydney, Australia, July 2026
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v1 · 2026-11-02 21:49 · 最新观测版本
KlaskTron: An Open-Source Platform for Physical Adversarial Multi-Agent RL
Progress in robot learning, particularly physical multi-agent reinforcement learning (MARL), is currently challenged by a limited availability of accessible, standardized benchmarks. While simulation-based MARL has produced remarkable emergent behaviors, from coordinated team play to complex tool use, translating these advances to physical systems remains difficult. A key barrier is infrastructural: physical platforms are often prohibitively expensive, require specialized facilities, or lack open mechanisms and designs for reproducibility. We introduce KlaskTron, an open-source, low-cost (<\$2500 USD), desktop-scale robotic testbed for adversarial MARL based on the dynamic tabletop game KLASK. The platform features dual CoreXY gantries with high-torque brushless motors, enabling the high-speed, precise manipulation required for competitive play. Crucially, we provide a complete ecosystem: hardware designs (CAD, BOM), a GPU-native digital twin in NVIDIA Isaac Lab for high-fidelity modeling and simulation, and a validated sim-to-real baseline using a learned neural actuator model. We demonstrate that this baseline enables zero-shot policy transfer, with trained agents exhibiting emergent adversarial behaviors. To ensure full reproducibility of our results, all project assets are released publicly: hardware CAD/BOM and assembly documentation at [https://idscethzurich.github.io/klask_hardware], inference software stack at [https://github.com/IDSCETHZurich/klask_software] and the simulation and MARL setup at [https://github.com/IDSCETHZurich/klask_rl].
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