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arXiv:2611.03143 · v1

Visual-to-Executable Procedural Reconstruction of Buildings

首次提交 2026-11-02 21:52
版本更新 2026-11-02 21:52
雷达观测 2026-11-04 23:41
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摘要

Procedural modeling offers compact, editable, and reusable representations for architectural content, but building such models still depends heavily on manually authored grammars. We study image-based procedural building reconstruction from in-the-wild images, with the goal of recovering an executable procedural description that can be instantiated as an editable 3D building asset. Because a single image provides only partial and view-dependent evidence, we focus on recovering the dominant visible facade(s) and attach the recovered facade program to a simple mass model for building-level instantiation. Our method decomposes this task into two structured prediction stages. First, a Global Structure Layout Tree recovers facade-scale split-and-repeat organization through a fine-tuned layout model with render-guided visual-symbolic reflection. Second, a Component Parameterization schema maps representative facade tiles to structured procedural attributes for local architectural component synthesis. These two representations are then deterministically compiled into executable Computer Generated Architecture (CGA) programs, avoiding the brittleness of direct low-level program generation. Experiments show that the proposed framework handles both regular facades and challenging in-the-wild images, while maintaining high structural consistency, procedural executability, and fine-grained architectural detail. The recovered programs further enable controllable and reusable 3D building asset generation.

作者备注:27 pages, 15 figures

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v1 · 2026-11-02 21:52 · 最新观测版本

Visual-to-Executable Procedural Reconstruction of Buildings

Procedural modeling offers compact, editable, and reusable representations for architectural content, but building such models still depends heavily on manually authored grammars. We study image-based procedural building reconstruction from in-the-wild images, with the goal of recovering an executable procedural description that can be instantiated as an editable 3D building asset. Because a single image provides only partial and view-dependent evidence, we focus on recovering the dominant visible facade(s) and attach the recovered facade program to a simple mass model for building-level instantiation. Our method decomposes this task into two structured prediction stages. First, a Global Structure Layout Tree recovers facade-scale split-and-repeat organization through a fine-tuned layout model with render-guided visual-symbolic reflection. Second, a Component Parameterization schema maps representative facade tiles to structured procedural attributes for local architectural component synthesis. These two representations are then deterministically compiled into executable Computer Generated Architecture (CGA) programs, avoiding the brittleness of direct low-level program generation. Experiments show that the proposed framework handles both regular facades and challenging in-the-wild images, while maintaining high structural consistency, procedural executability, and fine-grained architectural detail. The recovered programs further enable controllable and reusable 3D building asset generation.

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