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arXiv:2611.04712 · v1

VISAGE: Vertex-based Intrinsic Surface Appearance GEneration via Dual-Stream Diffusion for Arbitrary 3D Heads

首次提交 2026-11-03 19:35
版本更新 2026-11-03 19:35
雷达观测 2026-11-04 23:39
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摘要

Recovering identity-faithful, physically based surface appearance for 3D human heads from sparse images remains challenging. Existing methods often rely on UV-based pipelines, introducing seam artefacts, or operate in image space, limiting surface consistency. We present VISAGE, Vertex-based Intrinsic Surface Appearance GEneration, a surface-based conditional diffusion framework that synthesises per-vertex albedo and roughness directly on arbitrary mesh topologies, without requiring consistent UV parameterisation at training time. VISAGE combines global spectral processing with local geodesic K-Nearest-Neighbour refinement, enforcing structural coherence while restoring detail beyond the truncated spectral basis. Multi-view RGB images condition the network via visibility-aware cross-attention, enabling occlusion-robust synthesis across the full head surface. Region-specific modules specialise in semantically demanding and distinct areas (eyes, mouth, skin and hair), while a tangent-space output projection recovers fine iris detail. We further introduce a scalable procedural augmentation pipeline that enriches raw geometry scans with physically plausible albedo, roughness and normal maps for training. The predicted attributes render directly as a single RGBA vertex-colour channel. VISAGE reduces FID by 42.7% on NPHM and 22.5% and 4.4% on zero-shot FaceVerse and i3DMM, respectively, relative to the strongest baseline, with a 7.2M-parameter core network.

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v1 · 2026-11-03 19:35 · 最新观测版本

VISAGE: Vertex-based Intrinsic Surface Appearance GEneration via Dual-Stream Diffusion for Arbitrary 3D Heads

Recovering identity-faithful, physically based surface appearance for 3D human heads from sparse images remains challenging. Existing methods often rely on UV-based pipelines, introducing seam artefacts, or operate in image space, limiting surface consistency. We present VISAGE, Vertex-based Intrinsic Surface Appearance GEneration, a surface-based conditional diffusion framework that synthesises per-vertex albedo and roughness directly on arbitrary mesh topologies, without requiring consistent UV parameterisation at training time. VISAGE combines global spectral processing with local geodesic K-Nearest-Neighbour refinement, enforcing structural coherence while restoring detail beyond the truncated spectral basis. Multi-view RGB images condition the network via visibility-aware cross-attention, enabling occlusion-robust synthesis across the full head surface. Region-specific modules specialise in semantically demanding and distinct areas (eyes, mouth, skin and hair), while a tangent-space output projection recovers fine iris detail. We further introduce a scalable procedural augmentation pipeline that enriches raw geometry scans with physically plausible albedo, roughness and normal maps for training. The predicted attributes render directly as a single RGBA vertex-colour channel. VISAGE reduces FID by 42.7% on NPHM and 22.5% and 4.4% on zero-shot FaceVerse and i3DMM, respectively, relative to the strongest baseline, with a 7.2M-parameter core network.

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