跳到正文
研踪PaperTrail
← 研踪 PaperTrail

arXiv:2611.04734 · v1

TEXMET: A Deep Learning Benchmark for Archaeological Textile Reconstruction

首次提交 2026-11-03 19:53
版本更新 2026-11-03 19:53
雷达观测 2026-11-04 23:39
arXiv ↗PDF ↗

摘要

The reconstruction of fragmented historical textiles presents a significant challenge in computational archaeology. The Oseberg ship burial, dating to 834 CE, yielded hundreds of degraded textile fragments that have resisted systematic computational analysis. While deep learning has revolutionized image-based puzzle solving, progress on archaeological textiles has been limited by the lack of domain-specific datasets and systematic evaluation of modern architectures. To address this gap, we present TEXMET, a curated dataset of 18,644 historical textile images from the Metropolitan Museum of Art's Open Access collection, representing the first textile-specific benchmark for puzzle-solving research. Using TEXMET, we conduct a systematic evaluation of three state-of-the-art puzzle-solving models: JPDVT, FCViT, and DiffAssemble. Our experiments reveal that the transformer-based models pre-trained on standard datasets fail to generalize to textiles, but domain-specific fine-tuning proves highly effective. The graph-based DiffAssemble model, when fine-tuned on TEXMET, achieves 85.89% puzzle accuracy on textile data. Most significantly, applying this fine-tuned model to 45 highly degraded Oseberg fragments yields a performance increase from 26.67% to 64.44% puzzle accuracy. These results establish TEXMET as a new benchmark for textile reconstruction and demonstrate that domain adaptation is essential for applying puzzle-solving methods to imagery of real archaeological materials.

作者备注:26 pages, 14 figures, 14 tables. Accepted version of the article published in ACM Journal on Computing and Cultural Heritage (2026). Dataset: https://huggingface.co/datasets/hzafar/TEXMET

期刊信息:ACM Journal on Computing and Cultural Heritage (2026)

AI 论文解读

基于摘要 · 非全文审阅

此版本尚未生成 AI 解读。解读由后台任务生成并按论文版本保存,登录后共享已有结果。

版本差异

目前只观测到一个版本,无法比较变化。之后收录新版本时,会在这里对照标题、作者、分类和摘要。

观测到的版本

相邻记录可能跳过中间版本;首次发现 v2 及以上也会标为版本更新。

v1 · 2026-11-03 19:53 · 最新观测版本

TEXMET: A Deep Learning Benchmark for Archaeological Textile Reconstruction

The reconstruction of fragmented historical textiles presents a significant challenge in computational archaeology. The Oseberg ship burial, dating to 834 CE, yielded hundreds of degraded textile fragments that have resisted systematic computational analysis. While deep learning has revolutionized image-based puzzle solving, progress on archaeological textiles has been limited by the lack of domain-specific datasets and systematic evaluation of modern architectures. To address this gap, we present TEXMET, a curated dataset of 18,644 historical textile images from the Metropolitan Museum of Art's Open Access collection, representing the first textile-specific benchmark for puzzle-solving research. Using TEXMET, we conduct a systematic evaluation of three state-of-the-art puzzle-solving models: JPDVT, FCViT, and DiffAssemble. Our experiments reveal that the transformer-based models pre-trained on standard datasets fail to generalize to textiles, but domain-specific fine-tuning proves highly effective. The graph-based DiffAssemble model, when fine-tuned on TEXMET, achieves 85.89% puzzle accuracy on textile data. Most significantly, applying this fine-tuned model to 45 highly degraded Oseberg fragments yields a performance increase from 26.67% to 64.44% puzzle accuracy. These results establish TEXMET as a new benchmark for textile reconstruction and demonstrate that domain adaptation is essential for applying puzzle-solving methods to imagery of real archaeological materials.

查看此版本解读 →查看此版本原文 ↗