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arXiv:2611.08756 · v1

Debate to Deceive: Poisoning LLM's Fact-Checking via Game-Theoretic Multi-Agent Debate

首次提交 2026-11-06 06:13
版本更新 2026-11-06 06:13
雷达观测 2026-11-09 10:16
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摘要

Knowledge attacks on Large Language Models, such as manipulating fact-checking judgments, pose significant risks to AI reliability. Existing approaches -- adversarial suffix/template injection and single-agent self-reflection -- lack robustness across diverse defenses and are prone to confirmation bias and costly trial-and-error, respectively. We propose Debate-to-Deceive (D2D), a multi-agent debate framework grounded in human debate structure and rhetorical style, enabling agents to generate adversarial passages that are semantically coherent, rhetorically effective, and resistant to early confirmation bias. D2D formalizes the adversarial process as an evolutionary game in which agents adaptively evolve their rhetorical strategies (Logos, Pathos, Ethos) through competition. To manage the intractably large LLM output space, we decouple agent behavior into a strategic layer, which selects a rhetorical action from a compact strategy space via evolutionary-inspired learning dynamics, and a generation layer, where the LLM produces a concrete passage conditioned on that strategy and the debate context. On four fact-checking benchmarks (FEVER, HealthVer, CLIMATE-FEVER, and SciFact), D2D substantially outperforms existing attacks and evades most defenses.

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v1 · 2026-11-06 06:13 · 最新观测版本

Debate to Deceive: Poisoning LLM's Fact-Checking via Game-Theoretic Multi-Agent Debate

Knowledge attacks on Large Language Models, such as manipulating fact-checking judgments, pose significant risks to AI reliability. Existing approaches -- adversarial suffix/template injection and single-agent self-reflection -- lack robustness across diverse defenses and are prone to confirmation bias and costly trial-and-error, respectively. We propose Debate-to-Deceive (D2D), a multi-agent debate framework grounded in human debate structure and rhetorical style, enabling agents to generate adversarial passages that are semantically coherent, rhetorically effective, and resistant to early confirmation bias. D2D formalizes the adversarial process as an evolutionary game in which agents adaptively evolve their rhetorical strategies (Logos, Pathos, Ethos) through competition. To manage the intractably large LLM output space, we decouple agent behavior into a strategic layer, which selects a rhetorical action from a compact strategy space via evolutionary-inspired learning dynamics, and a generation layer, where the LLM produces a concrete passage conditioned on that strategy and the debate context. On four fact-checking benchmarks (FEVER, HealthVer, CLIMATE-FEVER, and SciFact), D2D substantially outperforms existing attacks and evades most defenses.

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