← 研踪 PaperTrailarXiv:2611.08790 · v1
SteerGR: Steering Generative Recommendation via Sparse Autoencoders for Controllable Game Discovery
首次提交 2026-11-06 07:25
版本更新 2026-11-06 07:25
雷达观测 2026-11-09 10:16
摘要
Generative recommendation aims to predict item identifiers from user interaction histories, but explicit control over the properties of recommended items remains underexplored. A key challenge is to connect human-readable concepts to internal features whose interventions effectively change the recommended items. To address this, we propose Steerable Generative Recommender (SteerGR), a framework that uses sparse autoencoders for concept-level control in game discovery. SteerGR proceeds through three stages: (i) Concept Definition and Grounding for defining play concepts with an LLM; (ii) Feature Discovery and Selection for discovering candidate features by their concept associations and selecting one by its steering effect; and (iii) Sparse Feature Intervention for amplifying or suppressing selected features to steer recommendations without retraining the recommender. Extensive experiments with two industrial generative recommendation models on a real-world game dataset show that the selected features successfully steer recommendations toward or away from target concepts. We believe this work takes a first step to extend SAE-based steering from LLMs to industrial generative recommendation.
作者备注:Preprint (15 pages, 11 figures, 11 tables)
观测到的版本
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v1 · 2026-11-06 07:25 · 最新观测版本
SteerGR: Steering Generative Recommendation via Sparse Autoencoders for Controllable Game Discovery
Generative recommendation aims to predict item identifiers from user interaction histories, but explicit control over the properties of recommended items remains underexplored. A key challenge is to connect human-readable concepts to internal features whose interventions effectively change the recommended items. To address this, we propose Steerable Generative Recommender (SteerGR), a framework that uses sparse autoencoders for concept-level control in game discovery. SteerGR proceeds through three stages: (i) Concept Definition and Grounding for defining play concepts with an LLM; (ii) Feature Discovery and Selection for discovering candidate features by their concept associations and selecting one by its steering effect; and (iii) Sparse Feature Intervention for amplifying or suppressing selected features to steer recommendations without retraining the recommender. Extensive experiments with two industrial generative recommendation models on a real-world game dataset show that the selected features successfully steer recommendations toward or away from target concepts. We believe this work takes a first step to extend SAE-based steering from LLMs to industrial generative recommendation.
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