跳到正文
研踪PaperTrail
← 研踪 PaperTrail

arXiv:2611.08790 · v1

SteerGR: Steering Generative Recommendation via Sparse Autoencoders for Controllable Game Discovery

首次提交 2026-11-06 07:25
版本更新 2026-11-06 07:25
雷达观测 2026-11-09 10:16
arXiv ↗PDF ↗

摘要

Generative recommendation aims to predict item identifiers from user interaction histories, but explicit control over the properties of recommended items remains underexplored. A key challenge is to connect human-readable concepts to internal features whose interventions effectively change the recommended items. To address this, we propose Steerable Generative Recommender (SteerGR), a framework that uses sparse autoencoders for concept-level control in game discovery. SteerGR proceeds through three stages: (i) Concept Definition and Grounding for defining play concepts with an LLM; (ii) Feature Discovery and Selection for discovering candidate features by their concept associations and selecting one by its steering effect; and (iii) Sparse Feature Intervention for amplifying or suppressing selected features to steer recommendations without retraining the recommender. Extensive experiments with two industrial generative recommendation models on a real-world game dataset show that the selected features successfully steer recommendations toward or away from target concepts. We believe this work takes a first step to extend SAE-based steering from LLMs to industrial generative recommendation.

作者备注:Preprint (15 pages, 11 figures, 11 tables)

AI 论文解读

基于摘要 · 非全文审阅

此版本尚未生成 AI 解读。解读由后台任务生成并按论文版本保存,登录后共享已有结果。

版本差异

目前只观测到一个版本,无法比较变化。之后收录新版本时,会在这里对照标题、作者、分类和摘要。

观测到的版本

相邻记录可能跳过中间版本;首次发现 v2 及以上也会标为版本更新。

v1 · 2026-11-06 07:25 · 最新观测版本

SteerGR: Steering Generative Recommendation via Sparse Autoencoders for Controllable Game Discovery

Generative recommendation aims to predict item identifiers from user interaction histories, but explicit control over the properties of recommended items remains underexplored. A key challenge is to connect human-readable concepts to internal features whose interventions effectively change the recommended items. To address this, we propose Steerable Generative Recommender (SteerGR), a framework that uses sparse autoencoders for concept-level control in game discovery. SteerGR proceeds through three stages: (i) Concept Definition and Grounding for defining play concepts with an LLM; (ii) Feature Discovery and Selection for discovering candidate features by their concept associations and selecting one by its steering effect; and (iii) Sparse Feature Intervention for amplifying or suppressing selected features to steer recommendations without retraining the recommender. Extensive experiments with two industrial generative recommendation models on a real-world game dataset show that the selected features successfully steer recommendations toward or away from target concepts. We believe this work takes a first step to extend SAE-based steering from LLMs to industrial generative recommendation.

查看此版本解读 →查看此版本原文 ↗