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arXiv:2611.10523 · v1

Action Transfer Across Character Body Plans in Latent-Action World Models: An Empirical Study of Animated Characters

首次提交 2026-11-07 14:47
版本更新 2026-11-07 14:47
雷达观测 2026-11-10 11:14
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摘要

Latent-action world models learn actions from video without labels, and recent methods aim to share these actions across bodies. Transfer between 2D characters with different body structures remains underexplored. In this paper, we study whether an action learned from one character can make a character with a different body perform the same action. A cat, a blob and a human can all jump, but each moves its body in its own way. The usual transfer gain mixes body motion with screen movement and can assign a perfect score to a model that ignores its action. To address this, we introduce a transfer score that compares the correct action with wrong ones from the same source. We test five training objectives on a new synthetic benchmark of 2D cartoon characters with six body plans, the standard Sprites benchmark, and 431 selected animal and human animations from DeformingThings4D. With a fixed camera, a baseline that only copies the source's screen movement scores 0.71, as high as most learned models. In contrast, with a camera that follows the body, the best model reaches only 0.46 for an unseen animal family and 0.20 for humans. With this camera, a linear probe identifies the action class of unseen animal families with 66% to 86% balanced accuracy (chance 17%). The learned actions therefore retain information about which action is performed, but the correct action closes only part of the prediction error gap for a new character.

作者备注:28 pages, 13 figures, 8 tables. Dataset: https://huggingface.co/datasets/amarnathresearch/synthetic-2d-body-plans

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v1 · 2026-11-07 14:47 · 最新观测版本

Action Transfer Across Character Body Plans in Latent-Action World Models: An Empirical Study of Animated Characters

Latent-action world models learn actions from video without labels, and recent methods aim to share these actions across bodies. Transfer between 2D characters with different body structures remains underexplored. In this paper, we study whether an action learned from one character can make a character with a different body perform the same action. A cat, a blob and a human can all jump, but each moves its body in its own way. The usual transfer gain mixes body motion with screen movement and can assign a perfect score to a model that ignores its action. To address this, we introduce a transfer score that compares the correct action with wrong ones from the same source. We test five training objectives on a new synthetic benchmark of 2D cartoon characters with six body plans, the standard Sprites benchmark, and 431 selected animal and human animations from DeformingThings4D. With a fixed camera, a baseline that only copies the source's screen movement scores 0.71, as high as most learned models. In contrast, with a camera that follows the body, the best model reaches only 0.46 for an unseen animal family and 0.20 for humans. With this camera, a linear probe identifies the action class of unseen animal families with 66% to 86% balanced accuracy (chance 17%). The learned actions therefore retain information about which action is performed, but the correct action closes only part of the prediction error gap for a new character.

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