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arXiv:2611.10841 · v1

A Gamified Framework for Conflict-Driven Design: Discovering Strategies for Collaborative Resilience with Multi-Agent Learning

首次提交 2026-11-08 00:37
版本更新 2026-11-08 00:37
雷达观测 2026-11-10 11:14
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摘要

Conflicting stakeholder objectives make it difficult to coordinate investments in urban resilience. We model conflict-driven urban design as a non-zero-sum digital board game in which stakeholder agents allocate scarce resources and balance individual payoffs against shared urban development and resilience objectives. We use multi-agent reinforcement learning (MARL) to train policies and examine their behavior across three settings. On a 4 x 4 board, learned policies reach about 84% of the total return found by a simulated annealing benchmark. On an 8 x 8 board with spatial and resource constraints, trained agents favor projects that improve resilience in self-play. In a 12 x 12 simulation initialized from historical maps of Tatsumi, Tokyo, trained agents achieve a mean total score of 452.1, compared with 357.3 for a random-policy baseline across 10,000 simulation runs. Gains in adaptability, sustainability, flood resistance, and greenery come with reductions in vitality and density. A human-in-the-loop interface supports replay and lets participants take over stakeholder decisions, providing a testbed for exploring these trade-offs in participatory urban planning.

作者备注:10 pages, 11 figures, 1 table. Author version of a paper published in the proceedings of ACADIA 2025: Computing for Resilience

期刊信息:ACADIA 2025: Computing for Resilience, vol. 2, pp. 724-732 (ACADIA, 2025), Miami, USA

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v1 · 2026-11-08 00:37 · 最新观测版本

A Gamified Framework for Conflict-Driven Design: Discovering Strategies for Collaborative Resilience with Multi-Agent Learning

Conflicting stakeholder objectives make it difficult to coordinate investments in urban resilience. We model conflict-driven urban design as a non-zero-sum digital board game in which stakeholder agents allocate scarce resources and balance individual payoffs against shared urban development and resilience objectives. We use multi-agent reinforcement learning (MARL) to train policies and examine their behavior across three settings. On a 4 x 4 board, learned policies reach about 84% of the total return found by a simulated annealing benchmark. On an 8 x 8 board with spatial and resource constraints, trained agents favor projects that improve resilience in self-play. In a 12 x 12 simulation initialized from historical maps of Tatsumi, Tokyo, trained agents achieve a mean total score of 452.1, compared with 357.3 for a random-policy baseline across 10,000 simulation runs. Gains in adaptability, sustainability, flood resistance, and greenery come with reductions in vitality and density. A human-in-the-loop interface supports replay and lets participants take over stakeholder decisions, providing a testbed for exploring these trade-offs in participatory urban planning.

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