跳到正文
研踪PaperTrail
← 研踪 PaperTrail

arXiv:2611.13772 · v1

RF3DGS: Reflection-Free 3D Gaussian Splatting with Self-Priors

首次提交 2026-11-10 17:11
版本更新 2026-11-10 17:11
雷达观测 2026-11-11 11:04
arXiv ↗PDF ↗

摘要

3D reflection removal is crucial in applications demanding high-fidelity visualization, such as museum exhibitions. In this work, we propose Reflection-Free 3D Gaussian Splatting (RF3DGS), a novel method for superior reflection removal. RF3DGS exclusively leverages a widely-adopted photometric prior for reflection removal: that the minimum pixel intensity across multi-view images corresponding to the same 3D point strongly correlates with reflection-free information. However, generalizing this principle to a 3D Gaussian Splatting within a multi-view context is non-trivial. To address this, RF3DGS first optimizes a vanilla 3DGS model using a geometric prior to estimate a coarse, reflection-free depth map for each view. Leveraging these depth maps and photometric prior, a 3D warping process aggregates reflection-free information from auxiliary views to construct a clean transmission pseudo-label for a given reference view. This pseudo-label provides a robust self-supervised signal for optimization. We further introduce an Adaptive Twin Rendering (ATR) loss to synergistically utilize this pseudo-label while preserving high-frequency details from the original, reflection-degraded images. By adeptly fusing these internal 3D self-priors with the ATR loss, RF3DGS demonstrates state-of-the-art reflection removal performance across both synthetic and real-world scenarios. Furthermore, we establish the first 3D reflection removal benchmark, based on the Unity rendering engine, for rigorous quantitative evaluation.

作者备注:10 pages, 7 figures, 5 tables. Joint first authors: Qiang Wen, Guotao Meng, and Junhong Ruan

AI 论文解读

基于摘要 · 非全文审阅

此版本尚未生成 AI 解读。解读由后台任务生成并按论文版本保存,登录后共享已有结果。

版本差异

目前只观测到一个版本,无法比较变化。之后收录新版本时,会在这里对照标题、作者、分类和摘要。

观测到的版本

相邻记录可能跳过中间版本;首次发现 v2 及以上也会标为版本更新。

v1 · 2026-11-10 17:11 · 最新观测版本

RF3DGS: Reflection-Free 3D Gaussian Splatting with Self-Priors

3D reflection removal is crucial in applications demanding high-fidelity visualization, such as museum exhibitions. In this work, we propose Reflection-Free 3D Gaussian Splatting (RF3DGS), a novel method for superior reflection removal. RF3DGS exclusively leverages a widely-adopted photometric prior for reflection removal: that the minimum pixel intensity across multi-view images corresponding to the same 3D point strongly correlates with reflection-free information. However, generalizing this principle to a 3D Gaussian Splatting within a multi-view context is non-trivial. To address this, RF3DGS first optimizes a vanilla 3DGS model using a geometric prior to estimate a coarse, reflection-free depth map for each view. Leveraging these depth maps and photometric prior, a 3D warping process aggregates reflection-free information from auxiliary views to construct a clean transmission pseudo-label for a given reference view. This pseudo-label provides a robust self-supervised signal for optimization. We further introduce an Adaptive Twin Rendering (ATR) loss to synergistically utilize this pseudo-label while preserving high-frequency details from the original, reflection-degraded images. By adeptly fusing these internal 3D self-priors with the ATR loss, RF3DGS demonstrates state-of-the-art reflection removal performance across both synthetic and real-world scenarios. Furthermore, we establish the first 3D reflection removal benchmark, based on the Unity rendering engine, for rigorous quantitative evaluation.

查看此版本解读 →查看此版本原文 ↗