← 研踪 PaperTrailarXiv:2611.13772 · v1
RF3DGS: Reflection-Free 3D Gaussian Splatting with Self-Priors
首次提交 2026-11-10 17:11
版本更新 2026-11-10 17:11
雷达观测 2026-11-11 11:04
摘要
3D reflection removal is crucial in applications demanding high-fidelity visualization, such as museum exhibitions. In this work, we propose Reflection-Free 3D Gaussian Splatting (RF3DGS), a novel method for superior reflection removal. RF3DGS exclusively leverages a widely-adopted photometric prior for reflection removal: that the minimum pixel intensity across multi-view images corresponding to the same 3D point strongly correlates with reflection-free information. However, generalizing this principle to a 3D Gaussian Splatting within a multi-view context is non-trivial. To address this, RF3DGS first optimizes a vanilla 3DGS model using a geometric prior to estimate a coarse, reflection-free depth map for each view. Leveraging these depth maps and photometric prior, a 3D warping process aggregates reflection-free information from auxiliary views to construct a clean transmission pseudo-label for a given reference view. This pseudo-label provides a robust self-supervised signal for optimization. We further introduce an Adaptive Twin Rendering (ATR) loss to synergistically utilize this pseudo-label while preserving high-frequency details from the original, reflection-degraded images. By adeptly fusing these internal 3D self-priors with the ATR loss, RF3DGS demonstrates state-of-the-art reflection removal performance across both synthetic and real-world scenarios. Furthermore, we establish the first 3D reflection removal benchmark, based on the Unity rendering engine, for rigorous quantitative evaluation.
作者备注:10 pages, 7 figures, 5 tables. Joint first authors: Qiang Wen, Guotao Meng, and Junhong Ruan
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v1 · 2026-11-10 17:11 · 最新观测版本
RF3DGS: Reflection-Free 3D Gaussian Splatting with Self-Priors
3D reflection removal is crucial in applications demanding high-fidelity visualization, such as museum exhibitions. In this work, we propose Reflection-Free 3D Gaussian Splatting (RF3DGS), a novel method for superior reflection removal. RF3DGS exclusively leverages a widely-adopted photometric prior for reflection removal: that the minimum pixel intensity across multi-view images corresponding to the same 3D point strongly correlates with reflection-free information. However, generalizing this principle to a 3D Gaussian Splatting within a multi-view context is non-trivial. To address this, RF3DGS first optimizes a vanilla 3DGS model using a geometric prior to estimate a coarse, reflection-free depth map for each view. Leveraging these depth maps and photometric prior, a 3D warping process aggregates reflection-free information from auxiliary views to construct a clean transmission pseudo-label for a given reference view. This pseudo-label provides a robust self-supervised signal for optimization. We further introduce an Adaptive Twin Rendering (ATR) loss to synergistically utilize this pseudo-label while preserving high-frequency details from the original, reflection-degraded images. By adeptly fusing these internal 3D self-priors with the ATR loss, RF3DGS demonstrates state-of-the-art reflection removal performance across both synthetic and real-world scenarios. Furthermore, we establish the first 3D reflection removal benchmark, based on the Unity rendering engine, for rigorous quantitative evaluation.
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