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arXiv:2611.14419 · v1

Evaluating LLM-Generated World Models for Neuro-Symbolic Reasoning

首次提交 2026-11-11 01:58
版本更新 2026-11-11 01:58
雷达观测 2026-11-11 13:07
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摘要

Formal world models can support planning, verification, and safety reasoning, but constructing them from open-ended natural-language situations is difficult, particularly in multi-agent settings where several formalizations may be plausible. We study whether five LLMs can generate such world models as partially observable stochastic games and whether mechanical validity is sufficient to establish that the resulting model faithfully represents the intended decision problem. We introduce a benchmark of 44 scenarios spanning game, situational, and cultural settings and evaluate generated world models along three dimensions: mechanical validity, reference-relative structural agreement, and semantic criteria. Across three empirical tracks, we analyze 410 first-pass generations. In the reference-backed game track, 134/135 generated world models pass a strict mechanical audit, yet mean permutation-invariant structural F1 is only 0.366, with just 28/134 mechanically valid models exactly matching the authored reference. In the cultural track, explicitly naming the country changes the generated structural representation for most LLMs while producing only small changes in automated semantic scores. These results show that executability is a necessary but insufficient criterion for LLM-generated world models: models that are mechanically valid can still differ substantially in the structure used by downstream neuro-symbolic reasoning and planning.

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作者构建44个场景基准,检验五个LLM能否将自然语言情境生成为部分可观测随机博弈形式的世界模型,并发现机械有效性不足以保证结构忠实性。

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v1 · 2026-11-11 01:58 · 最新观测版本

Evaluating LLM-Generated World Models for Neuro-Symbolic Reasoning

Formal world models can support planning, verification, and safety reasoning, but constructing them from open-ended natural-language situations is difficult, particularly in multi-agent settings where several formalizations may be plausible. We study whether five LLMs can generate such world models as partially observable stochastic games and whether mechanical validity is sufficient to establish that the resulting model faithfully represents the intended decision problem. We introduce a benchmark of 44 scenarios spanning game, situational, and cultural settings and evaluate generated world models along three dimensions: mechanical validity, reference-relative structural agreement, and semantic criteria. Across three empirical tracks, we analyze 410 first-pass generations. In the reference-backed game track, 134/135 generated world models pass a strict mechanical audit, yet mean permutation-invariant structural F1 is only 0.366, with just 28/134 mechanically valid models exactly matching the authored reference. In the cultural track, explicitly naming the country changes the generated structural representation for most LLMs while producing only small changes in automated semantic scores. These results show that executability is a necessary but insufficient criterion for LLM-generated world models: models that are mechanically valid can still differ substantially in the structure used by downstream neuro-symbolic reasoning and planning.

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