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arXiv:2611.14431 · v1

Demonstration of MANA: Multi-perspective Alignment of NPC Agents

MANA:NPC智能体的多视角对齐演示

首次提交 2026-11-11 02:05
版本更新 2026-11-11 02:05
雷达观测 2026-11-11 13:07
arXiv ↗PDF ↗

摘要

We present MANA (Multi-perspective Alignment of NPC Agents), an interactive approach for authoring NPC behavior through embodied demonstration. We show MANA in the context of Minecraft, where a developer aligns NPCs while playing the game itself. Activating MANA lets the developer dynamically switch into the point of view (POV) of any character and demonstrate, in-situ, how it would act given the surrounding context, through both movement and dialogue. MANA then distills each demonstration into a generalized policy that maps in-game context to actions. Finally, once the developer switches to another NPC or exits MANA mode, this generalized policy drives the NPC on its own. We demonstrate MANA by aligning two initially generic Minecraft NPCs: Fletcher and Farmer to act aggressively and cowardly, respectively. After roughly 2 minutes of in-game play, each character exhibits consistent and believable behaviors across new, unseen scenarios.

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基于摘要 · 非全文审阅

MANA 让开发者在 Minecraft 游戏中直接切换到 NPC 视角,通过具身示范来对齐 NPC 行为,并将示范蒸馏为可泛化的策略。

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v1 · 2026-11-11 02:05 · 最新观测版本

Demonstration of MANA: Multi-perspective Alignment of NPC Agents

We present MANA (Multi-perspective Alignment of NPC Agents), an interactive approach for authoring NPC behavior through embodied demonstration. We show MANA in the context of Minecraft, where a developer aligns NPCs while playing the game itself. Activating MANA lets the developer dynamically switch into the point of view (POV) of any character and demonstrate, in-situ, how it would act given the surrounding context, through both movement and dialogue. MANA then distills each demonstration into a generalized policy that maps in-game context to actions. Finally, once the developer switches to another NPC or exits MANA mode, this generalized policy drives the NPC on its own. We demonstrate MANA by aligning two initially generic Minecraft NPCs: Fletcher and Farmer to act aggressively and cowardly, respectively. After roughly 2 minutes of in-game play, each character exhibits consistent and believable behaviors across new, unseen scenarios.

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