← 研踪 PaperTrailarXiv:2611.15602 · v1
CoCode-World: Shared 3D Proxy Representation for Multi-Player World Models
首次提交 2026-11-11 23:19
版本更新 2026-11-11 23:19
雷达观测 2026-11-13 14:16
摘要
Multiplayer generative world models must produce observations that agree on shared entities despite different camera motions and occlusions. Explicit world representations provide spatial control, but precise modeling of individual game maps limits scene diversity, while shared geometry alone cannot ensure consistent appearance across views. We present CoCode-World, a shared 3D proxy framework that separates structural control from visual synthesis for two-player video generation. Programmable proxies specify scene layout, motion, and occlusion, while RGB references guide character and scene appearance. To coordinate visual details across players, we concatenate paired proxy videos, appearance references, and target views in a consistent spatial layout and generate both views jointly with a pretrained video model. This formulation uses the model's native attention for cross-view communication within a single generation branch, with LoRA adaptation learning proxy adherence and appearance correspondence from paired observations. We construct a two-player GTA~V dataset that pairs synchronized RGB observations with proxy videos derived from shared map geometry and game-engine state. Experiments demonstrate appearance transfer to characters and scene styles unseen during training, with improvements in video quality and cross-view player identity over the evaluated baseline. Ablations further examine how proxy construction and cross-view communication affect generation. Project page: https://iapple233.github.io/CCW/.
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v1 · 2026-11-11 23:19 · 最新观测版本
CoCode-World: Shared 3D Proxy Representation for Multi-Player World Models
Multiplayer generative world models must produce observations that agree on shared entities despite different camera motions and occlusions. Explicit world representations provide spatial control, but precise modeling of individual game maps limits scene diversity, while shared geometry alone cannot ensure consistent appearance across views. We present CoCode-World, a shared 3D proxy framework that separates structural control from visual synthesis for two-player video generation. Programmable proxies specify scene layout, motion, and occlusion, while RGB references guide character and scene appearance. To coordinate visual details across players, we concatenate paired proxy videos, appearance references, and target views in a consistent spatial layout and generate both views jointly with a pretrained video model. This formulation uses the model's native attention for cross-view communication within a single generation branch, with LoRA adaptation learning proxy adherence and appearance correspondence from paired observations. We construct a two-player GTA~V dataset that pairs synchronized RGB observations with proxy videos derived from shared map geometry and game-engine state. Experiments demonstrate appearance transfer to characters and scene styles unseen during training, with improvements in video quality and cross-view player identity over the evaluated baseline. Ablations further examine how proxy construction and cross-view communication affect generation. Project page: https://iapple233.github.io/CCW/.
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