跳到正文
研踪PaperTrail
← 研踪 PaperTrail

arXiv:2611.15839 · v1

k-partite quantum homomorphisms

首次提交 2026-11-12 02:50
版本更新 2026-11-12 02:50
雷达观测 2026-11-13 14:16
arXiv ↗PDF ↗

摘要

kk-partite XOR games and linear binary constraint system (BCS) games arise from systems of linear equations over Z2\mathbb{Z}_2, providing distinct quantum relaxations of the same classical constraint satisfaction problem (CSP). Linear BCS games have been generalised to synchronous homomorphism games on arbitrary relational structures, with compositional semantics provided by the quantum monad. We introduce kk-partite homomorphism games, extending kk-XOR games from linear systems to arbitrary relational structures. This yields a framework for studying multipartite quantum CSPs and quantum homomorphisms. We characterise perfect strategies in both the tensor-product and commuting-operator models as Kleisli morphisms of suitable state-dependent graded quantum monads on a category of kk-partite relational structures. We then study quantum advantage in the pseudotelepathic sense: the existence of a perfect quantum strategy without a perfect classical strategy. We show that synchronous and kk-partite quantum advantage are incomparable at the level of CSP instances. The GHZ instance admits three-player quantum advantage but no synchronous commuting-operator advantage, whereas the magic-square instance admits synchronous quantum advantage but no kk-partite commuting-operator advantage for any number of players or proper colouring. We also exhibit an explicit six-element template whose CSP is NP-complete and admits two-player quantum advantage. Finally, we prove that no bounded-width CSP template admits kk-partite quantum advantage, even in the commuting-operator model.

AI 论文解读

基于摘要 · 非全文审阅

此版本尚未生成 AI 解读。解读由后台任务生成并按论文版本保存,登录后共享已有结果。

版本差异

目前只收录了一个版本。收录下一版后,可以对照标题、作者、分类和摘要。

观测到的版本

相邻记录可能跳过中间版本;首次发现 v2 及以上也会标为版本更新。

v1 · 2026-11-12 02:50 · 最新观测版本

k-partite quantum homomorphisms

kk-partite XOR games and linear binary constraint system (BCS) games arise from systems of linear equations over Z2\mathbb{Z}_2, providing distinct quantum relaxations of the same classical constraint satisfaction problem (CSP). Linear BCS games have been generalised to synchronous homomorphism games on arbitrary relational structures, with compositional semantics provided by the quantum monad. We introduce kk-partite homomorphism games, extending kk-XOR games from linear systems to arbitrary relational structures. This yields a framework for studying multipartite quantum CSPs and quantum homomorphisms. We characterise perfect strategies in both the tensor-product and commuting-operator models as Kleisli morphisms of suitable state-dependent graded quantum monads on a category of kk-partite relational structures. We then study quantum advantage in the pseudotelepathic sense: the existence of a perfect quantum strategy without a perfect classical strategy. We show that synchronous and kk-partite quantum advantage are incomparable at the level of CSP instances. The GHZ instance admits three-player quantum advantage but no synchronous commuting-operator advantage, whereas the magic-square instance admits synchronous quantum advantage but no kk-partite commuting-operator advantage for any number of players or proper colouring. We also exhibit an explicit six-element template whose CSP is NP-complete and admits two-player quantum advantage. Finally, we prove that no bounded-width CSP template admits kk-partite quantum advantage, even in the commuting-operator model.

查看此版本解读 →查看此版本原文 ↗