← 研踪 PaperTrailarXiv:2611.16312 · v1
Alloy: A Multi-Material Physics Engine for Robot Learning
首次提交 2026-11-12 13:14
版本更新 2026-11-12 13:14
雷达观测 2026-11-13 14:16
摘要
Robots handle much more than rigid objects: towels, cables, water, sand. The simulators used to train robots at scale are strongest on rigid bodies, and adding another material usually means a second engine and hand-written glue between the two. We present Alloy, an open-source physics engine for robot learning in which rigid robots, cloth, cables, liquids, granular material and soft bodies share one scene. Each object is described once; Alloy assigns it to a solver suited to its material, couples the solvers inside every control step, and runs the scene in many parallel worlds on one GPU, or on a CPU. Every world carries a health grade, to help tell a failure of the physics from a failure of the policy. Alloy is built on Newton, MuJoCo Warp and Warp, and it is written to be driven by coding agents: its documentation ships inside the package, every error names its fix, and the engine is exposed as tools over the Model Context Protocol. In a cold test, agents that had never seen Alloy installed a pre-release from the package index and trained policies for walking, cable handling and pouring on a single GPU. We also report how throughput grows with the number of worlds, depth-camera throughput, agreement with closed-form references, and a reliability test over a thousand worlds.
作者备注:10 pages, 4 figures, 4 tables. Code: https://github.com/argonrobotics-ai/alloy
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v1 · 2026-11-12 13:14 · 最新观测版本
Alloy: A Multi-Material Physics Engine for Robot Learning
Robots handle much more than rigid objects: towels, cables, water, sand. The simulators used to train robots at scale are strongest on rigid bodies, and adding another material usually means a second engine and hand-written glue between the two. We present Alloy, an open-source physics engine for robot learning in which rigid robots, cloth, cables, liquids, granular material and soft bodies share one scene. Each object is described once; Alloy assigns it to a solver suited to its material, couples the solvers inside every control step, and runs the scene in many parallel worlds on one GPU, or on a CPU. Every world carries a health grade, to help tell a failure of the physics from a failure of the policy. Alloy is built on Newton, MuJoCo Warp and Warp, and it is written to be driven by coding agents: its documentation ships inside the package, every error names its fix, and the engine is exposed as tools over the Model Context Protocol. In a cold test, agents that had never seen Alloy installed a pre-release from the package index and trained policies for walking, cable handling and pouring on a single GPU. We also report how throughput grows with the number of worlds, depth-camera throughput, agreement with closed-form references, and a reliability test over a thousand worlds.
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