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arXiv:2611.16594 · v1

Language Learning through Immersive Multi-User Gamification

首次提交 2026-11-12 18:26
版本更新 2026-11-12 18:26
雷达观测 2026-11-13 14:15
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摘要

We propose an immersive virtual-reality game designed to enable multi-user, multi-language learning during co-play. We hypothesize that our method will be more engaging, leading to better rhythm, pronunciation, memorization, and speaking confidence. We implement the experience as a fantasy role-playing game by introducing vocabulary and phrases to the user as spells to learn. Players then cast more efficient spells depending on their language skills. For evaluation, we compare the game to a single-user baseline that replicates traditional language learning in a non-immersive setting. We measure short- and long-term retention of vocabulary and phrases, as well as scoring rhythm and pronunciation. Furthermore, we collect user data on engagement and mental workload.

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v1 · 2026-11-12 18:26 · 最新观测版本

Language Learning through Immersive Multi-User Gamification

We propose an immersive virtual-reality game designed to enable multi-user, multi-language learning during co-play. We hypothesize that our method will be more engaging, leading to better rhythm, pronunciation, memorization, and speaking confidence. We implement the experience as a fantasy role-playing game by introducing vocabulary and phrases to the user as spells to learn. Players then cast more efficient spells depending on their language skills. For evaluation, we compare the game to a single-user baseline that replicates traditional language learning in a non-immersive setting. We measure short- and long-term retention of vocabulary and phrases, as well as scoring rhythm and pronunciation. Furthermore, we collect user data on engagement and mental workload.

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